예제 #1
0
        /// <summary>
        /// Saves the file to the specified stream.
        /// </summary>
        /// <param name="stream">The stream to save to.</param>
        public override void Save(Stream stream)
        {
            BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));

            writer.Write(BLOCK_COUNT);
            long[] offsets = new long[BLOCK_COUNT];

            for (int i = 0; i < BLOCK_COUNT; i++) {
                writer.Write(i);
                writer.Write(0);
            }

            offsets[0] = stream.Position;
            writer.Write((int)Type);
            writer.Write(Width);
            writer.Write(Height);
            writer.Write(GridCount);
            writer.Write(GridSize);
            writer.Write(StartPosition.X);
            writer.Write(StartPosition.Y);

            for (int x = 0; x < Width; x++) {
                for (int y = 0; y < Height; y++) {
                    writer.Write(Positions[x, y].IsUsed);
                    writer.Write(Positions[x, y].Position);
                }
            }

            offsets[1] = stream.Position;
            writer.Write(SpawnPoints.Count);

            SpawnPoints.ForEach(spawnPoint => {
                writer.Write(spawnPoint.Position);
                writer.WriteByteString(spawnPoint.Name);
            });

            offsets[2] = stream.Position;
            writer.Write(Textures.Count);

            Textures.ForEach(texture => {
                writer.WriteByteString(texture);
            });

            offsets[3] = stream.Position;
            writer.Write(Tiles.Count);

            Tiles.ForEach(tile => {
                writer.Write(tile.Layer1);
                writer.Write(tile.Layer2);
                writer.Write(tile.Offset1);
                writer.Write(tile.Offset2);
                writer.Write(tile.BlendingEnabled ? 1 : 0);
                writer.Write((int)tile.Rotation);
                writer.Write(tile.TileType);
            });

            offsets[4] = stream.Position;
            writer.WriteByteString(Name);
            writer.Write(IsUnderground ? 1 : 0);
            writer.WriteByteString(BackgroundMusicFilePath);
            writer.WriteByteString(SkyFilePath);
            writer.Write(EconomyCheckRate);
            writer.Write(PopulationBase);
            writer.Write(PopulationGrowthRate);
            writer.Write(MetalConsumption);
            writer.Write(StoneConsumption);
            writer.Write(WoodConsumption);
            writer.Write(LeatherConsumption);
            writer.Write(ClothConsumption);
            writer.Write(AlchemyConsumption);
            writer.Write(ChemicalConsumption);
            writer.Write(IndustrialConsumption);
            writer.Write(MedicineConsumption);
            writer.Write(FoodConsumption);

            for (int i = 0; i < BLOCK_COUNT; i++) {
                stream.Seek(sizeof(int) + i * sizeof(int) * 2 + sizeof(int), SeekOrigin.Begin);
                writer.Write((int)offsets[i]);
            }
        }
예제 #2
0
        /// <summary>
        /// Writes the block data to the underlying stream.
        /// </summary>
        /// <param name="writer">The writer.</param>
        public override void Write(BinaryWriter writer)
        {
            base.Write(writer);

            writer.WriteByteString(SpawnName);
            writer.Write(NormalSpawnPoints.Count);

            NormalSpawnPoints.ForEach(spawn => {
                writer.WriteByteString(spawn.Name);
                writer.Write(spawn.Monster);
                writer.Write(spawn.Count);
            });

            writer.Write(TacticalSpawnPoints.Count);

            TacticalSpawnPoints.ForEach(spawn => {
                writer.WriteByteString(spawn.Name);
                writer.Write(spawn.Monster);
                writer.Write(spawn.Count);
            });

            writer.Write(Interval);
            writer.Write(Limit);
            writer.Write(Range);
            writer.Write(TacticalVariable);
        }
예제 #3
0
        /// <summary>
        /// Saves the file to the specified stream.
        /// </summary>
        /// <param name="stream">The stream to save to.</param>
        public override void Save(Stream stream)
        {
            BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));

            writer.Write((short)ModelFiles.Count);

            ModelFiles.ForEach(modelFile => {
                writer.WriteString(modelFile);
                writer.Write((byte)0);
            });

            writer.Write((short)TextureFiles.Count);

            TextureFiles.ForEach(texture => {
                writer.WriteString(texture.FilePath);
                writer.Write((byte)0);
                writer.Write((short)(texture.UseSkinShader ? 1 : 0));
                writer.Write((short)(texture.AlphaEnabled ? 1 : 0));
                writer.Write((short)(texture.TwoSided ? 1 : 0));
                writer.Write((short)(texture.AlphaTestEnabled ? 1 : 0));
                writer.Write(texture.AlphaReference);
                writer.Write((short)(texture.DepthTestEnabled ? 1 : 0));
                writer.Write((short)(texture.DepthWriteEnabled ? 1 : 0));
                writer.Write((short)texture.BlendType);
                writer.Write((short)(texture.UseSpecularShader ? 1 : 0));
                writer.Write(texture.Alpha);
                writer.Write((short)texture.GlowType);
                writer.Write(texture.GlowColour.ToVector3());
            });

            writer.Write((short)EffectFiles.Count);

            EffectFiles.ForEach(effectFile => {
                writer.WriteString(effectFile);
                writer.Write((byte)0);
            });

            writer.Write((short)Objects.Count);

            Objects.ForEach(@object => {
                writer.Write((int)@object.BoundingCylinder.Radius);
                writer.Write((int)@object.BoundingCylinder.Center.X);
                writer.Write((int)@object.BoundingCylinder.Center.Y);

                writer.Write((short)@object.Parts.Count);

                if (@object.Parts.Count > 0) {
                    @object.Parts.ForEach(part => {
                        writer.Write(part.Model);
                        writer.Write(part.Texture);

                        if (part.Position != Vector3.Zero) {
                            writer.Write((byte)ModelListPropertyType.Position);
                            writer.Write((byte)(sizeof(float) * 3));
                            writer.Write(part.Position);
                        }

                        if (part.Rotation != Quaternion.Zero) {
                            writer.Write((byte)ModelListPropertyType.Rotation);
                            writer.Write((byte)(sizeof(float) * 4));
                            writer.Write(part.Rotation, true);
                        }

                        if (part.Scale != Vector3.Zero) {
                            writer.Write((byte)ModelListPropertyType.Scale);
                            writer.Write((byte)(sizeof(float) * 3));
                            writer.Write(part.Scale);
                        }

                        if (part.AxisRotation != Quaternion.Zero) {
                            writer.Write((byte)ModelListPropertyType.AxisRotation);
                            writer.Write((byte)(sizeof(float) * 4));
                            writer.Write(part.AxisRotation, true);
                        }

                        if (part.Parent != 0) {
                            writer.Write((byte)ModelListPropertyType.Parent);
                            writer.Write((byte)sizeof(short));
                            writer.Write(part.Parent);
                        }

                        if (part.Collision != 0) {
                            writer.Write((byte)ModelListPropertyType.Collision);
                            writer.Write((byte)sizeof(short));
                            writer.Write((short)part.Collision);
                        }

                        if (string.Compare(part.AnimationFilePath, string.Empty) != 0) {
                            writer.Write((byte)ModelListPropertyType.ConstantAnimation);
                            writer.WriteByteString(part.AnimationFilePath);
                        }

                        if (part.VisibleRangeSet != 0) {
                            writer.Write((byte)ModelListPropertyType.VisibleRangeSet);
                            writer.Write((byte)sizeof(short));
                            writer.Write(part.VisibleRangeSet);
                        }

                        if (!part.UseLightmap) {
                            writer.Write((byte)ModelListPropertyType.UseLightmap);
                            writer.Write((byte)sizeof(short));
                            writer.Write((short)0);
                        }

                        if (part.BoneIndex != 0) {
                            writer.Write((byte)ModelListPropertyType.BoneIndex);
                            writer.Write((byte)sizeof(short));
                            writer.Write(part.BoneIndex);
                        }

                        if (part.DummyIndex != 0) {
                            writer.Write((byte)ModelListPropertyType.DummyIndex);
                            writer.Write((byte)sizeof(short));
                            writer.Write(part.DummyIndex);
                        }

                        for (int i = 0; i < part.MonsterAnimations.Length; i++) {
                            string animationFile = part.MonsterAnimations[i];

                            if (string.Compare(animationFile, string.Empty) != 0) {
                                writer.Write((byte)((byte)ModelListPropertyType.Animation + i));
                                writer.WriteByteString(animationFile);
                            }
                        }

                        for (int i = 0; i < part.AvatarAnimations.Length; i++) {
                            string animationFile = part.AvatarAnimations[i];

                            if (string.Compare(animationFile, string.Empty) != 0) {
                                writer.Write((byte)((byte)ModelListPropertyType.Animation + ModelListPart.MONSTER_ANIMATION_COUNT + i));
                                writer.WriteByteString(animationFile);
                            }
                        }

                        writer.Write((byte)0);
                    });

                    writer.Write((short)@object.Effects.Count);

                    @object.Effects.ForEach(effect => {
                        writer.Write((short)effect.EffectType);
                        writer.Write(effect.Effect);

                        if (effect.Position != Vector3.Zero) {
                            writer.Write((byte)ModelListPropertyType.Position);
                            writer.Write((byte)(sizeof(float) * 3));
                            writer.Write(effect.Position);
                        }

                        if (effect.Rotation != Quaternion.Zero) {
                            writer.Write((byte)ModelListPropertyType.Rotation);
                            writer.Write((byte)(sizeof(float) * 4));
                            writer.Write(effect.Rotation, true);
                        }

                        if (effect.Scale != Vector3.Zero) {
                            writer.Write((byte)ModelListPropertyType.Scale);
                            writer.Write((byte)(sizeof(float) * 3));
                            writer.Write(effect.Scale);
                        }

                        if (effect.Parent != 0) {
                            writer.Write((byte)ModelListPropertyType.Parent);
                            writer.Write((byte)sizeof(short));
                            writer.Write(effect.Parent);
                        }

                        writer.Write((byte)0);
                    });

                    writer.Write(@object.BoundingBox.Minimum);
                    writer.Write(@object.BoundingBox.Maximum);
                }
            });
        }
예제 #4
0
 /// <summary>
 /// Writes the block data to the underlying stream.
 /// </summary>
 /// <param name="writer">The writer.</param>
 public virtual void Write(BinaryWriter writer)
 {
     writer.WriteByteString(Name);
     writer.Write(WarpID);
     writer.Write(EventID);
     writer.Write(ObjectType);
     writer.Write(ObjectID);
     writer.Write(MapPosition.X);
     writer.Write(MapPosition.Y);
     writer.Write(Rotation);
     writer.Write(Position);
     writer.Write(Scale);
 }
예제 #5
0
        /// <summary>
        /// Writes the block data to the underlying stream.
        /// </summary>
        /// <param name="writer">The writer.</param>
        public override void Write(BinaryWriter writer)
        {
            base.Write(writer);

            writer.WriteByteString(FilePath);
        }
예제 #6
0
파일: MapNPC.cs 프로젝트: Jiwan/Revise
        /// <summary>
        /// Writes the block data to the underlying stream.
        /// </summary>
        /// <param name="writer">The writer.</param>
        public override void Write(BinaryWriter writer)
        {
            base.Write(writer);

            writer.Write(AI);
            writer.WriteByteString(ConversationFile);
        }