internal TraceXPathNavigator.TraceNode MoveToNext() { TraceXPathNavigator.TraceNode node = null; if ((this.elementIndex + 1) < this.childNodes.Count) { this.elementIndex++; node = this.childNodes[this.elementIndex]; } return(node); }
internal void Add(TraceXPathNavigator.TraceNode node) { this.childNodes.Add(node); }