public void UpdateChecking(StreamHitResultEvent e, CheckingNode weapon, [JoinSelf] SingleNode <ShootableComponent> node)
 {
     this.UpdateHitExistence(e.TargetingData, weapon);
 }
 public void UpdateHit(StreamHitResultEvent e, HitNode weapon, [JoinSelf] SingleNode <ShootableComponent> node)
 {
     this.UpdateHitData(weapon, e.TargetingData, false);
 }