/// <summary> /// Triggers processing of mouse being pressed down. /// </summary> private void GamePanel_MouseDown(object sender, MouseEventArgs e) { gameController.ProcessMouseDown(e.Button.ToString()); }
/// <summary> /// Tracks when a mouse button has been pressed down /// </summary> private void TankWars_MouseDown(object sender, MouseEventArgs e) { TheController.ProcessMouseDown(e.Button); }