コード例 #1
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        private void mnuEditPaste_Click(object sender, EventArgs e)
        {
            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    // Paste Lifestyle.
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/lifestyle");
                    if (objXmlNode != null)
                    {
                        objLifestyle.Load(objXmlNode, true);
                        // Reset the number of months back to 1 since 0 isn't valid in Create Mode.
                        objLifestyle.Months = 1;

                        _objCharacter.Lifestyles.Add(objLifestyle);

                        TreeNode objLifestyleNode = new TreeNode();
                        objLifestyleNode.Text = objLifestyle.DisplayName;
                        objLifestyleNode.Tag = objLifestyle.InternalId;
                        if (objLifestyle.Comforts != "")
                            objLifestyleNode.ContextMenuStrip = cmsAdvancedLifestyle;
                        else
                            objLifestyleNode.ContextMenuStrip = cmsLifestyleNotes;
                        if (objLifestyle.Notes != string.Empty)
                            objLifestyleNode.ForeColor = Color.SaddleBrown;
                        objLifestyleNode.ToolTipText = objLifestyle.Notes;
                        treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    // Paste Armor.
                    Armor objArmor = new Armor(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/armor");
                    if (objXmlNode != null)
                    {
                        objArmor.Load(objXmlNode, true);

                        _objCharacter.Armor.Add(objArmor);

                        _objFunctions.CreateArmorTreeNode(objArmor, treArmor, cmsArmor, cmsArmorMod, cmsArmorGear);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }

                    // Paste Gear.
                    Gear objGear = new Gear(_objCharacter);
                    objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");

                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlink":
                            case "Commlink Upgrade":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                objGear = objCommlink;
                                break;
                            case "Commlink Operating System":
                            case "Commlink Operating System Upgrade":
                                OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                                objOperatingSystem.Load(objXmlNode, true);
                                objGear = objOperatingSystem;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                objGear = objNewGear;
                                break;
                        }

                        foreach (Armor objCharacterArmor in _objCharacter.Armor)
                        {
                            if (objCharacterArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                objCharacterArmor.Gears.Add(objGear);
                                TreeNode objNode = new TreeNode();
                                objNode.Text = objGear.DisplayName;
                                objNode.Tag = objGear.InternalId;
                                objNode.ContextMenuStrip = cmsArmorGear;

                                _objFunctions.BuildGearTree(objGear, objNode, cmsArmorGear);

                                treArmor.SelectedNode.Nodes.Add(objNode);
                                treArmor.SelectedNode.Expand();
                            }
                        }

                        // Add any Weapons that come with the Gear.
                        objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                        if (objXmlNode != null)
                        {
                            Weapon objWeapon = new Weapon(_objCharacter);
                            objWeapon.Load(objXmlNode, true);
                            _objCharacter.Weapons.Add(objWeapon);
                            objGear.WeaponID = objWeapon.InternalId;
                            _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);
                        }

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Weapons Tab.
                if (tabStreetGearTabs.SelectedTab == tabWeapons)
                {
                    // Paste Gear into a Weapon Accessory.
                    Gear objGear = new Gear(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlink":
                            case "Commlink Upgrade":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                objGear = objCommlink;
                                break;
                            case "Commlink Operating System":
                            case "Commlink Operating System Upgrade":
                                OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                                objOperatingSystem.Load(objXmlNode, true);
                                objGear = objOperatingSystem;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                objGear = objNewGear;
                                break;
                        }

                        objGear.Parent = null;

                        // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category.
                        WeaponAccessory objAccessory = (WeaponAccessory)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(WeaponAccessory));
                        bool blnAllowPaste = false;
                        if (objAccessory.AllowGear != null)
                        {
                            foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory"))
                            {
                                if (objAllowed.InnerText == objGear.Category)
                                {
                                    blnAllowPaste = true;
                                    break;
                                }
                            }
                        }
                        if (blnAllowPaste)
                        {
                            objAccessory.Gears.Add(objGear);
                            TreeNode objNode = new TreeNode();
                            objNode.Text = objGear.DisplayName;
                            objNode.Tag = objGear.InternalId;
                            objNode.ContextMenuStrip = cmsWeaponAccessoryGear;

                            _objFunctions.BuildGearTree(objGear, objNode, cmsWeaponAccessoryGear);

                            treWeapons.SelectedNode.Nodes.Add(objNode);
                            treWeapons.SelectedNode.Expand();

                            // Add any Weapons that come with the Gear.
                            objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                            if (objXmlNode != null)
                            {
                                Weapon objGearWeapon = new Weapon(_objCharacter);
                                objGearWeapon.Load(objXmlNode, true);
                                _objCharacter.Weapons.Add(objGearWeapon);
                                objGear.WeaponID = objGearWeapon.InternalId;
                                _objFunctions.CreateWeaponTreeNode(objGearWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);
                            }

                            UpdateCharacterInfo();
                            _blnIsDirty = true;
                            UpdateWindowTitle();
                            return;
                        }
                    }

                    // Paste Weapon.
                    Weapon objWeapon = new Weapon(_objCharacter);
                    objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                    if (objXmlNode != null)
                    {
                        objWeapon.Load(objXmlNode, true);
                        objWeapon.VehicleMounted = false;

                        _objCharacter.Weapons.Add(objWeapon);

                        _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }

                // Gear Tab.
                if (tabStreetGearTabs.SelectedTab == tabGear)
                {
                    // Paste Gear.
                    Gear objGear = new Gear(_objCharacter);
                    XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                    if (objXmlNode != null)
                    {
                        switch (objXmlNode["category"].InnerText)
                        {
                            case "Commlink":
                            case "Commlink Upgrade":
                                Commlink objCommlink = new Commlink(_objCharacter);
                                objCommlink.Load(objXmlNode, true);
                                _objCharacter.Gear.Add(objCommlink);
                                objGear = objCommlink;
                                break;
                            case "Commlink Operating System":
                            case "Commlink Operating System Upgrade":
                                OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                                objOperatingSystem.Load(objXmlNode, true);
                                _objCharacter.Gear.Add(objOperatingSystem);
                                objGear = objOperatingSystem;
                                break;
                            default:
                                Gear objNewGear = new Gear(_objCharacter);
                                objNewGear.Load(objXmlNode, true);
                                _objCharacter.Gear.Add(objNewGear);
                                objGear = objNewGear;
                                break;
                        }

                        objGear.Parent = null;

                        TreeNode objNode = new TreeNode();
                        objNode.Text = objGear.DisplayName;
                        objNode.Tag = objGear.InternalId;
                        if (objGear.Notes != string.Empty)
                            objNode.ForeColor = Color.SaddleBrown;
                        objNode.ToolTipText = objGear.Notes;

                        _objFunctions.BuildGearTree(objGear, objNode, cmsGear);

                        objNode.ContextMenuStrip = cmsGear;

                        TreeNode objParent = new TreeNode();
                        if (objGear.Location == "")
                            objParent = treGear.Nodes[0];
                        else
                        {
                            foreach (TreeNode objFind in treGear.Nodes)
                            {
                                if (objFind.Text == objGear.Location)
                                {
                                    objParent = objFind;
                                    break;
                                }
                            }
                        }
                        objParent.Nodes.Add(objNode);
                        objParent.Expand();

                        // Add any Weapons that come with the Gear.
                        objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                        if (objXmlNode != null)
                        {
                            Weapon objWeapon = new Weapon(_objCharacter);
                            objWeapon.Load(objXmlNode, true);
                            _objCharacter.Weapons.Add(objWeapon);
                            objGear.WeaponID = objWeapon.InternalId;
                            _objFunctions.CreateWeaponTreeNode(objWeapon, treWeapons.Nodes[0], cmsWeapon, cmsWeaponMod, cmsWeaponAccessory, cmsWeaponAccessoryGear);
                        }

                        UpdateCharacterInfo();
                        _blnIsDirty = true;
                        UpdateWindowTitle();
                        return;
                    }
                }
            }

            // Vehicles Tab.
            if (tabCharacterTabs.SelectedTab == tabVehicles)
            {
                // Paste Vehicle.
                Vehicle objVehicle = new Vehicle(_objCharacter);
                XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/vehicle");
                if (objXmlNode != null)
                {
                    objVehicle.Load(objXmlNode, true);

                    _objCharacter.Vehicles.Add(objVehicle);

                    _objFunctions.CreateVehicleTreeNode(objVehicle, treVehicles, cmsVehicle, cmsVehicleLocation, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, cmsVehicleWeaponAccessoryGear, cmsVehicleGear);

                    UpdateCharacterInfo();
                    _blnIsDirty = true;
                    UpdateWindowTitle();
                    return;
                }

                // Paste Gear.
                Gear objGear = new Gear(_objCharacter);
                objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");

                if (objXmlNode != null)
                {
                    switch (objXmlNode["category"].InnerText)
                    {
                        case "Commlink":
                        case "Commlink Upgrade":
                            Commlink objCommlink = new Commlink(_objCharacter);
                            objCommlink.Load(objXmlNode, true);
                            objGear = objCommlink;
                            break;
                        case "Commlink Operating System":
                        case "Commlink Operating System Upgrade":
                            OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                            objOperatingSystem.Load(objXmlNode, true);
                            objGear = objOperatingSystem;
                            break;
                        default:
                            Gear objNewGear = new Gear(_objCharacter);
                            objNewGear.Load(objXmlNode, true);
                            objGear = objNewGear;
                            break;
                    }

                    // Paste the Gear into a Vehicle.
                    foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                    {
                        if (objCharacterVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                        {
                            objCharacterVehicle.Gears.Add(objGear);
                            TreeNode objNode = new TreeNode();
                            objNode.Text = objGear.DisplayName;
                            objNode.Tag = objGear.InternalId;
                            objNode.ContextMenuStrip = cmsVehicleGear;
                            objVehicle = objCharacterVehicle;

                            _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear);

                            treVehicles.SelectedNode.Nodes.Add(objNode);
                            treVehicles.SelectedNode.Expand();
                        }
                    }

                    // Paste the Gear into a Vehicle's Gear.
                    Vehicle objTempVehicle = objVehicle;
                    Gear objVehicleGear = (Gear)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(Gear));

                    if (objVehicleGear.Parent != null)
                        objVehicle = (Vehicle)objVehicleGear.Parent;

                    if (objVehicle == null)
                        objVehicle = objTempVehicle;
                    if (objVehicleGear != null)
                    {
                        objVehicleGear.Gears.Add(objGear);
                        objGear.Parent = objVehicleGear;
                        TreeNode objNode = new TreeNode();
                        objNode.Text = objGear.DisplayName;
                        objNode.Tag = objGear.InternalId;
                        objNode.ContextMenuStrip = cmsVehicleGear;

                        _objFunctions.BuildGearTree(objGear, objNode, cmsVehicleGear);

                        treVehicles.SelectedNode.Nodes.Add(objNode);
                        treVehicles.SelectedNode.Expand();
                    }

                    UpdateCharacterInfo();
                    _blnIsDirty = true;
                    UpdateWindowTitle();
                    return;
                }

                // Paste Weapon.
                Weapon objWeapon = new Weapon(_objCharacter);
                objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/weapon");
                if (objXmlNode != null)
                {
                    objWeapon.Load(objXmlNode, true);
                    objWeapon.VehicleMounted = true;

                    try
                    {
                        // Weapons can only be added to Vehicle Mods that support them (Weapon Mounts and Mechanical Arms).
                        VehicleMod objMod = new VehicleMod(_objCharacter);
                        foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
                        {
                            foreach (VehicleMod objVehicleMod in objCharacterVehicle.VehicleMods)
                            {
                                if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    if (objVehicleMod.WeaponMount)
                                    {
                                        objVehicleMod.Weapons.Add(objWeapon);

                                        _objFunctions.CreateWeaponTreeNode(objWeapon, treVehicles.SelectedNode, cmsVehicleWeapon, cmsVehicleWeaponMod, cmsVehicleWeaponAccessory, null);

                                        UpdateCharacterInfo();
                                        _blnIsDirty = true;
                                        UpdateWindowTitle();
                                        return;
                                    }
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                }
            }
        }
コード例 #2
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        /// <summary>
        /// Enable/Disable the Paste Menu and ToolStrip items as appropriate.
        /// </summary>
        private void RefreshPasteStatus()
        {
            bool blnPasteEnabled = false;
            bool blnCopyEnabled = false;

            if (tabCharacterTabs.SelectedTab == tabStreetGear)
            {
                // Lifestyle Tab.
                if (tabStreetGearTabs.SelectedTab == tabLifestyle)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Lifestyle)
                        blnPasteEnabled = true;

                    try
                    {
                        foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
                        {
                            if (objLifestyle.InternalId == treLifestyles.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                }

                // Armor Tab.
                if (tabStreetGearTabs.SelectedTab == tabArmor)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Armor)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Gear can only be pasted into Armor, not Armor Mods.
                        try
                        {
                            foreach (Armor objArmor in _objCharacter.Armor)
                            {
                                if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                                {
                                    blnPasteEnabled = true;
                                    break;
                                }
                            }
                        }
                        catch
                        {
                        }
                    }

                    try
                    {
                        foreach (Armor objArmor in _objCharacter.Armor)
                        {
                            if (objArmor.InternalId == treArmor.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Gear objGear = (Gear)_objFunctions.FindEquipment(treArmor.SelectedNode.Tag.ToString(), _objCharacter.Armor, typeof(Gear));
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }

                // Weapons Tab.
                if (tabStreetGearTabs.SelectedTab == tabWeapons)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon)
                        blnPasteEnabled = true;
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                    {
                        // Check if the copied Gear can be pasted into the selected Weapon Accessory.
                        Gear objGear = new Gear(_objCharacter);
                        XmlNode objXmlNode = GlobalOptions.Instance.Clipboard.SelectSingleNode("/character/gear");
                        if (objXmlNode != null)
                        {
                            switch (objXmlNode["category"].InnerText)
                            {
                                case "Commlink":
                                case "Commlink Upgrade":
                                    Commlink objCommlink = new Commlink(_objCharacter);
                                    objCommlink.Load(objXmlNode, true);
                                    objGear = objCommlink;
                                    break;
                                case "Commlink Operating System":
                                case "Commlink Operating System Upgrade":
                                    OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter);
                                    objOperatingSystem.Load(objXmlNode, true);
                                    objGear = objOperatingSystem;
                                    break;
                                default:
                                    Gear objNewGear = new Gear(_objCharacter);
                                    objNewGear.Load(objXmlNode, true);
                                    objGear = objNewGear;
                                    break;
                            }

                            objGear.Parent = null;

                            // Make sure that a Weapon Accessory is selected and that it allows Gear of the item's Category.
                            WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter);
                            try
                            {
                                foreach (Weapon objCharacterWeapon in _objCharacter.Weapons)
                                {
                                    foreach (WeaponAccessory objWeaponAccessory in objCharacterWeapon.WeaponAccessories)
                                    {
                                        if (objWeaponAccessory.InternalId == treWeapons.SelectedNode.Tag.ToString())
                                        {
                                            objAccessory = objWeaponAccessory;
                                            break;
                                        }
                                    }
                                }
                                if (objAccessory.AllowGear != null)
                                {
                                    foreach (XmlNode objAllowed in objAccessory.AllowGear.SelectNodes("gearcategory"))
                                    {
                                        if (objAllowed.InnerText == objGear.Category)
                                        {
                                            blnPasteEnabled = true;
                                            break;
                                        }
                                    }
                                }
                            }
                            catch
                            {
                            }
                        }
                    }

                    try
                    {
                        foreach (Weapon objWeapon in _objCharacter.Weapons)
                        {
                            if (objWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString())
                            {
                                blnCopyEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Gear objGear = (Gear)_objFunctions.FindEquipment(treWeapons.SelectedNode.Tag.ToString(), _objCharacter.Weapons, typeof(Gear));
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }

                // Gear Tab.
                if (tabStreetGearTabs.SelectedTab == tabGear)
                {
                    if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                        blnPasteEnabled = true;

                    try
                    {
                        Gear objGear = (Gear)_objFunctions.FindEquipment(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear, typeof(Gear));
                        if (objGear != null)
                            blnCopyEnabled = true;
                    }
                    catch
                    {
                    }
                }
            }

            // Vehicles Tab.
            if (tabCharacterTabs.SelectedTab == tabVehicles)
            {
                if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Vehicle)
                    blnPasteEnabled = true;
                if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Gear || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Commlink || GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.OperatingSystem)
                {
                    // Gear can only be pasted into Vehicles and Vehicle Gear.
                    try
                    {
                        foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                        {
                            if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                            {
                                blnPasteEnabled = true;
                                break;
                            }
                        }
                    }
                    catch
                    {
                    }
                    try
                    {
                        Gear objGear = (Gear)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(Gear));
                        if (objGear != null)
                            blnPasteEnabled = true;
                    }
                    catch
                    {
                    }
                }
                if (GlobalOptions.Instance.ClipboardContentType == ClipboardContentType.Weapon)
                {
                    // Weapons can only be pasted into Vehicle Mods that allow them (Weapon Mounts and Mechanical Arms).
                    try
                    {
                        VehicleMod objMod = new VehicleMod(_objCharacter);
                        foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                        {
                            foreach (VehicleMod objVehicleMod in objVehicle.VehicleMods)
                            {
                                if (objVehicleMod.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    if (objVehicleMod.WeaponMount)
                                    {
                                        blnPasteEnabled = true;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                }

                try
                {
                    foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                    {
                        if (objVehicle.InternalId == treVehicles.SelectedNode.Tag.ToString())
                        {
                            blnCopyEnabled = true;
                            break;
                        }
                    }
                }
                catch
                {
                }
                try
                {
                    Gear objGear = (Gear)_objFunctions.FindEquipment(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, typeof(Gear));
                    if (objGear != null)
                        blnCopyEnabled = true;
                }
                catch
                {
                }
                try
                {
                    foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                    {
                        foreach (VehicleMod objMod in objVehicle.VehicleMods)
                        {
                            foreach (Weapon objWeapon in objMod.Weapons)
                            {
                                if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString())
                                {
                                    blnCopyEnabled = true;
                                    break;
                                }
                            }
                        }
                    }
                }
                catch
                {
                }
            }

            mnuEditPaste.Enabled = blnPasteEnabled;
            tsbPaste.Enabled = blnPasteEnabled;
            mnuEditCopy.Enabled = blnCopyEnabled;
            tsbCopy.Enabled = blnCopyEnabled;
        }
コード例 #3
0
ファイル: clsCharacter.cs プロジェクト: Nebual/chummer
        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strMovement = objXmlCharacter["movement"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSex = objXmlCharacter["sex"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAge = objXmlCharacter["age"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strEyes = objXmlCharacter["eyes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHeight = objXmlCharacter["height"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strWeight = objXmlCharacter["weight"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkin = objXmlCharacter["skin"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHair = objXmlCharacter["hair"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strDescription = objXmlCharacter["description"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strBackground = objXmlCharacter["background"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strConcept = objXmlCharacter["concept"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strNotes = objXmlCharacter["notes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAlias = objXmlCharacter["alias"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPlayerName = objXmlCharacter["playername"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strGameNotes = objXmlCharacter["gamenotes"].InnerText;
            }
            catch
            {
            }

            try
            {
                _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText);
            }
            catch
            {
            }

            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText);
            }
            catch
            {
            }
            _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText);
            try
            {
                _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText);
            }
            catch
            {
            }
            _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText);
            try
            {
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]");
            _attWIL.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]");
            _attINI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]");
            _attEDG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]");
            _attMAG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]");
            _attRES.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]");
            _attESS.Load(objXmlCharacter);

            // A.I. Attributes.
            try
            {
                _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText);
                _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText);
            }
            catch
            {
            }

            // Force.
            try
            {
                _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText);
            }
            catch
            {
            }

            // Attempt to load the split MAG Attribute information for Mystic Adepts.
            if (_blnAdeptEnabled && _blnMagicianEnabled)
            {
                try
                {
                    _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText);
                    _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText);
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Technomancer Stream.
            try
            {
                _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText;
            }
            catch
            {
            }

            // Attempt to load Condition Monitor Progress.
            try
            {
                _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText);
                _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText);
            }
            catch
            {
            }

            // Skills.
            foreach (Skill objSkill in _lstSkills)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objSkill.Load(objXmlSkill);
                }
            }

            // Exotic Skills.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]");
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                Skill objSkill = new Skill(this);
                objSkill.Load(objXmlSkill);
                _lstSkills.Add(objSkill);
            }

            // SkillGroups.
            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objGroup.Load(objXmlSkill);
                    // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already.
                    if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 6)
                        objGroup.RatingMaximum = 6;
                }
            }

            // Knowledge Skills.
            List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]");
            // Sort the Knowledge Skills in alphabetical order.
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlSkill["name"].InnerText;
                objGroup.Name = objXmlSkill["name"].InnerText;
                lstKnowledgeSkillOrder.Add(objGroup);
            }
            SortListItem objSort = new SortListItem();
            lstKnowledgeSkillOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstKnowledgeSkillOrder)
            {
                Skill objSkill = new Skill(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]");
                objSkill.Load(objNode);
                _lstSkills.Add(objSkill);
            }

            // Contacts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact");
            foreach (XmlNode objXmlContact in objXmlNodeList)
            {
                Contact objContact = new Contact(this);
                objContact.Load(objXmlContact);
                _lstContacts.Add(objContact);
            }

            // Armor.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor");
            foreach (XmlNode objXmlArmor in objXmlNodeList)
            {
                Armor objArmor = new Armor(this);
                objArmor.Load(objXmlArmor);
                _lstArmor.Add(objArmor);
            }

            // Weapons.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon");
            foreach (XmlNode objXmlWeapon in objXmlNodeList)
            {
                Weapon objWeapon = new Weapon(this);
                objWeapon.Load(objXmlWeapon);
                _lstWeapons.Add(objWeapon);
            }

            // Cyberware/Bioware.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware");
            foreach (XmlNode objXmlCyberware in objXmlNodeList)
            {
                Cyberware objCyberware = new Cyberware(this);
                objCyberware.Load(objXmlCyberware);
                _lstCyberware.Add(objCyberware);
            }

            // Spells.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell");
            foreach (XmlNode objXmlSpell in objXmlNodeList)
            {
                Spell objSpell = new Spell(this);
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                Power objPower = new Power(this);
                objPower.Load(objXmlPower);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                TechProgram objProgram = new TechProgram(this);
                objProgram.Load(objXmlProgram);
                _lstTechPrograms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlink":
                    case "Commlink Upgrade":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    case "Commlink Operating System":
                    case "Commlink Operating System Upgrade":
                        OperatingSystem objOperatingSystem = new OperatingSystem(this);
                        objOperatingSystem.Load(objXmlGear);
                        _lstGear.Add(objOperatingSystem);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }