public void Deploy()
        {
            Init();

            EnemyDataModel enemyData = EnemyDataModels.GetTarget(Id);

            transform.position = enemyData.StartPos;

            Rb.velocity = Vector3.zero;
            Rb.AddForce(enemyData.StartDir * enemyData.StartForce, ForceMode.Impulse);
        }
 private void DestroyEnemy(bool success)
 {
     EnemyDataModels.AddScore(success);
     EnemyDataModels.RemoveEnemy(Id);
 }