/// <summary> /// Handle mouse down /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HandleMouseClick(object sender, MouseEventArgs e) { //Makes sure game is loaded before registering mouse clicks if (worldExists) { //If normal weapon was used if (e.Button == MouseButtons.Left) { theController.WeaponFire("left"); panel.StandardShotSoundChanger(); } //If alternate weapon was used if (e.Button == MouseButtons.Right) { theController.WeaponFire("right"); panel.BeamShotSoundChanger(); } } }