static int SendTo_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error) { try { safeHandle.RegisterForBlockingSyscall (); return SendTo_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, sa, out error); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }
static bool SendFile_internal (SafeSocketHandle safeHandle, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags) { try { safeHandle.RegisterForBlockingSyscall (); return SendFile_internal (safeHandle.DangerousGetHandle (), filename, pre_buffer, post_buffer, flags); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }
static int Receive_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error) { try { safeHandle.RegisterForBlockingSyscall (); return Receive_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }
static void Connect_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error) { try { safeHandle.RegisterForBlockingSyscall (); Connect_internal (safeHandle.DangerousGetHandle (), sa, out error); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }
static SafeSocketHandle Accept_internal (SafeSocketHandle safeHandle, out int error, bool blocking) { try { safeHandle.RegisterForBlockingSyscall (); var ret = Accept_internal (safeHandle.DangerousGetHandle (), out error, blocking); return new SafeSocketHandle (ret, true); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }
private static int RecvFrom_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error) { try { safeHandle.RegisterForBlockingSyscall (); return RecvFrom_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, ref sockaddr, out error); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }
static int Send_internal (SafeSocketHandle safeHandle, byte[] buf, int offset, int count, SocketFlags flags, out int error, bool blocking) { try { safeHandle.RegisterForBlockingSyscall (); return Send_internal (safeHandle.DangerousGetHandle (), buf, offset, count, flags, out error, blocking); } finally { safeHandle.UnRegisterForBlockingSyscall (); } }