private UIElement CreateControls(int? gameStateOnInitialLoadArea, int? gameStateOnInitialLoadRoom, TimeSpan? gameStateOnInitialLoadTime) { m_userControl_GameStateOnInitialLoad = new UserControl_GameStateOnInitialLoad(gameStateOnInitialLoadArea, gameStateOnInitialLoadRoom, gameStateOnInitialLoadTime, true); return m_userControl_GameStateOnInitialLoad; }
private void CreateControls(int? gameStateOnInitialLoadArea, int? gameStateOnInitialLoadRoom, TimeSpan? gameStateOnInitialLoadTime) { Grid grid_main = new Grid(); grid_main.RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto }); grid_main.RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto }); Button button_modifyGameStateOnInitialLoad = new Button() { Content = "Modify GameStateOnInitialLoad" }; button_modifyGameStateOnInitialLoad.Click += Button_UpdateGameStateOnInitialLoad_Click; grid_main.SetGridRowColumn(button_modifyGameStateOnInitialLoad, 0, 0); m_userControl_GameStateOnInitialLoad = new UserControl_GameStateOnInitialLoad(gameStateOnInitialLoadArea, gameStateOnInitialLoadRoom, gameStateOnInitialLoadTime, false); grid_main.SetGridRowColumn(m_userControl_GameStateOnInitialLoad, 1, 0); m_userControl_GameStateOnInitialLoad.SetActiveAndRegisterForGinTubEvents(); Border border = new Border() { Style = new Style_DefaultBorder(), Child = grid_main }; Content = border; }