private void ScheduleElapsedTimers(TimerGroup timerGroup, long now) { TimerQueue timerQueue = timerGroup.TimerQueue; while (timerQueue.Count > 0) { IOThreadTimer timer = timerQueue.MinTimer; long timeDiff = timer.dueTime - now; if (timeDiff <= timer.maxSkew) { timerQueue.DeleteMinTimer(); if (timer.isAsyncCallback) { ActionItem.Schedule(timer.asyncCallback, timer.callbackState); } else { ActionItem.Schedule(timer.callback, timer.callbackState); } } else { break; } } }
public void Dispatch() { IQueueReader reader = null; Item item = new Item(); IQueueReader[] outstandingReaders = null; IQueueWaiter[] waiters = null; bool itemAvailable = true; lock (ThisLock) { itemAvailable = !((_queueState == QueueState.Closed) || (_queueState == QueueState.Shutdown)); this.GetWaiters(out waiters); if (_queueState != QueueState.Closed) { _itemQueue.MakePendingItemAvailable(); if (_readerQueue.Count > 0) { item = _itemQueue.DequeueAvailableItem(); reader = _readerQueue.Dequeue(); if (_queueState == QueueState.Shutdown && _readerQueue.Count > 0 && _itemQueue.ItemCount == 0) { outstandingReaders = new IQueueReader[_readerQueue.Count]; _readerQueue.CopyTo(outstandingReaders, 0); _readerQueue.Clear(); itemAvailable = false; } } } } if (outstandingReaders != null) { if (s_completeOutstandingReadersCallback == null) { s_completeOutstandingReadersCallback = new Action <object>(CompleteOutstandingReadersCallback); } ActionItem.Schedule(s_completeOutstandingReadersCallback, outstandingReaders); } if (waiters != null) { CompleteWaitersLater(itemAvailable, waiters); } if (reader != null) { InvokeDequeuedCallback(item.DequeuedCallback); reader.Set(item); } }
public void Dispatch() { bool flag = false; bool flag1; InputQueue <T> .IQueueReader queueReader = null; InputQueue <T> .Item item = new InputQueue <T> .Item(); InputQueue <T> .IQueueReader[] queueReaderArray = null; InputQueue <T> .IQueueWaiter[] queueWaiterArray = null; lock (this.ThisLock) { if (this.queueState == InputQueue <T> .QueueState.Closed) { flag1 = false; } else { flag1 = this.queueState != InputQueue <T> .QueueState.Shutdown; } this.GetWaiters(out queueWaiterArray); if (this.queueState != InputQueue <T> .QueueState.Closed) { this.itemQueue.MakePendingItemAvailable(); if (this.readerQueue.Count > 0) { item = this.itemQueue.DequeueAvailableItem(); queueReader = this.readerQueue.Dequeue(); if (this.queueState == InputQueue <T> .QueueState.Shutdown && this.readerQueue.Count > 0 && this.itemQueue.ItemCount == 0) { queueReaderArray = new InputQueue <T> .IQueueReader[this.readerQueue.Count]; this.readerQueue.CopyTo(queueReaderArray, 0); this.readerQueue.Clear(); } } } } if (queueReaderArray != null) { if (InputQueue <T> .completeOutstandingReadersCallback == null) { InputQueue <T> .completeOutstandingReadersCallback = new Action <object>(InputQueue <T> .CompleteOutstandingReadersCallback); } ActionItem.Schedule(InputQueue <T> .completeOutstandingReadersCallback, queueReaderArray); } if (queueWaiterArray != null) { InputQueue <T> .CompleteWaitersLater(flag, queueWaiterArray); } if (queueReader != null) { InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback); queueReader.Set(item); } }
private static void InvokeDequeuedCallbackLater(Action dequeuedCallback) { if (dequeuedCallback != null) { if (InputQueue <T> .onInvokeDequeuedCallback == null) { InputQueue <T> .onInvokeDequeuedCallback = new Action <object>(InputQueue <T> .OnInvokeDequeuedCallback); } ActionItem.Schedule(InputQueue <T> .onInvokeDequeuedCallback, dequeuedCallback); } }
private static void InvokeDequeuedCallbackLater(Action dequeuedCallback) { if (dequeuedCallback != null) { if (s_onInvokeDequeuedCallback == null) { s_onInvokeDequeuedCallback = new Action <object>(OnInvokeDequeuedCallback); } ActionItem.Schedule(s_onInvokeDequeuedCallback, dequeuedCallback); } }
public void Dispatch() { IQueueReader <T> reader = null; Item <T> item = new Item <T>(); IQueueReader <T>[] array = null; IQueueWaiter <T>[] waiters = null; bool itemAvailable = true; lock (this.ThisLock) { itemAvailable = (this.queueState != QueueState <T> .Closed) && (this.queueState != QueueState <T> .Shutdown); this.GetWaiters(out waiters); if (this.queueState != QueueState <T> .Closed) { this.itemQueue.MakePendingItemAvailable(); if (this.readerQueue.Count > 0) { item = this.itemQueue.DequeueAvailableItem(); reader = this.readerQueue.Dequeue(); if (((this.queueState == QueueState <T> .Shutdown) && (this.readerQueue.Count > 0)) && (this.itemQueue.ItemCount == 0)) { array = new IQueueReader <T> [this.readerQueue.Count]; this.readerQueue.CopyTo(array, 0); this.readerQueue.Clear(); itemAvailable = false; } } } } if (array != null) { if (InputQueue <T> .completeOutstandingReadersCallback == null) { InputQueue <T> .completeOutstandingReadersCallback = new Action <object>(InputQueue <T> .CompleteOutstandingReadersCallback); } ActionItem.Schedule(InputQueue <T> .completeOutstandingReadersCallback, array); } if (waiters != null) { InputQueue <T> .CompleteWaitersLater(itemAvailable, waiters); } if (reader != null) { InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback); reader.Set(item); } }
private void ScheduleElapsedTimers(IOThreadTimer.TimerGroup timerGroup, long now) { IOThreadTimer.TimerQueue timerQueue = timerGroup.TimerQueue; while (timerQueue.Count > 0) { IOThreadTimer minTimer = timerQueue.MinTimer; long num = minTimer.dueTime - now; if (num > minTimer.maxSkew) { break; } timerQueue.DeleteMinTimer(); ActionItem.Schedule(minTimer.callback, minTimer.callbackState); } }
private static void CompleteWaitersLater(bool itemAvailable, IQueueWaiter <T>[] waiters) { if (itemAvailable) { if (InputQueue <T> .completeWaitersTrueCallback == null) { InputQueue <T> .completeWaitersTrueCallback = new Action <object>(InputQueue <T> .CompleteWaitersTrueCallback); } ActionItem.Schedule(InputQueue <T> .completeWaitersTrueCallback, waiters); } else { if (InputQueue <T> .completeWaitersFalseCallback == null) { InputQueue <T> .completeWaitersFalseCallback = new Action <object>(InputQueue <T> .CompleteWaitersFalseCallback); } ActionItem.Schedule(InputQueue <T> .completeWaitersFalseCallback, waiters); } }
static void CompleteWaitersLater(bool itemAvailable, IQueueWaiter[] waiters) { if (itemAvailable) { if (completeWaitersTrueCallback == null) { completeWaitersTrueCallback = new Action <object>(CompleteWaitersTrueCallback); } ActionItem.Schedule(completeWaitersTrueCallback, waiters); } else { if (completeWaitersFalseCallback == null) { completeWaitersFalseCallback = new Action <object>(CompleteWaitersFalseCallback); } ActionItem.Schedule(completeWaitersFalseCallback, waiters); } }
private void EnqueueAndDispatch(Item item, bool canDispatchOnThisThread) { bool disposeItem = false; IQueueReader reader = null; bool dispatchLater = false; IQueueWaiter[] waiters = null; bool itemAvailable = true; lock (ThisLock) { itemAvailable = !((_queueState == QueueState.Closed) || (_queueState == QueueState.Shutdown)); this.GetWaiters(out waiters); if (_queueState == QueueState.Open) { if (canDispatchOnThisThread) { if (_readerQueue.Count == 0) { _itemQueue.EnqueueAvailableItem(item); } else { reader = _readerQueue.Dequeue(); } } else { if (_readerQueue.Count == 0) { _itemQueue.EnqueueAvailableItem(item); } else { _itemQueue.EnqueuePendingItem(item); dispatchLater = true; } } } else // queueState == QueueState.Closed || queueState == QueueState.Shutdown { disposeItem = true; } } if (waiters != null) { if (canDispatchOnThisThread) { CompleteWaiters(itemAvailable, waiters); } else { CompleteWaitersLater(itemAvailable, waiters); } } if (reader != null) { InvokeDequeuedCallback(item.DequeuedCallback); reader.Set(item); } if (dispatchLater) { if (s_onDispatchCallback == null) { s_onDispatchCallback = new Action <object>(OnDispatchCallback); } ActionItem.Schedule(s_onDispatchCallback, this); } else if (disposeItem) { InvokeDequeuedCallback(item.DequeuedCallback); DisposeItem(item); } }
void ScheduleWait() { ActionItem.Schedule(this.onWaitCallback, null); this.waitScheduled = true; }
public static void Schedule(Action <object> callback, object state) { ActionItem.Schedule(callback, state, false); }
private void EnqueueAndDispatch(InputQueue <T> .Item item, bool canDispatchOnThisThread) { bool flag = false; bool flag1; bool flag2 = false; InputQueue <T> .IQueueReader queueReader = null; bool flag3 = false; InputQueue <T> .IQueueWaiter[] queueWaiterArray = null; lock (this.ThisLock) { if (this.queueState == InputQueue <T> .QueueState.Closed) { flag1 = false; } else { flag1 = this.queueState != InputQueue <T> .QueueState.Shutdown; } this.GetWaiters(out queueWaiterArray); if (this.queueState != InputQueue <T> .QueueState.Open) { } else { if (!canDispatchOnThisThread) { if (this.readerQueue.Count != 0) { this.itemQueue.EnqueuePendingItem(item); } else { this.itemQueue.EnqueueAvailableItem(item); } } else { if (this.readerQueue.Count != 0) { queueReader = this.readerQueue.Dequeue(); } else { this.itemQueue.EnqueueAvailableItem(item); } } } } if (queueWaiterArray != null) { if (!canDispatchOnThisThread) { InputQueue <T> .CompleteWaitersLater(flag, queueWaiterArray); } else { InputQueue <T> .CompleteWaiters(flag, queueWaiterArray); } } if (queueReader != null) { InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback); queueReader.Set(item); } if (!flag3) { if (flag2) { InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback); this.DisposeItem(item); } return; } else { if (InputQueue <T> .onDispatchCallback == null) { InputQueue <T> .onDispatchCallback = new Action <object>(InputQueue <T> .OnDispatchCallback); } ActionItem.Schedule(InputQueue <T> .onDispatchCallback, this); return; } }
protected void Schedule() { ActionItem.Schedule(doWork, this); }
private void EnqueueAndDispatch(Item <T> item, bool canDispatchOnThisThread) { bool flag = false; IQueueReader <T> reader = null; bool flag2 = false; IQueueWaiter <T>[] waiters = null; bool itemAvailable = true; lock (this.ThisLock) { itemAvailable = (this.queueState != QueueState <T> .Closed) && (this.queueState != QueueState <T> .Shutdown); this.GetWaiters(out waiters); if (this.queueState == QueueState <T> .Open) { if (canDispatchOnThisThread) { if (this.readerQueue.Count == 0) { this.itemQueue.EnqueueAvailableItem(item); } else { reader = this.readerQueue.Dequeue(); } } else if (this.readerQueue.Count == 0) { this.itemQueue.EnqueueAvailableItem(item); } else { this.itemQueue.EnqueuePendingItem(item); flag2 = true; } } else { flag = true; } } if (waiters != null) { if (canDispatchOnThisThread) { InputQueue <T> .CompleteWaiters(itemAvailable, waiters); } else { InputQueue <T> .CompleteWaitersLater(itemAvailable, waiters); } } if (reader != null) { InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback); reader.Set(item); } if (flag2) { if (InputQueue <T> .onDispatchCallback == null) { InputQueue <T> .onDispatchCallback = new Action <object>(InputQueue <T> .OnDispatchCallback); } ActionItem.Schedule(InputQueue <T> .onDispatchCallback, this); } else if (flag) { InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback); this.DisposeItem(item); } }
private void ScheduleWait() { ActionItem.Schedule(onWaitCallback, null); waitScheduled = true; }
protected void Schedule() { ActionItem.Schedule(ScheduleActionItemAsyncResult.doWork, this); }