internal TraceXPathNavigator.TraceNode MoveToNext()
 {
     TraceXPathNavigator.TraceNode node = null;
     if ((this.elementIndex + 1) < this.childNodes.Count)
     {
         this.elementIndex++;
         node = this.childNodes[this.elementIndex];
     }
     return(node);
 }
 internal void Add(TraceXPathNavigator.TraceNode node)
 {
     this.childNodes.Add(node);
 }