public SwordAttack(CharacterManager manager, CharacterBase actor, ParticleManager particleManager) : base(manager, actor, particleManager) { }
public abstract AttackBase Clone(CharacterBase actor, ParticleManager particleManager);
public MeleeAttack(float size, string textureName, Buff.buff buffType, string seName, float startRange, CharacterManager characterManager, CharacterBase actor, ParticleManager particle) : base(size, textureName, buffType, seName, startRange, characterManager, actor, particle) { }
public AttackBase(float size, string textureName, Buff.buff buffType, string seName, float startRange, CharacterManager characterManager, CharacterBase actor, ParticleManager particleManager) { this.characterManager = characterManager; this.textureName = textureName; this.buffType = buffType; this.size = size; this.seName = seName; this.particleManager = particleManager; this.actor = actor; this.startRange = startRange; }