/// <summary> /// This method is invoked when the application has loaded and is ready to run. In this /// method you should instantiate the window, load the UI into it and then make the window /// visible. /// </summary> /// <remarks> /// You have 5 seconds to return from this method, or iOS will terminate your application. /// </remarks> public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); this._SysSoundViewController = new SysSoundViewController(); this._SysSoundViewController.View.Frame = new RectangleF(0.0f, 20.0f, 320.0f, 460.0f); this.window.AddSubview(this._SysSoundViewController.View); // make the window visible window.MakeKeyAndVisible (); return true; }
/// <summary> /// This method is invoked when the application has loaded and is ready to run. In this /// method you should instantiate the window, load the UI into it and then make the window /// visible. /// </summary> /// <remarks> /// You have 5 seconds to return from this method, or iOS will terminate your application. /// </remarks> public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); // If you have defined a view, add it here: // window.AddSubview (navigationController.View); this._SysSoundViewController = new SysSoundViewController(); this._SysSoundViewController.View.Frame = new CGRect(0.0f, 20.0f, 320.0f, 460.0f); this.window.AddSubview(this._SysSoundViewController.View); // make the window visible window.MakeKeyAndVisible(); return(true); }