예제 #1
0
        public void OnHoverBuildButton(GameObject butObj)
        {
            Debug.Log(butObj);
            if (!ValidForInteraction())
            {
                return;
            }

            int idx = UI.GetItemIndex(butObj, buildButtons);

            if (UIControl.UseDragNDropMode())
            {
                UITooltip.Show(buildableList[idx], UI.GetCorner(buildButtons[idx].rectT, 1), 0, new Vector3(0, .25f, 0));
            }
            else
            {
                if (UIControl.UsePieMenuForBuild())
                {
                    UITooltip.Show(sInfo.buildableList[idx]);
                }
                else
                {
                    UITooltip.Show(sInfo.buildableList[idx], UI.GetCorner(buildButtons[idx].rectT, 1), 0, new Vector3(0, .25f, 0));
                }
            }

            if (UIControl.UsePointNBuildMode())
            {
                TowerManager.ShowSampleTower(sInfo.buildableList[idx].prefabID, sInfo);
            }
        }
예제 #2
0
        public void OnBuildButton(GameObject butObj, int pointerID = -1)
        {
            if (!ValidForInteraction())
            {
                return;
            }

            int idx = UI.GetItemIndex(butObj, buildButtons);

            if (UIControl.UsePointNBuildMode() && UIControl.InTouchMode())
            {
                if (touchModeButtonIdx != idx)
                {
                    if (touchModeButtonIdx >= 0)
                    {
                        ClearTouchModeSelect();
                    }

                    touchModeButtonIdx = idx;
                    buildButtons[touchModeButtonIdx].imgHighlight.gameObject.SetActive(true);
                    OnHoverBuildButton(butObj);
                    return;
                }

                ClearTouchModeSelect();
            }

            if (UIControl.UsePointNBuildMode())
            {
                if (!CheckCost(sInfo.buildableList[idx].GetCost()))
                {
                    return;
                }

                TowerManager.BuildTower(sInfo.buildableList[idx], sInfo.platform, sInfo.nodeID);
                SelectControl.ClearNode();
                OnExitBuildButton(null);
                Hide();

                TowerManager.HideSampleTower();
            }

            if (UIControl.UseDragNDropMode())
            {
                if (!CheckCost(buildableList[idx].GetCost()))
                {
                    return;
                }

                SelectControl.ClearUnit();
                UITowerSelect.Hide();

                TowerManager.CreateDragNDropTower(buildableList[idx]);
            }
        }
예제 #3
0
 public void OnExitBuildButton(GameObject butObj)
 {
     if (!ValidForInteraction())
     {
         return;
     }
     UITooltip.Hide();
     if (UIControl.UsePointNBuildMode())
     {
         TowerManager.HideSampleTower();
     }
 }
예제 #4
0
        public override void Start()
        {
            base.Start();

            buildableList = TowerManager.GetBuildableList();
            for (int i = 0; i < buildableList.Count; i++)
            {
                AddBuildButton(i, buildableList[i].icon, buildableList[i].GetCost()[0].ToString("f0"));
            }

            if (UIControl.UsePointNBuildMode())
            {
                thisObj.SetActive(false);
            }
            else if (UIControl.UseDragNDropMode())
            {
                UpdateBuildableStatus(); canvasGroup.alpha = 1; thisObj.SetActive(true);
            }
        }
예제 #5
0
        private void AddBuildButton(int idx, Sprite icon, string txt)
        {
            if (idx > 0)
            {
                buildButtons.Add(UIButton.Clone(buildButtons[0].rootObj, "Button" + (idx)));
            }
            buildButtons[idx].Init();

            if (UIControl.InTouchMode() && UIControl.UsePointNBuildMode())
            {
                buildButtons[idx].SetCallback(null, null, this.OnBuildButton, null);
            }
            else
            {
                buildButtons[idx].SetCallback(this.OnHoverBuildButton, this.OnExitBuildButton, this.OnBuildButton, null);
            }

            if (icon != null)
            {
                buildButtons[idx].imgMain.sprite = icon;
            }
            buildButtons[idx].lbMain.text = txt;
        }