public override void CreateReferences() { base.CreateReferences(); this.m_mapInstanceName = this.GetValue("MapInstanceName", 0); this.m_expLevel = this.GetIntegerValue("ExpLevel", 0); this.m_levelFile = this.GetValue("LevelFile", 0); this.m_goldCount = this.GetIntegerValue("Gold", 0); this.m_elixirCount = this.GetIntegerValue("Elixir", 0); this.m_alwaysUnlocked = this.GetBooleanValue("AlwaysUnlocked", 0); this.m_playerName = this.GetValue("PlayerName", 0); this.m_allianceName = this.GetValue("AllianceName", 0); this.m_allianceBadge = this.GetIntegerValue("AllianceBadge", 0); this.m_singlePlayer = this.GetBooleanValue("SinglePlayer", 0); int unitCountSize = this.GetArraySize("UnitType"); if (unitCountSize > 0) { this.m_unitCount.EnsureCapacity(unitCountSize); for (int i = 0; i < unitCountSize; i++) { int count = this.GetIntegerValue("UnitCount", i); if (count > 0) { this.m_unitCount.Add(new LogicDataSlot(LogicDataTables.GetCharacterByName(this.GetValue("UnitType", i), this), count)); } } } int mapDependencySize = this.GetArraySize("MapDependencies"); for (int i = 0; i < mapDependencySize; i++) { LogicNpcData data = LogicDataTables.GetNpcByName(this.GetValue("MapDependencies", i), this); if (data != null) { this.m_dependencies.Add(data); } } }
public override void CreateReferences() { base.CreateReferences(); for (int i = 0; i < this.GetArraySize("Dependencies"); i++) { LogicMissionData dependency = LogicDataTables.GetMissionByName(this.GetValue("Dependencies", i), this); if (dependency != null) { this.m_missionDependencies.Add(dependency); } } this.m_action = this.GetValue("Action", 0); this.m_deprecated = this.GetBooleanValue("Deprecated", 0); this.m_missionCategory = this.GetIntegerValue("MissionCategory", 0); this.m_fixVillageObjectData = LogicDataTables.GetVillageObjectByName(this.GetValue("FixVillageObject", 0), this); if (this.m_fixVillageObjectData != null) { this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0); this.m_missionType = 13; } if (string.Equals(this.m_action, "travel")) { this.m_missionType = 14; } else if (string.Equals(this.m_action, "upgrade2")) { this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("Character", 0), this); this.m_missionType = 17; } else if (string.Equals(this.m_action, "duel")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 18; } else if (string.Equals(this.m_action, "duel_end")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 19; } else if (string.Equals(this.m_action, "duel_end2")) { this.m_missionType = 20; } else if (string.Equals(this.m_action, "show_builder_menu")) { this.m_missionType = 21; } this.m_buildBuildingData = LogicDataTables.GetBuildingByName(this.GetValue("BuildBuilding", 0), this); if (this.m_buildBuildingData != null) { this.m_buildBuildingCount = this.GetIntegerValue("BuildBuildingCount", 0); this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0) - 1; this.m_missionType = string.Equals(this.m_action, "unlock") ? 15 : 5; if (this.m_buildBuildingCount < 0) { Debugger.Error("missions.csv: BuildBuildingCount is invalid!"); } } else { if (this.m_missionType == -1) { this.m_openAchievements = this.GetBooleanValue("OpenAchievements", 0); if (this.m_openAchievements) { this.m_missionType = 7; } else { this.m_defendNpcData = LogicDataTables.GetNpcByName(this.GetValue("DefendNPC", 0), this); if (this.m_defendNpcData != null) { this.m_missionType = 1; } else { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); if (this.m_attackNpcData != null) { this.m_missionType = 2; this.m_showMap = this.GetBooleanValue("ShowMap", 0); } else { this.m_changeName = this.GetBooleanValue("ChangeName", 0); if (this.m_changeName) { this.m_missionType = 6; } else { this.m_trainTroopCount = this.GetIntegerValue("TrainTroops", 0); if (this.m_trainTroopCount > 0) { this.m_missionType = 4; } else { this.m_switchSides = this.GetBooleanValue("SwitchSides", 0); if (this.m_switchSides) { this.m_missionType = 8; } else { this.m_showWarBase = this.GetBooleanValue("ShowWarBase", 0); if (this.m_showWarBase) { this.m_missionType = 9; } else { this.m_openInfo = this.GetBooleanValue("OpenInfo", 0); if (this.m_openInfo) { this.m_missionType = 11; } else { this.m_showDonate = this.GetBooleanValue("ShowDonate", 0); if (this.m_showDonate) { this.m_missionType = 10; } else { this.m_showStates = this.GetBooleanValue("WarStates", 0); if (this.m_showStates) { this.m_missionType = 12; } } } } } } } } } } } } this.m_villagers = this.GetIntegerValue("Villagers", 0); if (this.m_villagers > 0) { this.m_missionType = 16; } this.m_forceCamera = this.GetBooleanValue("ForceCamera", 0); if (this.m_missionType == -1) { Debugger.Error(string.Format("missions.csv: invalid mission ({0})", this.GetName())); } this.m_rewardResourceData = LogicDataTables.GetResourceByName(this.GetValue("RewardResource", 0), this); this.m_rewardResourceCount = this.GetIntegerValue("RewardResourceCount", 0); if (this.m_rewardResourceData != null) { if (this.m_rewardResourceCount != 0) { if (this.m_rewardResourceCount < 0) { Debugger.Error("missions.csv: RewardResourceCount is negative!"); this.m_rewardResourceData = null; this.m_rewardResourceCount = 0; } } else { this.m_rewardResourceData = null; } } else if (this.m_rewardResourceCount != 0) { Debugger.Warning("missions.csv: RewardResourceCount defined but RewardResource is not!"); this.m_rewardResourceCount = 0; } this.m_customData = this.GetIntegerValue("CustomData", 0); this.m_rewardXp = this.GetIntegerValue("RewardXP", 0); if (this.m_rewardXp < 0) { Debugger.Warning("missions.csv: RewardXP is negative!"); this.m_rewardXp = 0; } this.m_rewardCharacterData = LogicDataTables.GetCharacterByName(this.GetValue("RewardTroop", 0), this); this.m_rewardCharacterCount = this.GetIntegerValue("RewardTroopCount", 0); if (this.m_rewardCharacterData != null) { if (this.m_rewardCharacterCount != 0) { if (this.m_rewardCharacterCount < 0) { Debugger.Error("missions.csv: RewardTroopCount is negative!"); this.m_rewardCharacterData = null; this.m_rewardCharacterCount = 0; } } else { this.m_rewardCharacterData = null; } } else if (this.m_rewardCharacterCount != 0) { Debugger.Warning("missions.csv: RewardTroopCount defined but RewardTroop is not!"); this.m_rewardCharacterCount = 0; } this.m_delay = this.GetIntegerValue("Delay", 0); this.m_villageType = this.GetIntegerValue("VillageType", 0); this.m_firstStep = this.GetBooleanValue("FirstStep", 0); this.m_tutorialText = this.GetValue("TutorialText", 0); if (this.m_tutorialText.Length > 0) { // BLABLABLA } }