internal void setLocation(Creature creature, float x, float y, float z, float rX, float rY)
 {
 }
 /// <summary>
 /// Called every 250 milliseconds for every creature on the map
 /// </summary>
 void creatureThink(MapChannel mapChannel, Creature creature)
 {
 }
 // cellMgr related
 internal void cellIntroduceCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount)
 {
 }
 internal void cellIntroduceCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount)
 {
 }
 internal void cellDiscardCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount)
 {
 }
 internal void cellDiscardCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount)
 {
 }
 // add/remove creature from the world
 internal void addToWorld(MapChannel mapChannel, Creature creature)
 {
 }