public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.Write(m_Component.Count); for (int i = 0; i < m_Component.Count; i++) { writer.Write((int)m_Component[i].Key); m_Component[i].Value.WriteTo(stream); } writer.Write(m_Layer); writer.WriteNameA4(m_Name); writer.Write(m_Tag); writer.Write(m_isActive); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_SubMeshes.Count); for (int i = 0; i < m_SubMeshes.Count; i++) { m_SubMeshes[i].WriteTo(stream); } m_Shapes.WriteTo(stream); writer.Write(m_BindPose.Count); for (int i = 0; i < m_BindPose.Count; i++) { writer.Write(m_BindPose[i]); } writer.Write(m_BoneNameHashes.Count); for (int i = 0; i < m_BoneNameHashes.Count; i++) { writer.Write(m_BoneNameHashes[i]); } writer.Write(m_RootBoneNameHash); writer.Write(m_MeshCompression); writer.Write(m_StreamCompression); writer.Write(m_IsReadable); writer.Write(m_KeepVertices); writer.Write(m_KeepIndices); writer.BaseStream.Position += 3; writer.Write(m_IndexBuffer.Length); writer.Write(m_IndexBuffer); if ((m_IndexBuffer.Length & 3) > 0) { writer.BaseStream.Position += 4 - (m_IndexBuffer.Length & 3); } writer.Write(m_Skin.Count); for (int i = 0; i < m_Skin.Count; i++) { m_Skin[i].WriteTo(stream); } m_VertexData.WriteTo(stream); m_CompressedMesh.WriteTo(stream); m_LocalAABB.WriteTo(stream); writer.Write(m_MeshUsageFlags); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(name); writer.Write(nameHash); writer.Write(frameIndex); writer.Write(frameCount); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_ControllerSize); m_Controller.WriteTo(stream); writer.Write(m_TOS.Count); for (int i = 0; i < m_TOS.Count; i++) { writer.Write(m_TOS[i].Key); writer.WriteNameA4(m_TOS[i].Value); } writer.Write(m_AnimationClips.Count); for (int i = 0; i < m_AnimationClips.Count; i++) { m_AnimationClips[i].WriteTo(stream); } }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_Format); writer.Write(m_Type); writer.Write(m_3D); writer.Write(m_UseHardware); writer.Write(new byte[2]); writer.Write(m_Stream); writer.Write(m_AudioData.Length); writer.Write(m_AudioData); }
public void WriteTo(Stream stream) { UpdateComponents(); BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_PreloadTable.Count); for (int i = 0; i < m_PreloadTable.Count; i++) { m_PreloadTable[i].WriteTo(stream); } writer.Write(m_Container.Count); for (int i = 0; i < m_Container.Count; i++) { writer.WriteNameA4(m_Container[i].Key); m_Container[i].Value.WriteTo(stream); } m_MainAsset.WriteTo(stream); writer.Write(m_ScriptCompatibility.Length); for (int i = 0; i < m_ScriptCompatibility.Length; i++) { m_ScriptCompatibility[i].WriteTo(stream); } writer.Write(m_ClassCompatibility.Length); for (int i = 0; i < m_ClassCompatibility.Length; i++) { writer.Write(m_ClassCompatibility[i].Key); writer.Write(m_ClassCompatibility[i].Value); } writer.Write(m_RuntimeCompatibility); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(className); writer.WriteNameA4(nameSpace); writer.WriteNameA4(assemblyName); writer.Write(hash); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); m_Shader.WriteTo(stream); writer.Write(m_ShaderKeywords.Count); for (int i = 0; i < m_ShaderKeywords.Count; i++) { writer.WriteNameA4(m_ShaderKeywords[i]); } writer.Write(m_CustomRenderQueue); m_SavedProperties.WriteTo(stream); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(name); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); m_Rect.WriteTo(stream); writer.Write(m_Offset); writer.Write(m_Border); writer.Write(m_PixelsToUnits); writer.Write(m_Extrude); m_RD.WriteTo(stream); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_Width); writer.Write(m_Height); writer.Write(m_CompleteImageSize); writer.Write((int)m_TextureFormat); writer.Write(m_MipMap); writer.Write(m_isReadable); writer.Write(m_ReadAllowed); writer.Write((byte)0); writer.Write(m_ImageCount); writer.Write(m_TextureDimension); m_TextureSettings.WriteTo(stream); writer.Write(m_LightmapFormat); writer.Write(m_ColorSpace); writer.Write(image_data.Length); writer.Write(image_data); writer.Write(new byte[4 - image_data.Length & 3]); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.WriteNameA4(m_Script); writer.WriteNameA4(m_PathName); writer.Write(m_Dependencies.Count); for (int i = 0; i < m_Dependencies.Count; i++) { m_Dependencies[i].WriteTo(stream); } writer.Write(m_ShaderIsBaked); writer.Write(new byte[3]); }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_AvatarSize); m_Avatar.WriteTo(stream); writer.Write(m_TOS.Count); for (int i = 0; i < m_TOS.Count; i++) { writer.Write(m_TOS[i].Key); writer.WriteNameA4(m_TOS[i].Value); } }
public void WriteTo(Stream stream) { BinaryWriter writer = new BinaryWriter(stream); writer.WriteNameA4(m_Name); writer.Write(m_ExecutionOrder); writer.Write(m_PropertiesHash); writer.WriteNameA4(m_ClassName); writer.WriteNameA4(m_Namespace); writer.WriteNameA4(m_AssemblyName); writer.Write(m_IsEditorScript); }