// remove instance if destroyed private void OnDestroy() { if (_instance == this) { _instance = null; } }
private void Start() { _inventoryUI = InventoryUIController.Instance; if (QuestInventoryUIController.Instance != null) { _questLogUI = QuestInventoryUIController.Instance; } }
private void Awake() { if (_instance != null) { Destroy(gameObject); } else { _instance = this; } }