public bool HasComponent(GameEntityComponent component) => EngineApplicationInterface.ISkeleton.HasComponent(this.Pointer, component.Pointer);
 public void RemoveComponent(GameEntityComponent component) => EngineApplicationInterface.ISkeleton.RemoveComponent(this.Pointer, component.Pointer);
 public void RemoveBoneComponent(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.RemoveBoneComponent(this.Pointer, boneIndex, component);
 public void AddComponentToBone(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.AddComponentToBone(this.Pointer, boneIndex, component);
 public bool HasBoneComponent(int boneIndex, GameEntityComponent component) => EngineApplicationInterface.ISkeleton.HasBoneComponent(this.Pointer, boneIndex, component);
Esempio n. 6
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 public void AddComponent(GameEntityComponent component) => EngineApplicationInterface.ICompositeComponent.AddComponent(this.Pointer, component.Pointer);
Esempio n. 7
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 public bool RemoveComponent(GameEntityComponent component) => EngineApplicationInterface.IGameEntity.RemoveComponent(this.Pointer, component.Pointer);