/// IMPORTANT! THIS *MUST* BE CALLED BEFORE ANYTHING HAPPENS /// IN THE OVERRIDEN LoadContent. That is, this: /// base.LoadContent() /// should always be the first line. public override void LoadContent() { Content = new RichContentManager(ScreenManager.Game.Services, ContentDir); }
// Stuff from the constructor should really go in here. public void LoadContent(RichContentManager content) { throw new NotImplementedException("This class was designed before the Updatable interface " + "and I'm too lazy to fix it right now."); }