public KeyCode LoadAction() { InputAction action = InputManager.GetAction(this.inputActions[0].actionId, this.inputActions[0].contextId); return((this.id < action.keys.Length) ? action.keys[this.id] : KeyCode.None); }
private void SaveKeys(InputAction action, int id, KeyCode keyCode) { PlayerPrefs.SetString(this.GeneratePersistentKey(action, id), keyCode.ToString()); }
public void RegisterDefaultInputAction(InputAction action) { this.RegisterInputAction(action); }
private void LoadInputAction(InputAction inputAction) { this.LoadSavedKey(inputAction, 0); this.LoadSavedKey(inputAction, 1); }
private string GeneratePersistentKey(InputAction action, int id) => action.contextId.ToString() + action.actionId + id;
public bool CheckAction(string actionName) { if (!this.Suspended) { HashSet <string> .Enumerator enumerator = this.activeContexts.GetEnumerator(); while (enumerator.MoveNext()) { string current = enumerator.Current; HashSet <InputAction> .Enumerator enumerator2 = this.contextToActions[current].GetEnumerator(); while (enumerator2.MoveNext()) { InputAction action = enumerator2.Current; if (action.actionId.actionName == actionName) { KeyCode[] codeArray = action.keys; int length = codeArray.Length; int index = 0; while (true) { if (index >= length) { MultiKeys[] multiKeys = action.multiKeys; int num3 = multiKeys.Length; for (int i = 0; i < num3; i++) { MultiKeys keys = multiKeys[i]; codeArray = keys.keys; length = codeArray.Length; if (length > 0) { bool flag = true; int num5 = 0; while (true) { if (num5 >= length) { if (!flag) { break; } return(true); } flag &= this.keysPressed.Contains((int)codeArray[num5]); num5++; } } } break; } if (this.keysPressed.Contains((int)codeArray[index])) { return(true); } index++; } } } } HashSet <InputAction> .Enumerator enumerator3 = this.pendingActions.GetEnumerator(); while (enumerator3.MoveNext()) { InputAction current = enumerator3.Current; if (current.actionId.actionName == actionName) { return(true); } } } return(false); }