private void mnuEditPaste_Click(object sender, EventArgs e) { if (tabCharacterTabs.SelectedTab == tabStreetGear) { // Lifestyle Tab. if (tabStreetGearTabs.SelectedTab == tabLifestyle) { // Paste Lifestyle. Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/lifestyle"); if (objXmlNode != null) { objLifestyle.Load(objXmlNode, true); // Reset the number of months back to 1 since 0 isn't valid in Create Mode. objLifestyle.Months = 1; _objCharacter.Lifestyles.Add(objLifestyle); TreeNode objLifestyleNode = new TreeNode(); objLifestyleNode.Text = objLifestyle.DisplayName; objLifestyleNode.Tag = objLifestyle.InternalId; if (objLifestyle.Comforts != "") objLifestyleNode.ContextMenuStrip = cmsAdvancedLifestyle; else objLifestyleNode.ContextMenuStrip = cmsLifestyleNotes; if (objLifestyle.Notes != string.Empty) objLifestyleNode.ForeColor = Color.SaddleBrown; objLifestyleNode.ToolTipText = objLifestyle.Notes; treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Armor Tab. if (tabStreetGearTabs.SelectedTab == tabArmor) { // Paste Armor. Armor objArmor = new Armor(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/armor"); if (objXmlNode != null) { objArmor.Load(objXmlNode, true); _objCharacter.Armor.Add(objArmor); _objFunctions.CreateArmorTreeNode(objArmor, treArmor, cmsArmor, cmsArmorMod, cmsArmorGear); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } // Paste Gear. Gear objGear = new Gear(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); objOperatingSystem.Load(objXmlNode, true); objGear = objOperatingSystem; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } foreach (Armor objCharacterArmor in _objCharacter.Armor) { if (objCharacterArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) { objCharacterArmor.Gears.Add(objGear); TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsArmorGear; _objFunctions.BuildGearTree(objGear, objNode, cmsArmorGear); treArmor.SelectedNode.Nodes.Add(objNode); treArmor.SelectedNode.Expand(); } } // Add any Weapons that come with the Gear. objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(objXmlNode, true); _objCharacter.Weapons.Add(objWeapon); objGear.WeaponID = objWeapon.InternalId; _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Weapons Tab. if (tabStreetGearTabs.SelectedTab == tabWeapons) { // Paste Gear into a Weapon Accessory. Gear objGear = new Gear(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); objOperatingSystem.Load(objXmlNode, true); objGear = objOperatingSystem; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } objGear.Parent = null; // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category. WeaponAccessory objAccessory = (WeaponAccessory)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(WeaponAccessory)); bool blnAllowPaste = false; if (objAccessory.AllowGear != null) { foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory")) { if (objAllowed.InnerText == objGear.Category) { blnAllowPaste = true; break; } } } if (blnAllowPaste) { objAccessory.Gears.Add(objGear); TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsWeaponAccessoryGear; _objFunctions.BuildGearTree(objGear, objNode, cmsWeaponAccessoryGear); treWeapons.SelectedNode.Nodes.Add(objNode); treWeapons.SelectedNode.Expand(); // Add any Weapons that come with the Gear. objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { Weapon objGearWeapon = new Weapon(_objCharacter); objGearWeapon.Load(objXmlNode, true); _objCharacter.Weapons.Add(objGearWeapon); objGear.WeaponID = objGearWeapon.InternalId; _objFunctions.CreateWeaponTreeNode(objGearWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Paste Weapon. Weapon objWeapon = new Weapon(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { objWeapon.Load(objXmlNode, true); objWeapon.VehicleMounted = false; _objCharacter.Weapons.Add(objWeapon); _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } // Gear Tab. if (tabStreetGearTabs.SelectedTab == tabGear) { // Paste Gear. Gear objGear = new Gear(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); _objCharacter.Gear.Add(objCommlink); objGear = objCommlink; break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); objOperatingSystem.Load(objXmlNode, true); _objCharacter.Gear.Add(objOperatingSystem); objGear = objOperatingSystem; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); _objCharacter.Gear.Add(objNewGear); objGear = objNewGear; break; } objGear.Parent = null; TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; if (objGear.Notes != string.Empty) objNode.ForeColor = Color.SaddleBrown; objNode.ToolTipText = objGear.Notes; _objFunctions.BuildGearTree(objGear, objNode, cmsGear); objNode.ContextMenuStrip = cmsGear; TreeNode objParent = new TreeNode(); if (objGear.Location == "") objParent = treGear.Nodes[0]; else { foreach (TreeNode objFind in treGear.Nodes) { if (objFind.Text == objGear.Location) { objParent = objFind; break; } } } objParent.Nodes.Add(objNode); objParent.Expand(); // Add any Weapons that come with the Gear. objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(objXmlNode, true); _objCharacter.Weapons.Add(objWeapon); objGear.WeaponID = objWeapon.InternalId; _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } } // Vehicles Tab. if (tabCharacterTabs.SelectedTab == tabVehicles) { // Paste Vehicle. Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/vehicle"); if (objXmlNode != null) { objVehicle.Load(objXmlNode, true); _objCharacter.Vehicles.Add(objVehicle); _objFunctions.CreateVehicleTreeNode(objVehicle, treVehicles, cmsVehicle, cmsVehicleLocation, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, cmsVehicleWeaponAccessoryGear, cmsVehicleGear); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } // Paste Gear. Gear objGear = new Gear(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); objOperatingSystem.Load(objXmlNode, true); objGear = objOperatingSystem; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } // Paste the Gear into a Vehicle. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { if (objCharacterVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString()) { objCharacterVehicle.Gears.Add(objGear); TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsVehicleGear; objVehicle = objCharacterVehicle; _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear); treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); } } // Paste the Gear into a Vehicle's Gear. Vehicle objTempVehicle = objVehicle; Gear objVehicleGear = (Gear)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(Gear)); if (objVehicleGear.Parent != null) objVehicle = (Vehicle)objVehicleGear.Parent; if (objVehicle == null) objVehicle = objTempVehicle; if (objVehicleGear != null) { objVehicleGear.Gears.Add(objGear); objGear.Parent = objVehicleGear; TreeNode objNode = new TreeNode(); objNode.Text = objGear.DisplayName; objNode.Tag = objGear.InternalId; objNode.ContextMenuStrip = cmsVehicleGear; _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear); treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } // Paste Weapon. Weapon objWeapon = new Weapon(_objCharacter); objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon"); if (objXmlNode != null) { objWeapon.Load(objXmlNode, true); objWeapon.VehicleMounted = true; try { // Weapons can only be added to Vehicle Mods that support them (Weapon Mounts and Mechanical Arms). VehicleMod objMod = new VehicleMod(_objCharacter); foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objVehicleMod in objCharacterVehicle.VehicleMods) { if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString()) { if (objVehicleMod.WeaponMount) { objVehicleMod.Weapons.Add(objWeapon); _objFunctions.CreateWeaponTreeNode(objWeapon, treVehicles.SelectedNode, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, null); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); return; } } } } } catch { } } } }
/// <summary> /// Enable/Disable the Paste Menu and ToolStrip items as appropriate. /// </summary> private void RefreshPasteStatus() { bool blnPasteEnabled = false; bool blnCopyEnabled = false; if (tabCharacterTabs.SelectedTab == tabStreetGear) { // Lifestyle Tab. if (tabStreetGearTabs.SelectedTab == tabLifestyle) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Lifestyle) blnPasteEnabled = true; try { foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles) { if (objLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } } // Armor Tab. if (tabStreetGearTabs.SelectedTab == tabArmor) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Armor) blnPasteEnabled = true; if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) { // Gear can only be pasted into Armor, not Armor Mods. try { foreach (Armor objArmor in _objCharacter.Armor) { if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) { blnPasteEnabled = true; break; } } } catch { } } try { foreach (Armor objArmor in _objCharacter.Armor) { if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } try { Gear objGear = (Gear)_objFunctions.FindEquipment(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, typeof(Gear)); if (objGear != null) blnCopyEnabled = true; } catch { } } // Weapons Tab. if (tabStreetGearTabs.SelectedTab == tabWeapons) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon) blnPasteEnabled = true; if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) { // Check if the copied Gear can be pasted into the selected Weapon Accessory. Gear objGear = new Gear(_objCharacter); XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear"); if (objXmlNode != null) { switch (objXmlNode["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Load(objXmlNode, true); objGear = objCommlink; break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); objOperatingSystem.Load(objXmlNode, true); objGear = objOperatingSystem; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Load(objXmlNode, true); objGear = objNewGear; break; } objGear.Parent = null; // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category. WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter); try { foreach (Weapon objCharacterWeapon in _objCharacter.Weapons) { foreach (WeaponAccessory objWeaponAccessory in objCharacterWeapon.WeaponAccessories) { if (objWeaponAccessory.InternalId == treWeapons.SelectedNode.Tag.ToString()) { objAccessory = objWeaponAccessory; break; } } } if (objAccessory.AllowGear != null) { foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory")) { if (objAllowed.InnerText == objGear.Category) { blnPasteEnabled = true; break; } } } } catch { } } } try { foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } try { Gear objGear = (Gear)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(Gear)); if (objGear != null) blnCopyEnabled = true; } catch { } } // Gear Tab. if (tabStreetGearTabs.SelectedTab == tabGear) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) blnPasteEnabled = true; try { Gear objGear = (Gear)_objFunctions.FindEquipment(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear, typeof(Gear)); if (objGear != null) blnCopyEnabled = true; } catch { } } } // Vehicles Tab. if (tabCharacterTabs.SelectedTab == tabVehicles) { if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Vehicle) blnPasteEnabled = true; if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem) { // Gear can only be pasted into Vehicles and Vehicle Gear. try { foreach (Vehicle objVehicle in _objCharacter.Vehicles) { if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnPasteEnabled = true; break; } } } catch { } try { Gear objGear = (Gear)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(Gear)); if (objGear != null) blnPasteEnabled = true; } catch { } } if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon) { // Weapons can only be pasted into Vehicle Mods that allow them (Weapon Mounts and Mechanical Arms). try { VehicleMod objMod = new VehicleMod(_objCharacter); foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objVehicleMod in objVehicle.VehicleMods) { if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString()) { if (objVehicleMod.WeaponMount) { blnPasteEnabled = true; break; } } } } } catch { } } try { foreach (Vehicle objVehicle in _objCharacter.Vehicles) { if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } catch { } try { Gear objGear = (Gear)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(Gear)); if (objGear != null) blnCopyEnabled = true; } catch { } try { foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.VehicleMods) { foreach (Weapon objWeapon in objMod.Weapons) { if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnCopyEnabled = true; break; } } } } } catch { } } mnuEditPaste.Enabled = blnPasteEnabled; tsbPaste.Enabled = blnPasteEnabled; mnuEditCopy.Enabled = blnCopyEnabled; tsbCopy.Enabled = blnCopyEnabled; }
/// <summary> /// Load the Character from an XML file. /// </summary> public bool Load() { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument.Load(_strFileName); XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character"); XmlNodeList objXmlNodeList; try { _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText); } catch { _blnIgnoreRules = false; } try { _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText); } catch { } ResetCharacter(); // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application. try { if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4") { MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } catch { } // Get the name of the settings file in use if possible. try { _strSettingsFileName = objXmlCharacter["settings"].InnerText; } catch { } // Load the character's settings file. if (!_objOptions.Load(_strSettingsFileName)) return false; try { _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo); // fix to work around a mistake made when saving decimal values in previous versions. if (_decEssenceAtSpecialStart > EssenceMaximum) _decEssenceAtSpecialStart /= 10; } catch { } // Metatype information. _strMetatype = objXmlCharacter["metatype"].InnerText; try { _strMovement = objXmlCharacter["movement"].InnerText; } catch { } _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText); _strMetavariant = objXmlCharacter["metavariant"].InnerText; try { _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText; } catch { } try { _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText); } catch { } // General character information. _strName = objXmlCharacter["name"].InnerText; try { _strMugshot = objXmlCharacter["mugshot"].InnerText; } catch { } try { _strSex = objXmlCharacter["sex"].InnerText; } catch { } try { _strAge = objXmlCharacter["age"].InnerText; } catch { } try { _strEyes = objXmlCharacter["eyes"].InnerText; } catch { } try { _strHeight = objXmlCharacter["height"].InnerText; } catch { } try { _strWeight = objXmlCharacter["weight"].InnerText; } catch { } try { _strSkin = objXmlCharacter["skin"].InnerText; } catch { } try { _strHair = objXmlCharacter["hair"].InnerText; } catch { } try { _strDescription = objXmlCharacter["description"].InnerText; } catch { } try { _strBackground = objXmlCharacter["background"].InnerText; } catch { } try { _strConcept = objXmlCharacter["concept"].InnerText; } catch { } try { _strNotes = objXmlCharacter["notes"].InnerText; } catch { } try { _strAlias = objXmlCharacter["alias"].InnerText; } catch { } try { _strPlayerName = objXmlCharacter["playername"].InnerText; } catch { } try { _strGameNotes = objXmlCharacter["gamenotes"].InnerText; } catch { } try { _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText); } catch { } try { _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText); } catch { } try { _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText); } catch { } try { _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText); } catch { } try { _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText); } catch { } try { _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText); } catch { } try { _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText); } catch { } try { _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText); } catch { } try { _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText); } catch { } try { _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText); } catch { } try { _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText); } catch { } // Build Points/Karma. _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText); try { _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText); } catch { } try { _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText); } catch { } _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText); _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo); _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo); _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText); _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText); _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText); try { _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText); } catch { } try { _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText); } catch { } try { _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText); } catch { } try { _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText); } catch { } try { _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText); } catch { } try { _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText); } catch { } _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText); try { _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText); } catch { } _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText); try { _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText); } catch { } try { _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText); } catch { } try { _strGroupName = objXmlCharacter["groupname"].InnerText; _strGroupNotes = objXmlCharacter["groupnotes"].InnerText; } catch { } // Improvements. XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement"); foreach (XmlNode objXmlImprovement in objXmlImprovementList) { Improvement objImprovement = new Improvement(); objImprovement.Load(objXmlImprovement); _lstImprovements.Add(objImprovement); } // Qualities objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality"); bool blnHasOldQualities = false; foreach (XmlNode objXmlQuality in objXmlNodeList) { if (objXmlQuality["name"] != null) { Quality objQuality = new Quality(this); objQuality.Load(objXmlQuality); _lstQualities.Add(objQuality); } else { // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use. blnHasOldQualities = true; } } // If old Qualities are in use, they need to be converted before we can continue. if (blnHasOldQualities) ConvertOldQualities(objXmlNodeList); // Attributes. objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]"); _attBOD.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]"); _attAGI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]"); _attREA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]"); _attSTR.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]"); _attCHA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]"); _attINT.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]"); _attLOG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]"); _attWIL.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]"); _attINI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]"); _attEDG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]"); _attMAG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]"); _attRES.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]"); _attESS.Load(objXmlCharacter); // A.I. Attributes. try { _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText); _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText); } catch { } // Force. try { _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText); } catch { } // Attempt to load the split MAG Attribute information for Mystic Adepts. if (_blnAdeptEnabled && _blnMagicianEnabled) { try { _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText); _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText); } catch { } } // Attempt to load the Magic Tradition. try { _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText; } catch { } // Attempt to load the Technomancer Stream. try { _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText; } catch { } // Attempt to load Condition Monitor Progress. try { _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText); _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText); } catch { } // Skills. foreach (Skill objSkill in _lstSkills) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]"); if (objXmlSkill != null) { objSkill.Load(objXmlSkill); } } // Exotic Skills. objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]"); foreach (XmlNode objXmlSkill in objXmlNodeList) { Skill objSkill = new Skill(this); objSkill.Load(objXmlSkill); _lstSkills.Add(objSkill); } // SkillGroups. foreach (SkillGroup objGroup in _lstSkillGroups) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]"); if (objXmlSkill != null) { objGroup.Load(objXmlSkill); // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already. if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 6) objGroup.RatingMaximum = 6; } } // Knowledge Skills. List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]"); // Sort the Knowledge Skills in alphabetical order. foreach (XmlNode objXmlSkill in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlSkill["name"].InnerText; objGroup.Name = objXmlSkill["name"].InnerText; lstKnowledgeSkillOrder.Add(objGroup); } SortListItem objSort = new SortListItem(); lstKnowledgeSkillOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstKnowledgeSkillOrder) { Skill objSkill = new Skill(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]"); objSkill.Load(objNode); _lstSkills.Add(objSkill); } // Contacts. objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact"); foreach (XmlNode objXmlContact in objXmlNodeList) { Contact objContact = new Contact(this); objContact.Load(objXmlContact); _lstContacts.Add(objContact); } // Armor. objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor"); foreach (XmlNode objXmlArmor in objXmlNodeList) { Armor objArmor = new Armor(this); objArmor.Load(objXmlArmor); _lstArmor.Add(objArmor); } // Weapons. objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon"); foreach (XmlNode objXmlWeapon in objXmlNodeList) { Weapon objWeapon = new Weapon(this); objWeapon.Load(objXmlWeapon); _lstWeapons.Add(objWeapon); } // Cyberware/Bioware. objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware"); foreach (XmlNode objXmlCyberware in objXmlNodeList) { Cyberware objCyberware = new Cyberware(this); objCyberware.Load(objXmlCyberware); _lstCyberware.Add(objCyberware); } // Spells. objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell"); foreach (XmlNode objXmlSpell in objXmlNodeList) { Spell objSpell = new Spell(this); objSpell.Load(objXmlSpell); _lstSpells.Add(objSpell); } // Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus"); foreach (XmlNode objXmlFocus in objXmlNodeList) { Focus objFocus = new Focus(); objFocus.Load(objXmlFocus); _lstFoci.Add(objFocus); } // Stacked Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus"); foreach (XmlNode objXmlStack in objXmlNodeList) { StackedFocus objStack = new StackedFocus(this); objStack.Load(objXmlStack); _lstStackedFoci.Add(objStack); } // Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power"); foreach (XmlNode objXmlPower in objXmlNodeList) { Power objPower = new Power(this); objPower.Load(objXmlPower); _lstPowers.Add(objPower); } // Spirits/Sprites. objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit"); foreach (XmlNode objXmlSpirit in objXmlNodeList) { Spirit objSpirit = new Spirit(this); objSpirit.Load(objXmlSpirit); _lstSpirits.Add(objSpirit); } // Compex Forms/Technomancer Programs. objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram"); foreach (XmlNode objXmlProgram in objXmlNodeList) { TechProgram objProgram = new TechProgram(this); objProgram.Load(objXmlProgram); _lstTechPrograms.Add(objProgram); } // Martial Arts. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart"); foreach (XmlNode objXmlArt in objXmlNodeList) { MartialArt objMartialArt = new MartialArt(this); objMartialArt.Load(objXmlArt); _lstMartialArts.Add(objMartialArt); } // Martial Art Maneuvers. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver"); foreach (XmlNode objXmlManeuver in objXmlNodeList) { MartialArtManeuver objManeuver = new MartialArtManeuver(this); objManeuver.Load(objXmlManeuver); _lstMartialArtManeuvers.Add(objManeuver); } // Lifestyles. objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle"); foreach (XmlNode objXmlLifestyle in objXmlNodeList) { Lifestyle objLifestyle = new Lifestyle(this); objLifestyle.Load(objXmlLifestyle); _lstLifestyles.Add(objLifestyle); } // <gears> objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear"); foreach (XmlNode objXmlGear in objXmlNodeList) { switch (objXmlGear["category"].InnerText) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(this); objCommlink.Load(objXmlGear); _lstGear.Add(objCommlink); break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(this); objOperatingSystem.Load(objXmlGear); _lstGear.Add(objOperatingSystem); break; default: Gear objGear = new Gear(this); objGear.Load(objXmlGear); _lstGear.Add(objGear); break; } } // Vehicles. objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle"); foreach (XmlNode objXmlVehicle in objXmlNodeList) { Vehicle objVehicle = new Vehicle(this); objVehicle.Load(objXmlVehicle); _lstVehicles.Add(objVehicle); } // Metamagics/Echoes. objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic"); foreach (XmlNode objXmlMetamagic in objXmlNodeList) { Metamagic objMetamagic = new Metamagic(this); objMetamagic.Load(objXmlMetamagic); _lstMetamagics.Add(objMetamagic); } // Critter Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower"); foreach (XmlNode objXmlPower in objXmlNodeList) { CritterPower objPower = new CritterPower(this); objPower.Load(objXmlPower); _lstCritterPowers.Add(objPower); } // Initiation Grades. objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade"); foreach (XmlNode objXmlGrade in objXmlNodeList) { InitiationGrade objGrade = new InitiationGrade(this); objGrade.Load(objXmlGrade); _lstInitiationGrades.Add(objGrade); } // Expense Log Entries. XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense"); foreach (XmlNode objXmlExpense in objXmlExpenseList) { ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry(); objExpenseLogEntry.Load(objXmlExpense); _lstExpenseLog.Add(objExpenseLogEntry); } // Locations. XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location"); foreach (XmlNode objXmlLocation in objXmlLocationList) { _lstLocations.Add(objXmlLocation.InnerText); } // Armor Bundles. XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle"); foreach (XmlNode objXmlBundle in objXmlBundleList) { _lstArmorBundles.Add(objXmlBundle.InnerText); } // Weapon Locations. XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation"); foreach (XmlNode objXmlLocation in objXmlWeaponLocationList) { _lstWeaponLocations.Add(objXmlLocation.InnerText); } // Improvement Groups. XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup"); foreach (XmlNode objXmlGroup in objXmlGroupList) { _lstImprovementGroups.Add(objXmlGroup.InnerText); } // Calendar. XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week"); foreach (XmlNode objXmlWeek in objXmlWeekList) { CalendarWeek objWeek = new CalendarWeek(); objWeek.Load(objXmlWeek); _lstCalendar.Add(objWeek); } // If the character had old Qualities that were converted, immediately save the file so they are in the new format. if (blnHasOldQualities) Save(); return true; }