// Methods public DrawableGameComponent(Game2DBase game) : base(game) { this.Visible = true; RenderTarget2D = Game.RenderTarget2D; }
public Screen (Game2DBase game):base(game) { this.Screen = this; }
public ComponentContainer(Game2DBase game) : base(game) { }
public ScreenManager(Game2DBase game) : base(game) { }
public GameScreen(Game2DBase game) : base(game) { }
public GameComponent(Game2DBase game) { this.enabled = true; this.Game = game; }