public WorldVertex ReadWorldVertex() { return(new WorldVertex { Position = new RealQuaternion(_stream.ReadFloat3(), 0), Texcoord = _stream.ReadFloat2(), Normal = _stream.ReadFloat3(), Tangent = new RealQuaternion(_stream.ReadFloat3(), 0), Binormal = _stream.ReadFloat3(), }); }
public WorldVertex ReadWorldVertex() { return(new WorldVertex { Position = _stream.ReadFloat4(), Texcoord = _stream.ReadFloat2(), Tangent = TransformTangent(_stream.ReadUByte4N()), }); }