private void SetSelectedItemModel(InventoryItemModel item)
 {
     if (_selectedItemModel != null && item != _selectedItemModel)
     {
         _selectedItemModel.IsSelected = false;
         _selectedItemModel.SetChanges();
     }
     _selectedItemModel = item;
     if (_selectedItemModel != null)
     {
         _selectedItemModel.IsSelected = true;
         _selectedItemModel.SetChanges();
     }
 }
 private void UpdateModel(PlayerItemInfo itemInfo, InventoryItemModel itemModel)
 {
     itemModel.IsInMarket = itemInfo.IsInMarket;
     itemModel.IsEquipped = Model.IsEquipped(itemInfo.WorldId);
     itemModel.SetChanges();
 }