예제 #1
0
        void Update()
        {
            if (UIControl.UseDragNDropMode() || !UIControl.UsePieMenuForBuild())
            {
                return;
            }

            if (buttonLayoutGroup.enabled == UIControl.UsePieMenuForBuild())
            {
                buttonLayoutGroup.enabled = !UIControl.UsePieMenuForBuild();
            }

            if (sInfo == null)
            {
                return;
            }

            Vector3        screenPos = Camera.main.WorldToScreenPoint(sInfo.GetPos()) * UI.GetScaleFactor();
            List <Vector3> posList   = GetPieMenuPos(sInfo.buildableList.Count, screenPos);

            for (int i = 0; i < posList.Count; i++)
            {
                buildButtons[i].rectT.localPosition = posList[i];
            }
        }
예제 #2
0
        public void OnHoverBuildButton(GameObject butObj)
        {
            Debug.Log(butObj);
            if (!ValidForInteraction())
            {
                return;
            }

            int idx = UI.GetItemIndex(butObj, buildButtons);

            if (UIControl.UseDragNDropMode())
            {
                UITooltip.Show(buildableList[idx], UI.GetCorner(buildButtons[idx].rectT, 1), 0, new Vector3(0, .25f, 0));
            }
            else
            {
                if (UIControl.UsePieMenuForBuild())
                {
                    UITooltip.Show(sInfo.buildableList[idx]);
                }
                else
                {
                    UITooltip.Show(sInfo.buildableList[idx], UI.GetCorner(buildButtons[idx].rectT, 1), 0, new Vector3(0, .25f, 0));
                }
            }

            if (UIControl.UsePointNBuildMode())
            {
                TowerManager.ShowSampleTower(sInfo.buildableList[idx].prefabID, sInfo);
            }
        }