public override void LoadRaw() { if (RawLoaded) return; var bb = BoundingBoxes[0]; var IH = (Halo1PC.CacheFile.CacheIndexHeader)cache.IndexHeader; var reader = cache.Reader; for (int i = 0; i < ModelSections.Count; i++) { var section = ModelSections[i]; List<int> tIndices = new List<int>(); List<Vertex> tVertices = new List<Vertex>(); for (int j = 0; j < section.Submeshes.Count; j++) { var submesh = (Halo1PC.gbxmodel.ModelSection.Submesh)section.Submeshes[j]; #region Read Indices submesh.FaceIndex = tIndices.Count; var strip = new List<int>(); reader.SeekTo(submesh.FaceOffset + IH.vertDataOffset + IH.indexDataOffset); for (int k = 0; k < submesh.FaceCount; k++) strip.Add(reader.ReadUInt16() + tVertices.Count); strip = ModelFunctions.GetTriangleList(strip.ToArray(), 0, strip.Count, 5); strip.Reverse(); submesh.FaceCount = strip.Count; tIndices.AddRange(strip); #endregion #region Read Vertices reader.SeekTo(submesh.VertOffset + IH.vertDataOffset); for (int k = 0; k < submesh.VertexCount; k++) { var v = new Vertex() { FormatName = "Halo1PC_Skinned" }; var position = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var normal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var binormal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var tangent = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var texcoord = new Vector(reader.ReadSingle() * uScale, 1f - reader.ReadSingle() * vScale); var nodes = (Flags.Values[1]) ? new Vector(submesh.LocalNodes[reader.ReadInt16()], submesh.LocalNodes[reader.ReadInt16()], 0, 0) : new Vector(reader.ReadInt16(), reader.ReadInt16(), 0, 0); var weights = new Vector(reader.ReadSingle(), reader.ReadSingle(), 0, 0); v.Values.Add(new VertexValue(position, VertexValue.ValueType.Float32_3, "position", 0)); v.Values.Add(new VertexValue(normal, VertexValue.ValueType.Float32_3, "normal", 0)); v.Values.Add(new VertexValue(binormal, VertexValue.ValueType.Float32_3, "binormal", 0)); v.Values.Add(new VertexValue(tangent, VertexValue.ValueType.Float32_3, "tangent", 0)); v.Values.Add(new VertexValue(texcoord, VertexValue.ValueType.Float32_2, "texcoords", 0)); v.Values.Add(new VertexValue(nodes, VertexValue.ValueType.Int16_N2, "blendindices", 0)); v.Values.Add(new VertexValue(weights, VertexValue.ValueType.Float32_2, "blendweight", 0)); tVertices.Add(v); bb.XBounds = new Range<float>( Math.Min(bb.XBounds.Min, position.X), Math.Max(bb.XBounds.Max, position.X)); bb.YBounds = new Range<float>( Math.Min(bb.YBounds.Min, position.Y), Math.Max(bb.YBounds.Max, position.Y)); bb.ZBounds = new Range<float>( Math.Min(bb.ZBounds.Min, position.Z), Math.Max(bb.ZBounds.Max, position.Z)); } #endregion } section.Indices = tIndices.ToArray(); section.Vertices = tVertices.ToArray(); IndexInfoList.Add(new IndexBufferInfo() { FaceFormat = 3 }); VertInfoList.Add(new VertexBufferInfo() { VertexCount = section.TotalVertexCount }); } RawLoaded = true; }
public override void LoadRaw() { if (RawLoaded) return; var reader = cache.Reader; #region Read Indices int[] indices = new int[indexCount]; reader.SeekTo(indexOffset); for (int i = 0; i < indexCount; i++) indices[i] = reader.ReadUInt16(); #endregion for (int i = 0; i < ModelSections.Count; i++) { var section = ModelSections[i]; var tempVerts = new List<Vertex>(); if (section.Submeshes.Count == 0) continue; #region Read Vertices for (int j = 0; j < section.Submeshes.Count; j++) { var mesh = (Lightmap.Material)section.Submeshes[j]; reader.SeekTo(mesh.vertsOffset); for (int k = 0; k < mesh.VertexCount; k++) { var v = new Vertex() { FormatName = "Halo1PC_World" }; var position = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var normal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var binormal = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var tangent = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var texcoord = new Vector(reader.ReadSingle(), 1f - reader.ReadSingle()); v.Values.Add(new VertexValue(position, VertexValue.ValueType.Float32_3, "position", 0)); v.Values.Add(new VertexValue(normal, VertexValue.ValueType.Float32_3, "normal", 0)); v.Values.Add(new VertexValue(binormal, VertexValue.ValueType.Float32_3, "binormal", 0)); v.Values.Add(new VertexValue(tangent, VertexValue.ValueType.Float32_3, "tangent", 0)); v.Values.Add(new VertexValue(texcoord, VertexValue.ValueType.Float32_2, "texcoords", 0)); tempVerts.Add(v); } } #endregion #region Copy & Translate Indices int offset = section.Submeshes[0].FaceIndex; section.Indices = new int[section.TotalFaceCount]; Array.Copy(indices, offset, section.Indices, 0, section.TotalFaceCount); section.Vertices = tempVerts.ToArray(); int pos = 0; for (int j = 0; j < section.Submeshes.Count; j++) { var mesh = section.Submeshes[j]; mesh.FaceIndex -= offset; for (int k = 0; k < mesh.FaceCount; k++) section.Indices[k + mesh.FaceIndex] += pos; Array.Reverse(section.Indices, mesh.FaceIndex, mesh.FaceCount); pos += mesh.VertexCount; } #endregion IndexInfoList.Add(new mode.IndexBufferInfo() { FaceFormat = 3 }); VertInfoList.Add(new mode.VertexBufferInfo() { VertexCount = section.TotalVertexCount }); } RawLoaded = true; }
public UVDataBlock_3001(EndianReader reader, bool loadMesh, Vertex[] Vertices) : base(reader, 0x3001) { DataCount = reader.ReadInt32(); //vCount x2E00 = reader.ReadInt16(); //2E00 reader.Format = EndianFormat.Big; unkUV0 = reader.ReadInt16(); //flags? 0x1C00 when world unkUV1 = reader.ReadByte(); unkUV2 = reader.ReadByte(); unkUV3 = reader.ReadByte(); unkUV4 = reader.ReadByte(); //0x00 when world, else 0x20 DataSize = reader.ReadByte(); if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vector tex0 = new Vector(); #region switch switch (DataSize) { case 8: tex0 = Vector.FromUByteN4(reader.ReadUInt32()); reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(12); break; case 20: reader.Skip(16); break; case 24: reader.Skip(16); break; case 28: reader.Skip(20); break; case 32: reader.Skip(16); break; case 36: reader.Skip(24); break; case 44: reader.Skip(28); break; } #endregion int u = reader.ReadInt16(); int v = reader.ReadInt16(); //var tex0 = new RealQuat(((float)a + (float)0) / (float)0xFFFF, ((float)b + (float)0) / (float)0xFFFF); var tex1 = new Vector((float)u / (float)(0x7FFF), (float)v / (float)(0x7FFF)); #region switch switch (DataSize) { case 8: reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(0); break; case 20: reader.Skip(0); break; case 24: reader.Skip(4); break; case 28: reader.Skip(4); break; case 32: reader.Skip(12); break; case 36: reader.Skip(8); break; case 44: reader.Skip(12); break; } #endregion //Vertices[i].Values.Add(new VertexValue(tex0, 0, "normal", 0)); Vertices[i].Values.Add(new VertexValue(tex1, VertexValue.ValueType.Int16_N2, "texcoords", 0)); } reader.Format = EndianFormat.Little; }
public Block_3301(EndianReader reader, bool loadSkin, Vertex[] Vertices) : base(reader, 0x3301) { FirstNodeID = reader.ReadInt16(); NodeCount = reader.ReadInt16(); if (!loadSkin) reader.Skip(Vertices.Length * 4); else foreach (var v in Vertices) { var val = Vector.FromUByte4(reader.ReadUInt32()); nodes.Add(val); v.Values.Add(new VertexValue(val, VertexValue.ValueType.UInt8_4, "blendindices", 0)); } }
public Block_1A01(EndianReader reader, bool loadSkin, Vertex[] Vertices) : base(reader, 0x1A01) { if (!loadSkin) reader.Skip(Vertices.Length * 4); else foreach (var v in Vertices) { var val = Vector.FromUByteN4(reader.ReadUInt32()); v.Values.Add(new VertexValue(val, VertexValue.ValueType.UInt8_4, "blendweight", 0)); } }
public VertexBlock_F100(EndianReader reader, bool loadMesh, int geomUnk01) : base(reader, 0xF100) { DataCount = reader.ReadInt32(); Data = new Vertex[DataCount]; if (DataCount == 0) return; if (geomUnk01 != 134 && geomUnk01 != 142) { CentreX = reader.ReadInt16(); CentreY = reader.ReadInt16(); CentreZ = reader.ReadInt16(); RadiusX = reader.ReadInt16(); RadiusY = reader.ReadInt16(); RadiusZ = reader.ReadInt16(); } if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vertex v; if (geomUnk01 == 134 || geomUnk01 == 142) { v = new Vertex() { FormatName = "S3D_World" }; var data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); v.Values.Add(new VertexValue(data, VertexValue.ValueType.Float32_3, "position", 0)); } else { v = new Vertex() { FormatName = "S3D_Compressed" }; var data = new Vector(reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16(), reader.ReadInt16()); v.Values.Add(new VertexValue(data, VertexValue.ValueType.Int16_N4, "position", 0)); } Data[i] = v; } }