public bool HasComponent(GameEntityComponent component) => EngineApplicationInterface.ISkeleton.HasComponent(this.Pointer, component.Pointer);
public void RemoveComponent(GameEntityComponent component) => EngineApplicationInterface.ISkeleton.RemoveComponent(this.Pointer, component.Pointer);
public void RemoveBoneComponent(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.RemoveBoneComponent(this.Pointer, boneIndex, component);
public void AddComponentToBone(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.AddComponentToBone(this.Pointer, boneIndex, component);
public bool HasBoneComponent(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.HasBoneComponent(this.Pointer, boneIndex, component);
public void AddComponent(GameEntityComponent component) => EngineApplicationInterface.ICompositeComponent.AddComponent(this.Pointer, component.Pointer);
public bool RemoveComponent(GameEntityComponent component) => EngineApplicationInterface.IGameEntity.RemoveComponent(this.Pointer, component.Pointer);