private void SetSelectedItemModel(InventoryItemModel item) { if (_selectedItemModel != null && item != _selectedItemModel) { _selectedItemModel.IsSelected = false; _selectedItemModel.SetChanges(); } _selectedItemModel = item; if (_selectedItemModel != null) { _selectedItemModel.IsSelected = true; _selectedItemModel.SetChanges(); } }
private void UpdateModel(PlayerItemInfo itemInfo, InventoryItemModel itemModel) { itemModel.IsInMarket = itemInfo.IsInMarket; itemModel.IsEquipped = Model.IsEquipped(itemInfo.WorldId); itemModel.SetChanges(); }