예제 #1
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 public bool HasComponent(GameEntityComponent component) => EngineApplicationInterface.ISkeleton.HasComponent(this.Pointer, component.Pointer);
예제 #2
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 public void RemoveComponent(GameEntityComponent component) => EngineApplicationInterface.ISkeleton.RemoveComponent(this.Pointer, component.Pointer);
예제 #3
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 public void RemoveBoneComponent(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.RemoveBoneComponent(this.Pointer, boneIndex, component);
예제 #4
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 public void AddComponentToBone(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.AddComponentToBone(this.Pointer, boneIndex, component);
예제 #5
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 public bool HasBoneComponent(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.HasBoneComponent(this.Pointer, boneIndex, component);
예제 #6
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 public void AddComponent(GameEntityComponent component) => EngineApplicationInterface.ICompositeComponent.AddComponent(this.Pointer, component.Pointer);
예제 #7
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 public bool RemoveComponent(GameEntityComponent component) => EngineApplicationInterface.IGameEntity.RemoveComponent(this.Pointer, component.Pointer);