public static Offset <LinearKeyFrameData_Float> CreateLinearKeyFrameData_Float(FlatBufferBuilder builder,
                                                                                int time    = 0,
                                                                                float value = 0)
 {
     builder.StartObject(2);
     LinearKeyFrameData_Float.AddValue(builder, value);
     LinearKeyFrameData_Float.AddTime(builder, time);
     return(LinearKeyFrameData_Float.EndLinearKeyFrameData_Float(builder));
 }
 public static LinearKeyFrameData_Float GetRootAsLinearKeyFrameData_Float(ByteBuffer _bb, LinearKeyFrameData_Float obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
 public static LinearKeyFrameData_Float GetRootAsLinearKeyFrameData_Float(ByteBuffer _bb, LinearKeyFrameData_Float obj)
 {
     return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }