예제 #1
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 public SwordAttack(CharacterManager manager, CharacterBase actor, ParticleManager particleManager)
     : base(manager, actor, particleManager)
 {
 }
예제 #2
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 public abstract AttackBase Clone(CharacterBase actor, ParticleManager particleManager);
예제 #3
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 public MeleeAttack(float size, string textureName, Buff.buff buffType, string seName, float startRange, CharacterManager characterManager, CharacterBase actor, ParticleManager particle)
     : base(size, textureName, buffType, seName, startRange, characterManager, actor, particle)
 {
 }
예제 #4
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 public AttackBase(float size, string textureName, Buff.buff buffType, string seName, float startRange, CharacterManager characterManager, CharacterBase actor, ParticleManager particleManager)
 {
     this.characterManager = characterManager;
     this.textureName      = textureName;
     this.buffType         = buffType;
     this.size             = size;
     this.seName           = seName;
     this.particleManager  = particleManager;
     this.actor            = actor;
     this.startRange       = startRange;
 }