public void UpdateChecking(StreamHitResultEvent e, CheckingNode weapon, [JoinSelf] SingleNode <ShootableComponent> node) { this.UpdateHitExistence(e.TargetingData, weapon); }
public void UpdateHit(StreamHitResultEvent e, HitNode weapon, [JoinSelf] SingleNode <ShootableComponent> node) { this.UpdateHitData(weapon, e.TargetingData, false); }