internal override void Execute(ActivityExecutionContext context) { base.Execute(context); StateActivity state = (StateActivity)base.State.Activities[this.ChildStateName]; StateActivity.ExecuteState(context, state); }
internal override void Execute(ActivityExecutionContext context) { base.Execute(context); StateActivity childState = (StateActivity)this.State.Activities[this.ChildStateName]; Debug.Assert(childState.Enabled); StateActivity.ExecuteState(context, childState); }