private UIElement CreateControls(int? gameStateOnInitialLoadArea, int? gameStateOnInitialLoadRoom, TimeSpan? gameStateOnInitialLoadTime)
 {
     m_userControl_GameStateOnInitialLoad = new UserControl_GameStateOnInitialLoad(gameStateOnInitialLoadArea, gameStateOnInitialLoadRoom, gameStateOnInitialLoadTime, true);
     return m_userControl_GameStateOnInitialLoad;
 }
        private void CreateControls(int? gameStateOnInitialLoadArea, int? gameStateOnInitialLoadRoom, TimeSpan? gameStateOnInitialLoadTime)
        {
            Grid grid_main = new Grid();
            grid_main.RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto });
            grid_main.RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto });

            Button button_modifyGameStateOnInitialLoad = new Button() { Content = "Modify GameStateOnInitialLoad" };
            button_modifyGameStateOnInitialLoad.Click += Button_UpdateGameStateOnInitialLoad_Click;
            grid_main.SetGridRowColumn(button_modifyGameStateOnInitialLoad, 0, 0);

            m_userControl_GameStateOnInitialLoad = new UserControl_GameStateOnInitialLoad(gameStateOnInitialLoadArea, gameStateOnInitialLoadRoom, gameStateOnInitialLoadTime, false);
            grid_main.SetGridRowColumn(m_userControl_GameStateOnInitialLoad, 1, 0);
            m_userControl_GameStateOnInitialLoad.SetActiveAndRegisterForGinTubEvents();

            Border border = new Border() { Style = new Style_DefaultBorder(), Child = grid_main };
            Content = border;
        }