private void UpdateEquipmentDataText() { this.m_equipmentTitleText.Text = EquipmentAbilityType.ToString(this.m_currentEquipmentIndex) + " Rune\n(" + EquipmentCategoryType.ToString2(this.m_currentCategoryIndex - 6) + ")"; this.m_descriptionText.Text = EquipmentAbilityType.Description(this.m_currentEquipmentIndex); this.m_descriptionText.WordWrap(195); this.m_descriptionText.Y = this.m_equipmentTitleText.Y + 60f; this.m_instructionsTitleText.Position = new Vector2(this.m_enchantressUI.X + 140f, this.m_descriptionText.Bounds.Bottom + 20); this.m_instructionsText.Text = EquipmentAbilityType.Instructions(this.m_currentEquipmentIndex); this.m_instructionsText.WordWrap(200); this.m_instructionsText.Position = new Vector2(this.m_instructionsTitleText.X, this.m_instructionsTitleText.Bounds.Bottom); }
private void LoadBackCardStats(PlayerObj player) { TextObj obj1, obj2; int ix = 0, count = m_dataList1.Count; while (ix < count) { obj1 = m_dataList1[ix]; obj2 = m_dataList2[ix]; switch (ix) { case 0: obj1.Text = player.MaxHealth.ToString(); obj2.Text = player.Damage.ToString(); break; case 1: obj1.Text = player.MaxMana.ToString(); obj2.Text = player.TotalMagicDamage.ToString(); break; case 2: obj1.Text = player.TotalArmor + "(" + (int)(player.TotalDamageReduc * 100f) + "%)"; obj2.Text = (int)Math.Round(player.TotalCritChance * 100f, MidpointRounding.AwayFromZero) + "%"; break; case 3: obj1.Text = player.CurrentWeight + "/" + player.MaxWeight; obj2.Text = (int)(player.TotalCriticalDamage * 100f) + "%"; break; } ix++; } var getEquippedArray = Game.PlayerStats.GetEquippedArray; ix = 0; count = getEquippedArray.Length; int posY = (int)m_equipmentTitle.Y + 40; while (ix < count) { int id = getEquippedArray[ix]; obj1 = m_equipmentList[ix]; if (id >= 0) { obj1.Y = posY; obj1.Visible = true; obj1.Text = Game.EquipmentSystem.EquipmentDataArray[ix][id].DisplayName; posY += 20; } else { obj1.Visible = false; } ix++; } ix = 0; count = m_runeBackTitleList.Count; posY = (int)m_runesTitle.Y + 40; while (ix < count) { obj1 = m_runeBackTitleList[ix]; obj2 = m_runeBackDescriptionList[ix]; float value = 0f; switch (ix) { case 0: value = player.TotalDoubleJumps; break; case 1: value = player.TotalAirDashes; break; case 2: value = player.TotalVampBonus; break; case 3: value = player.TotalFlightTime; break; case 4: value = player.ManaGain; break; case 5: value = player.TotalDamageReturn * 100f; break; case 6: value = player.TotalGoldBonus * 100f; break; case 7: value = player.TotalMovementSpeedPercent * 100f - 100f; break; case 8: value = Game.PlayerStats.GetNumberOfEquippedRunes(8) * 8; break; case 9: value = Game.PlayerStats.GetNumberOfEquippedRunes(9) * 0.75f; break; case 10: value = Game.PlayerStats.HasArchitectFee ? 1f : 0f; break; case 11: value = Game.PlayerStats.TimesCastleBeaten * 50; break; } if (value > 0f) { obj2.Text = "(" + EquipmentAbilityType.ShortDescription(ix + (ix > 9 ? 10 : 0), value) + ")"; obj1.Visible = true; obj2.Visible = true; obj1.Y = posY; obj2.Y = posY; posY += 20; } else { obj1.Visible = false; obj2.Visible = false; } ix++; } (m_backCard.GetChildAt(3) as TextObj).Text = Game.PlayerStats.PlayerName; }
public virtual void OnEnter() { this.m_tripStat1.Visible = false; this.m_tripStat2.Visible = false; this.m_tripStat1.Scale = Vector2.One; this.m_tripStat2.Scale = Vector2.One; if (this.m_itemType != 7) { (base.ScreenManager.Game as Game).SaveManager.SaveFiles(new SaveType[] { SaveType.PlayerData, SaveType.UpgradeData }); } this.m_itemSprite.Rotation = 0f; this.m_itemSprite.Scale = Vector2.One; this.m_itemStartPos.X = this.m_itemStartPos.X - base.Camera.TopLeftCorner.X; this.m_itemStartPos.Y = this.m_itemStartPos.Y - base.Camera.TopLeftCorner.Y; this.m_storedMusicVolume = SoundManager.GlobalMusicVolume; this.m_songName = SoundManager.GetCurrentMusicName(); this.m_lockControls = true; this.m_continueText.Opacity = 0f; this.m_continueText.Text = "[Input:0] to continue"; this.m_itemFoundText.Position = this.m_itemEndPos; this.m_itemFoundText.Y += 70f; this.m_itemFoundText.Scale = Vector2.Zero; this.m_tripStat1FoundText.Position = this.m_itemFoundText.Position; this.m_tripStat2FoundText.Position = this.m_itemFoundText.Position; this.m_tripStat1FoundText.Scale = Vector2.Zero; this.m_tripStat2FoundText.Scale = Vector2.Zero; this.m_tripStat1FoundText.Visible = false; this.m_tripStat2FoundText.Visible = false; switch (this.m_itemType) { case 1: this.m_itemSpinning = true; this.m_itemSprite.ChangeSprite("BlueprintIcon_Sprite"); this.m_itemFoundSprite.ChangeSprite("BlueprintFoundText_Sprite"); this.m_itemFoundText.Text = Game.EquipmentSystem.GetEquipmentData((int)this.m_itemInfo.X, (int)this.m_itemInfo.Y).DisplayName; // string.Concat(EquipmentBaseType.ToString((int)this.m_itemInfo.Y), " ", EquipmentCategoryType.ToString2((int)this.m_itemInfo.X)); break; case 2: this.m_itemSpinning = true; this.m_itemSprite.ChangeSprite("RuneIcon_Sprite"); this.m_itemFoundSprite.ChangeSprite("RuneFoundText_Sprite"); this.m_itemFoundText.Text = EquipmentAbilityType.ToString((int)this.m_itemInfo.Y) + " Rune (" + EquipmentCategoryType.ToString2((int)this.m_itemInfo.X) + ")"; this.m_itemSprite.AnimationDelay = 0.05f; GameUtil.UnlockAchievement("LOVE_OF_MAGIC"); break; case 3: case 6: this.m_itemSprite.ChangeSprite(this.GetStatSpriteName((int)this.m_itemInfo.X)); this.m_itemFoundText.Text = this.GetStatText((int)this.m_itemInfo.X); this.m_itemSprite.AnimationDelay = 0.05f; this.m_itemFoundSprite.ChangeSprite("StatFoundText_Sprite"); if (this.m_itemType == 6) { this.m_tripStat1FoundText.Visible = true; this.m_tripStat2FoundText.Visible = true; this.m_tripStat1.ChangeSprite(this.GetStatSpriteName((int)this.m_tripStatData.X)); this.m_tripStat2.ChangeSprite(this.GetStatSpriteName((int)this.m_tripStatData.Y)); this.m_tripStat1.Visible = true; this.m_tripStat2.Visible = true; this.m_tripStat1.AnimationDelay = 0.05f; this.m_tripStat2.AnimationDelay = 0.05f; Tween.RunFunction(0.1f, this.m_tripStat1, "PlayAnimation", new object[] { true }); Tween.RunFunction(0.2f, this.m_tripStat2, "PlayAnimation", new object[] { true }); this.m_tripStat1FoundText.Text = this.GetStatText((int)this.m_tripStatData.X); this.m_tripStat2FoundText.Text = this.GetStatText((int)this.m_tripStatData.Y); this.m_itemFoundText.Y += 50f; this.m_tripStat1FoundText.Y = this.m_itemFoundText.Y + 50f; } break; case 4: this.m_itemSprite.ChangeSprite(SpellType.Icon((byte)this.m_itemInfo.X)); this.m_itemFoundSprite.ChangeSprite("SpellFoundText_Sprite"); this.m_itemFoundText.Text = SpellDefinition.GetById((byte)this.m_itemInfo.X).DisplayName; break; case 5: this.m_itemSprite.ChangeSprite(SpecialItemType.SpriteName((byte)this.m_itemInfo.X)); this.m_itemFoundSprite.ChangeSprite("ItemFoundText_Sprite"); this.m_itemFoundText.Text = SpecialItemType.ToString((byte)this.m_itemInfo.X); break; case 7: this.m_itemSprite.ChangeSprite(this.GetMedallionImage((int)this.m_itemInfo.X)); this.m_itemFoundSprite.ChangeSprite("ItemFoundText_Sprite"); if (this.m_itemInfo.X != 19f) { this.m_itemFoundText.Text = "You've collected a medallion piece!"; } else { this.m_itemFoundText.Text = "Medallion completed!"; } break; } this.m_itemSprite.PlayAnimation(true); this.ItemSpinAnimation(); base.OnEnter(); }