/// IMPORTANT! THIS *MUST* BE CALLED BEFORE ANYTHING HAPPENS
 /// IN THE OVERRIDEN LoadContent. That is, this:
 ///    base.LoadContent()
 /// should always be the first line.
 public override void LoadContent()
 {
     Content = new RichContentManager(ScreenManager.Game.Services, ContentDir);
 }
 // Stuff from the constructor should really go in here.
 public void LoadContent(RichContentManager content)
 {
     throw new NotImplementedException("This class was designed before the Updatable interface "
         + "and I'm too lazy to fix it right now.");
 }