예제 #1
0
            private void ScheduleElapsedTimers(TimerGroup timerGroup, long now)
            {
                TimerQueue timerQueue = timerGroup.TimerQueue;

                while (timerQueue.Count > 0)
                {
                    IOThreadTimer timer    = timerQueue.MinTimer;
                    long          timeDiff = timer.dueTime - now;
                    if (timeDiff <= timer.maxSkew)
                    {
                        timerQueue.DeleteMinTimer();
                        if (timer.isAsyncCallback)
                        {
                            ActionItem.Schedule(timer.asyncCallback, timer.callbackState);
                        }
                        else
                        {
                            ActionItem.Schedule(timer.callback, timer.callbackState);
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
예제 #2
0
        public void Dispatch()
        {
            IQueueReader reader = null;
            Item         item   = new Item();

            IQueueReader[] outstandingReaders = null;
            IQueueWaiter[] waiters            = null;
            bool           itemAvailable      = true;

            lock (ThisLock)
            {
                itemAvailable = !((_queueState == QueueState.Closed) || (_queueState == QueueState.Shutdown));
                this.GetWaiters(out waiters);

                if (_queueState != QueueState.Closed)
                {
                    _itemQueue.MakePendingItemAvailable();

                    if (_readerQueue.Count > 0)
                    {
                        item   = _itemQueue.DequeueAvailableItem();
                        reader = _readerQueue.Dequeue();

                        if (_queueState == QueueState.Shutdown && _readerQueue.Count > 0 && _itemQueue.ItemCount == 0)
                        {
                            outstandingReaders = new IQueueReader[_readerQueue.Count];
                            _readerQueue.CopyTo(outstandingReaders, 0);
                            _readerQueue.Clear();

                            itemAvailable = false;
                        }
                    }
                }
            }

            if (outstandingReaders != null)
            {
                if (s_completeOutstandingReadersCallback == null)
                {
                    s_completeOutstandingReadersCallback = new Action <object>(CompleteOutstandingReadersCallback);
                }

                ActionItem.Schedule(s_completeOutstandingReadersCallback, outstandingReaders);
            }

            if (waiters != null)
            {
                CompleteWaitersLater(itemAvailable, waiters);
            }

            if (reader != null)
            {
                InvokeDequeuedCallback(item.DequeuedCallback);
                reader.Set(item);
            }
        }
예제 #3
0
        public void Dispatch()
        {
            bool flag = false;
            bool flag1;

            InputQueue <T> .IQueueReader queueReader = null;
            InputQueue <T> .Item         item        = new InputQueue <T> .Item();

            InputQueue <T> .IQueueReader[] queueReaderArray = null;
            InputQueue <T> .IQueueWaiter[] queueWaiterArray = null;
            lock (this.ThisLock)
            {
                if (this.queueState == InputQueue <T> .QueueState.Closed)
                {
                    flag1 = false;
                }
                else
                {
                    flag1 = this.queueState != InputQueue <T> .QueueState.Shutdown;
                }
                this.GetWaiters(out queueWaiterArray);
                if (this.queueState != InputQueue <T> .QueueState.Closed)
                {
                    this.itemQueue.MakePendingItemAvailable();
                    if (this.readerQueue.Count > 0)
                    {
                        item        = this.itemQueue.DequeueAvailableItem();
                        queueReader = this.readerQueue.Dequeue();
                        if (this.queueState == InputQueue <T> .QueueState.Shutdown && this.readerQueue.Count > 0 && this.itemQueue.ItemCount == 0)
                        {
                            queueReaderArray = new InputQueue <T> .IQueueReader[this.readerQueue.Count];
                            this.readerQueue.CopyTo(queueReaderArray, 0);
                            this.readerQueue.Clear();
                        }
                    }
                }
            }
            if (queueReaderArray != null)
            {
                if (InputQueue <T> .completeOutstandingReadersCallback == null)
                {
                    InputQueue <T> .completeOutstandingReadersCallback = new Action <object>(InputQueue <T> .CompleteOutstandingReadersCallback);
                }
                ActionItem.Schedule(InputQueue <T> .completeOutstandingReadersCallback, queueReaderArray);
            }
            if (queueWaiterArray != null)
            {
                InputQueue <T> .CompleteWaitersLater(flag, queueWaiterArray);
            }
            if (queueReader != null)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                queueReader.Set(item);
            }
        }
예제 #4
0
 private static void InvokeDequeuedCallbackLater(Action dequeuedCallback)
 {
     if (dequeuedCallback != null)
     {
         if (InputQueue <T> .onInvokeDequeuedCallback == null)
         {
             InputQueue <T> .onInvokeDequeuedCallback = new Action <object>(InputQueue <T> .OnInvokeDequeuedCallback);
         }
         ActionItem.Schedule(InputQueue <T> .onInvokeDequeuedCallback, dequeuedCallback);
     }
 }
예제 #5
0
        private static void InvokeDequeuedCallbackLater(Action dequeuedCallback)
        {
            if (dequeuedCallback != null)
            {
                if (s_onInvokeDequeuedCallback == null)
                {
                    s_onInvokeDequeuedCallback = new Action <object>(OnInvokeDequeuedCallback);
                }

                ActionItem.Schedule(s_onInvokeDequeuedCallback, dequeuedCallback);
            }
        }
예제 #6
0
        public void Dispatch()
        {
            IQueueReader <T> reader = null;
            Item <T>         item   = new Item <T>();

            IQueueReader <T>[] array   = null;
            IQueueWaiter <T>[] waiters = null;
            bool itemAvailable         = true;

            lock (this.ThisLock)
            {
                itemAvailable = (this.queueState != QueueState <T> .Closed) && (this.queueState != QueueState <T> .Shutdown);
                this.GetWaiters(out waiters);
                if (this.queueState != QueueState <T> .Closed)
                {
                    this.itemQueue.MakePendingItemAvailable();
                    if (this.readerQueue.Count > 0)
                    {
                        item   = this.itemQueue.DequeueAvailableItem();
                        reader = this.readerQueue.Dequeue();
                        if (((this.queueState == QueueState <T> .Shutdown) && (this.readerQueue.Count > 0)) && (this.itemQueue.ItemCount == 0))
                        {
                            array = new IQueueReader <T> [this.readerQueue.Count];
                            this.readerQueue.CopyTo(array, 0);
                            this.readerQueue.Clear();
                            itemAvailable = false;
                        }
                    }
                }
            }
            if (array != null)
            {
                if (InputQueue <T> .completeOutstandingReadersCallback == null)
                {
                    InputQueue <T> .completeOutstandingReadersCallback = new Action <object>(InputQueue <T> .CompleteOutstandingReadersCallback);
                }
                ActionItem.Schedule(InputQueue <T> .completeOutstandingReadersCallback, array);
            }
            if (waiters != null)
            {
                InputQueue <T> .CompleteWaitersLater(itemAvailable, waiters);
            }
            if (reader != null)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                reader.Set(item);
            }
        }
예제 #7
0
 private void ScheduleElapsedTimers(IOThreadTimer.TimerGroup timerGroup, long now)
 {
     IOThreadTimer.TimerQueue timerQueue = timerGroup.TimerQueue;
     while (timerQueue.Count > 0)
     {
         IOThreadTimer minTimer = timerQueue.MinTimer;
         long          num      = minTimer.dueTime - now;
         if (num > minTimer.maxSkew)
         {
             break;
         }
         timerQueue.DeleteMinTimer();
         ActionItem.Schedule(minTimer.callback, minTimer.callbackState);
     }
 }
예제 #8
0
 private static void CompleteWaitersLater(bool itemAvailable, IQueueWaiter <T>[] waiters)
 {
     if (itemAvailable)
     {
         if (InputQueue <T> .completeWaitersTrueCallback == null)
         {
             InputQueue <T> .completeWaitersTrueCallback = new Action <object>(InputQueue <T> .CompleteWaitersTrueCallback);
         }
         ActionItem.Schedule(InputQueue <T> .completeWaitersTrueCallback, waiters);
     }
     else
     {
         if (InputQueue <T> .completeWaitersFalseCallback == null)
         {
             InputQueue <T> .completeWaitersFalseCallback = new Action <object>(InputQueue <T> .CompleteWaitersFalseCallback);
         }
         ActionItem.Schedule(InputQueue <T> .completeWaitersFalseCallback, waiters);
     }
 }
        static void CompleteWaitersLater(bool itemAvailable, IQueueWaiter[] waiters)
        {
            if (itemAvailable)
            {
                if (completeWaitersTrueCallback == null)
                {
                    completeWaitersTrueCallback = new Action <object>(CompleteWaitersTrueCallback);
                }

                ActionItem.Schedule(completeWaitersTrueCallback, waiters);
            }
            else
            {
                if (completeWaitersFalseCallback == null)
                {
                    completeWaitersFalseCallback = new Action <object>(CompleteWaitersFalseCallback);
                }

                ActionItem.Schedule(completeWaitersFalseCallback, waiters);
            }
        }
예제 #10
0
        private void EnqueueAndDispatch(Item item, bool canDispatchOnThisThread)
        {
            bool         disposeItem   = false;
            IQueueReader reader        = null;
            bool         dispatchLater = false;

            IQueueWaiter[] waiters       = null;
            bool           itemAvailable = true;

            lock (ThisLock)
            {
                itemAvailable = !((_queueState == QueueState.Closed) || (_queueState == QueueState.Shutdown));
                this.GetWaiters(out waiters);

                if (_queueState == QueueState.Open)
                {
                    if (canDispatchOnThisThread)
                    {
                        if (_readerQueue.Count == 0)
                        {
                            _itemQueue.EnqueueAvailableItem(item);
                        }
                        else
                        {
                            reader = _readerQueue.Dequeue();
                        }
                    }
                    else
                    {
                        if (_readerQueue.Count == 0)
                        {
                            _itemQueue.EnqueueAvailableItem(item);
                        }
                        else
                        {
                            _itemQueue.EnqueuePendingItem(item);
                            dispatchLater = true;
                        }
                    }
                }
                else // queueState == QueueState.Closed || queueState == QueueState.Shutdown
                {
                    disposeItem = true;
                }
            }

            if (waiters != null)
            {
                if (canDispatchOnThisThread)
                {
                    CompleteWaiters(itemAvailable, waiters);
                }
                else
                {
                    CompleteWaitersLater(itemAvailable, waiters);
                }
            }

            if (reader != null)
            {
                InvokeDequeuedCallback(item.DequeuedCallback);
                reader.Set(item);
            }

            if (dispatchLater)
            {
                if (s_onDispatchCallback == null)
                {
                    s_onDispatchCallback = new Action <object>(OnDispatchCallback);
                }

                ActionItem.Schedule(s_onDispatchCallback, this);
            }
            else if (disposeItem)
            {
                InvokeDequeuedCallback(item.DequeuedCallback);
                DisposeItem(item);
            }
        }
예제 #11
0
 void ScheduleWait()
 {
     ActionItem.Schedule(this.onWaitCallback, null);
     this.waitScheduled = true;
 }
예제 #12
0
 public static void Schedule(Action <object> callback, object state)
 {
     ActionItem.Schedule(callback, state, false);
 }
예제 #13
0
        private void EnqueueAndDispatch(InputQueue <T> .Item item, bool canDispatchOnThisThread)
        {
            bool flag = false;
            bool flag1;
            bool flag2 = false;

            InputQueue <T> .IQueueReader queueReader = null;
            bool flag3 = false;

            InputQueue <T> .IQueueWaiter[] queueWaiterArray = null;
            lock (this.ThisLock)
            {
                if (this.queueState == InputQueue <T> .QueueState.Closed)
                {
                    flag1 = false;
                }
                else
                {
                    flag1 = this.queueState != InputQueue <T> .QueueState.Shutdown;
                }
                this.GetWaiters(out queueWaiterArray);
                if (this.queueState != InputQueue <T> .QueueState.Open)
                {
                }
                else
                {
                    if (!canDispatchOnThisThread)
                    {
                        if (this.readerQueue.Count != 0)
                        {
                            this.itemQueue.EnqueuePendingItem(item);
                        }
                        else
                        {
                            this.itemQueue.EnqueueAvailableItem(item);
                        }
                    }
                    else
                    {
                        if (this.readerQueue.Count != 0)
                        {
                            queueReader = this.readerQueue.Dequeue();
                        }
                        else
                        {
                            this.itemQueue.EnqueueAvailableItem(item);
                        }
                    }
                }
            }
            if (queueWaiterArray != null)
            {
                if (!canDispatchOnThisThread)
                {
                    InputQueue <T> .CompleteWaitersLater(flag, queueWaiterArray);
                }
                else
                {
                    InputQueue <T> .CompleteWaiters(flag, queueWaiterArray);
                }
            }
            if (queueReader != null)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                queueReader.Set(item);
            }
            if (!flag3)
            {
                if (flag2)
                {
                    InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                    this.DisposeItem(item);
                }
                return;
            }
            else
            {
                if (InputQueue <T> .onDispatchCallback == null)
                {
                    InputQueue <T> .onDispatchCallback = new Action <object>(InputQueue <T> .OnDispatchCallback);
                }
                ActionItem.Schedule(InputQueue <T> .onDispatchCallback, this);
                return;
            }
        }
 protected void Schedule()
 {
     ActionItem.Schedule(doWork, this);
 }
예제 #15
0
        private void EnqueueAndDispatch(Item <T> item, bool canDispatchOnThisThread)
        {
            bool             flag   = false;
            IQueueReader <T> reader = null;
            bool             flag2  = false;

            IQueueWaiter <T>[] waiters = null;
            bool itemAvailable         = true;

            lock (this.ThisLock)
            {
                itemAvailable = (this.queueState != QueueState <T> .Closed) && (this.queueState != QueueState <T> .Shutdown);
                this.GetWaiters(out waiters);
                if (this.queueState == QueueState <T> .Open)
                {
                    if (canDispatchOnThisThread)
                    {
                        if (this.readerQueue.Count == 0)
                        {
                            this.itemQueue.EnqueueAvailableItem(item);
                        }
                        else
                        {
                            reader = this.readerQueue.Dequeue();
                        }
                    }
                    else if (this.readerQueue.Count == 0)
                    {
                        this.itemQueue.EnqueueAvailableItem(item);
                    }
                    else
                    {
                        this.itemQueue.EnqueuePendingItem(item);
                        flag2 = true;
                    }
                }
                else
                {
                    flag = true;
                }
            }
            if (waiters != null)
            {
                if (canDispatchOnThisThread)
                {
                    InputQueue <T> .CompleteWaiters(itemAvailable, waiters);
                }
                else
                {
                    InputQueue <T> .CompleteWaitersLater(itemAvailable, waiters);
                }
            }
            if (reader != null)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                reader.Set(item);
            }
            if (flag2)
            {
                if (InputQueue <T> .onDispatchCallback == null)
                {
                    InputQueue <T> .onDispatchCallback = new Action <object>(InputQueue <T> .OnDispatchCallback);
                }
                ActionItem.Schedule(InputQueue <T> .onDispatchCallback, this);
            }
            else if (flag)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                this.DisposeItem(item);
            }
        }
예제 #16
0
 private void ScheduleWait()
 {
     ActionItem.Schedule(onWaitCallback, null);
     waitScheduled = true;
 }
 protected void Schedule()
 {
     ActionItem.Schedule(ScheduleActionItemAsyncResult.doWork, this);
 }