public static Offset <LinearKeyFrameData_Float> CreateLinearKeyFrameData_Float(FlatBufferBuilder builder, int time = 0, float value = 0) { builder.StartObject(2); LinearKeyFrameData_Float.AddValue(builder, value); LinearKeyFrameData_Float.AddTime(builder, time); return(LinearKeyFrameData_Float.EndLinearKeyFrameData_Float(builder)); }
public static LinearKeyFrameData_Float GetRootAsLinearKeyFrameData_Float(ByteBuffer _bb, LinearKeyFrameData_Float obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static LinearKeyFrameData_Float GetRootAsLinearKeyFrameData_Float(ByteBuffer _bb, LinearKeyFrameData_Float obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }