public Personaje() { estoyAdentro = true; estoyEscondido = false; positionChanged = true; rotationChanged = true; posicionInicial = new TGCVector3(100f, 15f, 100f); //Estaria piola que arranque afuera del indoor target = new TGCVector3(100f, 15f, 150f); eye = new TGCVector3(100f, 15f, 100f); ItemVacioDefault itemDefault = new ItemVacioDefault(); objetosInteractuables.Add(itemDefault); this.itemEnMano = itemDefault; var loader = new TgcSceneLoader(); var scene2 = loader.loadSceneFromFile(MediaDir + "Modelame\\GhostGrande-TgcScene.xml"); //Con demon no funca, aca rompe //Solo nos interesa el primer modelo de esta escena (tiene solo uno) meshPersonaje = scene2.Meshes[0]; const float cte = 15f; meshPersonaje.Position = new TGCVector3(100f, cte, 100f); meshPersonaje.Scale = new TGCVector3(0f, 0.5f, 0f); const int cteY = -570; meshPersonaje.BoundingBox = new TgcBoundingAxisAlignBox(new TGCVector3(-20, cteY, -20), new TGCVector3(20, 20, 20)); // \todo: configurable float half_box = 4.0f; boundingBox = new TgcBoundingAxisAlignBox( new TGCVector3(eye.X - half_box, 0.0f, eye.Z - half_box), new TGCVector3(eye.X + half_box, eye.Y, eye.Z + half_box)); vM = TGCMatrix.Identity; xAxis = new TGCVector3(); yAxis = new TGCVector3(); zAxis = new TGCVector3(); forward = new TGCVector3(); key_left = 'A'; key_back = 'S'; key_right = 'D'; key_forward = 'W'; absoluteRotationX = 0.0f; MovementSpeed = 50.0f; ForwardFactor = 1.5f; RotationSpeed = 1.5f; MaxTopAngle = 88.0f; MaxBottomAngle = -80.0f; CurrentSpeed = MovementSpeed; Control window = D3DDevice.Instance.Device.CreationParameters.FocusWindow; windowCenter = window.PointToScreen( new Point(window.Width / 2, window.Height / 2)); lockMouse = false; Enable = true; setCamera(eye, target); }
public Personaje() { estoyAdentro = false; estoyEscondido = false; estoyArriba = false; positionChanged = true; rotationChanged = true; posicionInicial = new TGCVector3(9500f, 15f, -15000f); target = new TGCVector3(9500f, 15f, -15050f); eye = new TGCVector3(9500f, 15f, -15000f); ItemVacioDefault itemDefault = new ItemVacioDefault(); objetosInteractuables.Add(itemDefault); this.itemEnMano = itemDefault; var loader = new TgcSceneLoader(); var scene2 = loader.loadSceneFromFile(MediaDir + "Modelame\\GhostGrande-TgcScene.xml"); //Con demon no funca, aca rompe //Solo nos interesa el primer modelo de esta escena (tiene solo uno) meshPersonaje = scene2.Meshes[0]; const float cte = 15f; meshPersonaje.Position = new TGCVector3(9500f, 15f, -15000f); meshPersonaje.Scale = new TGCVector3(0f, 0.5f, 0f); const int cteY = -570; meshPersonaje.BoundingBox = new TgcBoundingAxisAlignBox(new TGCVector3(-20, cteY, -20), new TGCVector3(20, 20, 20)); meshPersonaje.Transform = TGCMatrix.Scaling(meshPersonaje.Scale) * TGCMatrix.RotationYawPitchRoll(meshPersonaje.Rotation.Y, meshPersonaje.Rotation.X, meshPersonaje.Rotation.Z) * TGCMatrix.Translation(meshPersonaje.Position); // \todo: configurable float half_box = 4.0f; boundingBox = new TgcBoundingAxisAlignBox( new TGCVector3(eye.X - half_box, 0.0f, eye.Z - half_box), new TGCVector3(eye.X + half_box, eye.Y, eye.Z + half_box)); vM = TGCMatrix.Identity; xAxis = new TGCVector3(); yAxis = new TGCVector3(); zAxis = new TGCVector3(); forward = new TGCVector3(); key_left = 'A'; key_back = 'S'; key_right = 'D'; key_forward = 'W'; absoluteRotationX = 0.0f; anguloAbsolutoEnY = 0f; MovementSpeed = 50.0f; ForwardFactor = 1.5f; RotationSpeed = 1.5f; MaxTopAngle = 88.0f; MaxBottomAngle = -80.0f; CurrentSpeed = MovementSpeed; Control window = D3DDevice.Instance.Device.CreationParameters.FocusWindow; windowCenter = window.PointToScreen( new Point(window.Width / 2, window.Height / 2)); lockMouse = false; Enable = true; setCamera(eye, target); //SONIDO this.CaminataOutdoorIzq = new Sonido("pisada hierba izda.wav", -5000, false); this.CaminataIndoorIzq = new Sonido("pisada azulejo izda.wav", -5000, false); this.CaminataOutdoorDer = new Sonido("pisada hierba dcha.wav", -5000, false); this.CaminataIndoorDer = new Sonido("pisada azulejo dcha.wav", -5000, false); sonidoActualDer = CaminataOutdoorDer; sonidoActualIzq = CaminataOutdoorIzq; }