internal static StateActivity FindDynamicStateByName(StateActivity state, string stateQualifiedName) { while (!state.QualifiedName.Equals(stateQualifiedName) && ContainsState(state, stateQualifiedName)) { foreach (Activity activity in state.EnabledActivities) { StateActivity activity2 = activity as StateActivity; if ((activity2 != null) && ContainsState(activity2, stateQualifiedName)) { StateActivity dynamicActivity = (StateActivity)state.GetDynamicActivity(activity2.QualifiedName); if (dynamicActivity == null) { return(null); } state = dynamicActivity; continue; } } } if (state.QualifiedName.Equals(stateQualifiedName)) { return(state); } return(null); }
static internal StateActivity FindDynamicStateByName(StateActivity state, string stateQualifiedName) { while (!state.QualifiedName.Equals(stateQualifiedName) && ContainsState(state, stateQualifiedName)) { foreach (Activity activity in state.EnabledActivities) { StateActivity childState = activity as StateActivity; if (childState == null) { continue; } if (ContainsState(childState, stateQualifiedName)) { StateActivity dynamicChildState = (StateActivity)state.GetDynamicActivity(childState.QualifiedName); if (dynamicChildState == null) { return(null); } state = dynamicChildState; break; } } } if (state.QualifiedName.Equals(stateQualifiedName)) { return(state); } else { return(null); } }
internal static StateActivity FindDynamicStateByName(StateActivity state, string stateQualifiedName) { while (!state.QualifiedName.Equals(stateQualifiedName) && ContainsState(state, stateQualifiedName)) { foreach (Activity activity in state.EnabledActivities) { StateActivity activity2 = activity as StateActivity; if ((activity2 != null) && ContainsState(activity2, stateQualifiedName)) { StateActivity dynamicActivity = (StateActivity) state.GetDynamicActivity(activity2.QualifiedName); if (dynamicActivity == null) { return null; } state = dynamicActivity; continue; } } } if (state.QualifiedName.Equals(stateQualifiedName)) { return state; } return null; }
static internal StateActivity FindDynamicStateByName(StateActivity state, string stateQualifiedName) { while (!state.QualifiedName.Equals(stateQualifiedName) && ContainsState(state, stateQualifiedName)) { foreach (Activity activity in state.EnabledActivities) { StateActivity childState = activity as StateActivity; if (childState == null) continue; if (ContainsState(childState, stateQualifiedName)) { StateActivity dynamicChildState = (StateActivity)state.GetDynamicActivity(childState); if (dynamicChildState == null) return null; state = dynamicChildState; break; } } } if (state.QualifiedName.Equals(stateQualifiedName)) return state; else return null; }