コード例 #1
0
        public MoustikWeaponShot(Vector2 loc, MoustikWeapon wpn, double angle, SpriteEffects _flip) :
            base(loc,
                 new Rectangle(340, 408, 105, 100), //Sprite
                 Vector2.Zero,                      //Speed
                 Vector2.One,                       //Scale
                 _flip, wpn, angle, true)
        {
            nextBlink = 1000;

            this.Destructable = true;
            this.Points       = 200;
            this.Hp           = 10;
            Scale             = new Vector2(0.35f, 0.35f); //Hack
        }
コード例 #2
0
        public MoustikWeaponShot(Vector2 loc, MoustikWeapon wpn, double angle, SpriteEffects _flip)
            : base(loc,
            new Rectangle(340, 408, 105, 100),    //Sprite
            Vector2.Zero,          //Speed
            Vector2.One,                    //Scale
            _flip, wpn, angle, true)
        {
            nextBlink = 1000;

            this.Destructable = true;
            this.Points = 200;
            this.Hp = 10;
            Scale = new Vector2(0.35f, 0.35f); //Hack
        }