public MoustikWeaponShot(Vector2 loc, MoustikWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(340, 408, 105, 100), //Sprite Vector2.Zero, //Speed Vector2.One, //Scale _flip, wpn, angle, true) { nextBlink = 1000; this.Destructable = true; this.Points = 200; this.Hp = 10; Scale = new Vector2(0.35f, 0.35f); //Hack }