internal void setLocation(Creature creature, float x, float y, float z, float rX, float rY) { }
/// <summary> /// Called every 250 milliseconds for every creature on the map /// </summary> void creatureThink(MapChannel mapChannel, Creature creature) { }
// cellMgr related internal void cellIntroduceCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount) { }
internal void cellIntroduceCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount) { }
internal void cellDiscardCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount) { }
internal void cellDiscardCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount) { }
// add/remove creature from the world internal void addToWorld(MapChannel mapChannel, Creature creature) { }