public override LogicBuildingData GetProductionHouseData() { string buildingName = this.GetVillageType() == 1 ? this.GetUnitOfType() == 1 ? "Barrack2" : "Dark Elixir Barrack2" : this.GetUnitOfType() == 1 ? "Barrack" : "Dark Elixir Barrack"; return(LogicDataTables.GetBuildingByName(buildingName, null)); }
public static void CreateReferences() { LogicDataTables.m_tables[(int)LogicDataType.PARTICLE_EMITTER].CreateReferences(); for (int i = 0; i < LogicDataTables.m_tables.Length; i++) { if ((LogicDataType)i != LogicDataType.PARTICLE_EMITTER) { if (LogicDataTables.m_tables[i] != null) { LogicDataTables.m_tables[i].CreateReferences(); } } } for (int i = 0; i < LogicDataTables.m_tables.Length; i++) { if (LogicDataTables.m_tables[i] != null) { LogicDataTables.m_tables[i].CreateReferences2(); } } // LogicDataTables.m_animationTable.CreateReferences(); LogicDataTable buildingDataTable = LogicDataTables.m_tables[(int)LogicDataType.BUILDING]; for (int i = 0; i < buildingDataTable.GetItemCount(); i++) { LogicBuildingData buildingData = (LogicBuildingData)buildingDataTable.GetItemAt(i); if (buildingData.IsAllianceCastle()) { LogicDataTables.m_allianceCastleData = buildingData; } if (buildingData.IsTownHall() && LogicDataTables.m_townHallData == null) { LogicDataTables.m_townHallData = buildingData; } if (buildingData.IsTownHallVillage2() && LogicDataTables.m_townHallVillage2Data == null) { LogicDataTables.m_townHallVillage2Data = buildingData; } } LogicDataTables.m_bowData = LogicDataTables.GetBuildingByName("Bow", null); LogicDataTables.m_darkTowerData = LogicDataTables.GetBuildingByName("Dark Tower", null); LogicDataTables.m_ancientArtilleryData = LogicDataTables.GetBuildingByName("Ancient Artillery", null); LogicDataTables.m_workerData = LogicDataTables.GetBuildingByName("Worker Building", null); LogicDataTables.m_laboratoryVillage2Data = LogicDataTables.GetBuildingByName("Laboratory2", null); LogicDataTables.m_diamondsData = LogicDataTables.GetResourceByName("Diamonds", null); LogicDataTables.m_goldData = LogicDataTables.GetResourceByName("Gold", null); LogicDataTables.m_elixirData = LogicDataTables.GetResourceByName("Elixir", null); LogicDataTables.m_darkElixirData = LogicDataTables.GetResourceByName("DarkElixir", null); LogicDataTables.m_gold2Data = LogicDataTables.GetResourceByName("Gold2", null); LogicDataTables.m_elixir2Data = LogicDataTables.GetResourceByName("Elixir2", null); LogicDataTables.m_warGoldData = LogicDataTables.GetResourceByName("WarGold", null); LogicDataTables.m_warElixirData = LogicDataTables.GetResourceByName("WarElixir", null); LogicDataTables.m_warDarkElixirData = LogicDataTables.GetResourceByName("WarDarkElixir", null); LogicDataTables.m_skeletonData = LogicDataTables.GetCharacterByName("Skeleton", null); LogicDataTables.m_balloonSkeletonData = LogicDataTables.GetCharacterByName("Balloon Skeleton", null); }
public override void CreateReferences() { base.CreateReferences(); this.m_enabled = this.GetBooleanValue("Disabled", 0) ^ true; this.m_existsApple = this.GetBooleanValue("ExistsApple", 0); this.m_existsAndroid = this.GetBooleanValue("ExistsAndroid", 0); this.m_existsKunlun = this.GetBooleanValue("ExistsKunlun", 0); this.m_existsBazaar = this.GetBooleanValue("ExistsBazaar", 0); this.m_existsTencent = this.GetBooleanValue("ExistsTencent", 0); this.m_shopItemExportName = this.GetValue("ShopItemExportName", 0); this.m_shopItemInfoExportName = this.GetValue("ShopItemInfoExportName", 0); this.m_shopItemBG = this.GetValue("ShopItemBG", 0); this.m_redPackage = this.GetBooleanValue("RED", 0); this.m_offeredByCalendar = this.GetBooleanValue("OfferedByCalendar", 0); this.m_townHallLimitMin = this.GetIntegerValue("TownhallLimitMin", 0); this.m_townHallLimitMax = this.GetIntegerValue("TownhallLimitMax", 0); this.m_resourceAmountFromTownHallCSV = this.GetBooleanValue("ResourceAmountFromThCSV", 0); int arraySize = this.GetArraySize("Resources"); this.m_resourceData = new LogicArrayList <LogicResourceData>(arraySize); this.m_resourceCount = new LogicArrayList <int>(arraySize); for (int i = 0; i < arraySize; i++) { string resourceText = this.GetValue("Resources", i); if (resourceText.Length > 0) { LogicResourceData data = LogicDataTables.GetResourceByName(resourceText, this); if (data != null) { if (data.GetWarResourceReferenceData() != null) { Debugger.Error("Can't give WarResource as Resource in GemBundleData"); } if (data.IsPremiumCurrency()) { Debugger.Error("Can't give PremiumCurrency as Resource in GemBundleData"); } this.m_resourceCount.Add(this.GetIntegerValue("ResourceAmounts", i)); } } } arraySize = this.GetArraySize("Buildings"); this.m_buildingData = new LogicArrayList <LogicData>(arraySize); this.m_buildingNumber = new LogicArrayList <int>(arraySize); this.m_buildingLevel = new LogicArrayList <int>(arraySize); this.m_gemCost = new LogicArrayList <int>(arraySize); for (int i = 0; i < arraySize; i++) { this.m_buildingNumber.Add(this.GetIntegerValue("BuildingNumber", i)); this.m_buildingLevel.Add(this.GetIntegerValue("BuildingLevel", i)); this.m_gemCost.Add(this.GetIntegerValue("GemCost", i)); string buildingName = this.GetValue("Buildings", i); if (buildingName.Length > 0) { LogicData data = null; switch (this.GetValue("BuildingType", i)) { case "building": data = LogicDataTables.GetBuildingByName(buildingName, this); break; case "deco": data = LogicDataTables.GetDecoByName(buildingName, this); break; } if (data != null) { this.m_buildingData.Add(data); } } } arraySize = this.GetArraySize("UnlocksTroop"); this.m_unlockTroopData = new LogicArrayList <LogicCombatItemData>(arraySize); for (int i = 0; i < arraySize; i++) { string unlockTroopName = this.GetValue("UnlocksTroop", i); if (unlockTroopName.Length > 0) { LogicCombatItemData data = null; switch (this.GetValue("TroopType", i)) { case "troop": data = LogicDataTables.GetCharacterByName(unlockTroopName, this); break; case "spell": data = LogicDataTables.GetSpellByName(unlockTroopName, this); break; } if (data != null) { this.m_unlockTroopData.Add(data); } } } this.m_billingPackageData = LogicDataTables.GetBillingPackageByName(this.GetValue("BillingPackage", 0), this); if (this.m_billingPackageData == null) { Debugger.Error("No billing package set!"); } this.m_priority = this.GetIntegerValue("Priority", 0); this.m_frontPageItem = this.GetBooleanValue("FrontPageItem", 0); this.m_treasureItem = this.GetBooleanValue("TreasureItem", 0); this.m_valueForUI = this.GetIntegerValue("ValueForUI", 0); this.m_valueTID = this.GetValue("ValueTID", 0); this.m_timesCanBePurchased = this.GetIntegerValue("TimesCanBePurchased", 0); this.m_availableTimeMinutes = this.GetIntegerValue("AvailableTimeMinutes", 0); this.m_cooldownAfterPurchaseMinutes = this.GetIntegerValue("CooldownAfterPurchaseMinutes", 0); this.m_shopFrontPageCooldownAfterPurchaseMin = this.GetIntegerValue("ShopFrontPageCooldownAfterPurchaseMin", 0); this.m_hideTimer = this.GetBooleanValue("HideTimer", 0); this.m_linkedPackageId = this.GetIntegerValue("LinkedPackageID", 0); this.m_alternativePackage = this.GetName().EndsWith("_ALT"); this.m_giftGems = this.GetIntegerValue("GiftGems", 0); this.m_giftUsers = this.GetIntegerValue("GiftUsers", 0); string replacesBillingPackageName = this.GetValue("ReplacesBillingPackage", 0); if (replacesBillingPackageName.Length > 0) { this.m_replaceBillingPackageData = LogicDataTables.GetBillingPackageByName(replacesBillingPackageName, this); } if (this.m_giftGems > 0 != this.m_giftUsers > 0) { Debugger.Error("Gift values should both be ZERO or both be NON-ZERO"); } if (!this.m_frontPageItem && this.m_shopFrontPageCooldownAfterPurchaseMin > 0) { Debugger.Error("FrontPageItem = FALSE => ShopFrontPageCooldownAfterPurchaseMin must be set 0"); } this.m_villageType = this.GetIntegerValue("VillageType", 0); if (this.m_villageType != -1) { if ((uint)this.m_villageType > 1) { Debugger.Error("invalid VillageType"); } } if (this.m_enabled && this.m_availableTimeMinutes > 0) { Debugger.Warning("We should no longer use timed offers. Use chronos instead."); } if (this.m_offeredByCalendar) { Debugger.Warning("We no longer support enabling/disabling gem bundles thru chronos. Use chronos offers instead."); this.m_offeredByCalendar = false; } this.m_townHallResourceMultiplier = this.GetIntegerValue("THResourceMultiplier", 0); if (this.m_townHallResourceMultiplier <= 0) { this.m_townHallResourceMultiplier = 100; } this.m_deliverableBundle = this.CreateBundle(); }
public override void CreateReferences() { base.CreateReferences(); this.m_villageType = this.GetIntegerValue("UIGroup", 0); this.m_diamondReward = this.GetIntegerValue("DiamondReward", 0); this.m_expReward = this.GetIntegerValue("ExpReward", 0); this.m_actionCount = this.GetIntegerValue("ActionCount", 0); this.m_actionDataLevel = this.GetIntegerValue("ActionDataLevel", 0); this.m_level = this.GetIntegerValue("Level", 0); this.m_levelCount = this.GetIntegerValue("LevelCount", 0); this.m_uiPriority = this.GetIntegerValue("UIPriority", 0); this.m_completedTID = this.GetValue("CompletedTID", 0); this.m_showValue = this.GetBooleanValue("ShowValue", 0); this.m_androidId = this.GetValue("AndroidID", 0); if (this.m_actionCount == 0) { Debugger.Error("Achievement has invalid ActionCount 0"); } string action = this.GetValue("Action", 0); switch (action) { case "npc_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_NPC_STARS; break; case "upgrade": this.m_actionType = LogicAchievementData.ACTION_TYPE_UPGRADE; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for upgrade achievement"); } break; case "victory_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_VICTORY_POINTS; break; case "unit_unlock": this.m_actionType = LogicAchievementData.ACTION_TYPE_UNIT_UNLOCK; this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("ActionData", 0), this); if (this.m_characterData == null) { Debugger.Error("LogicCharacterData - Character data is NULL for unit_unlock achievement"); } break; case "clear_obstacles": this.m_actionType = LogicAchievementData.ACTION_TYPE_CLEAR_OBSTACLES; break; case "donate_units": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_UNITS; break; case "loot": this.m_actionType = LogicAchievementData.ACTION_TYPE_LOOT; this.m_resourceData = LogicDataTables.GetResourceByName(this.GetValue("ActionData", 0), this); if (this.m_resourceData == null) { Debugger.Error("LogicAchievementData - Resource data is NULL for loot achievement"); } break; case "destroy": this.m_actionType = LogicAchievementData.ACTION_TYPE_DESTROY; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for destroy achievement"); } break; case "win_pvp_attack": this.m_actionType = LogicAchievementData.ACTION_TYPE_WIN_PVP_ATTACK; break; case "win_pvp_defense": this.m_actionType = LogicAchievementData.ACTION_TYPE_WIN_PVP_DEFENSE; break; case "league": this.m_actionType = LogicAchievementData.ACTION_TYPE_LEAGUE; break; case "war_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_WAR_STARS; break; case "war_loot": this.m_actionType = LogicAchievementData.ACTION_TYPE_WAR_LOOT; break; case "donate_spells": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_SPELLS; break; case "account_bound": this.m_actionType = LogicAchievementData.ACTION_TYPE_ACCOUNT_BOUND; break; case "vs_battle_trophies": this.m_actionType = LogicAchievementData.ACTION_TYPE_VERSUS_BATTLE_TROPHIES; break; case "gear_up": this.m_actionType = LogicAchievementData.ACTION_TYPE_GEAR_UP; break; case "repair_building": this.m_actionType = LogicAchievementData.ACTION_TYPE_REPAIR_BUILDING; this.m_buildingData = LogicDataTables.GetBuildingByName(this.GetValue("ActionData", 0), this); if (this.m_buildingData == null) { Debugger.Error("LogicAchievementData - Building data is NULL for repair_building achievement"); } break; case "clan_games_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_CLAN_GAMES_POINTS; break; case "dragon_slayer": this.m_actionType = LogicAchievementData.ACTION_TYPE_DRAGON_SLAYER; break; case "league_war_stars": this.m_actionType = LogicAchievementData.ACTION_TYPE_LEAGUE_WAR_STARS; break; case "scid_bound": this.m_actionType = LogicAchievementData.ACTION_TYPE_SUPERCELLID_BOUND; break; case "season_challenge_points": this.m_actionType = LogicAchievementData.ACTION_TYPE_SEASON_CHALLENGE_POINTS; break; case "activate_super_licence": this.m_actionType = LogicAchievementData.ACTION_TYPE_ACTIVATE_SUPER_LICENCE; break; case "donate_sieges": this.m_actionType = LogicAchievementData.ACTION_TYPE_DONATE_SIEGES; break; default: Debugger.Error(string.Format("Unknown Action in achievements {0}", action)); break; } this.m_achievementLevel = new LogicArrayList <LogicAchievementData>(); string achievementName = this.GetName().Substring(0, this.GetName().Length - 1); LogicDataTable table = LogicDataTables.GetTable(LogicDataType.ACHIEVEMENT); for (int i = 0; i < table.GetItemCount(); i++) { LogicAchievementData achievementData = (LogicAchievementData)table.GetItemAt(i); if (achievementData.GetName().Contains(achievementName)) { if (achievementData.GetName().Substring(0, achievementData.GetName().Length - 1).Equals(achievementName)) { this.m_achievementLevel.Add(achievementData); } } } Debugger.DoAssert(this.m_achievementLevel.Size() == this.m_levelCount, string.Format( "Expected same amount of achievements named {0}X to be same as LevelCount={1} for {2}.", achievementName, this.m_levelCount, this.GetName())); }
public override void CreateReferences() { base.CreateReferences(); for (int i = 0; i < this.GetArraySize("Dependencies"); i++) { LogicMissionData dependency = LogicDataTables.GetMissionByName(this.GetValue("Dependencies", i), this); if (dependency != null) { this.m_missionDependencies.Add(dependency); } } this.m_action = this.GetValue("Action", 0); this.m_deprecated = this.GetBooleanValue("Deprecated", 0); this.m_missionCategory = this.GetIntegerValue("MissionCategory", 0); this.m_fixVillageObjectData = LogicDataTables.GetVillageObjectByName(this.GetValue("FixVillageObject", 0), this); if (this.m_fixVillageObjectData != null) { this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0); this.m_missionType = 13; } if (string.Equals(this.m_action, "travel")) { this.m_missionType = 14; } else if (string.Equals(this.m_action, "upgrade2")) { this.m_characterData = LogicDataTables.GetCharacterByName(this.GetValue("Character", 0), this); this.m_missionType = 17; } else if (string.Equals(this.m_action, "duel")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 18; } else if (string.Equals(this.m_action, "duel_end")) { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); this.m_missionType = 19; } else if (string.Equals(this.m_action, "duel_end2")) { this.m_missionType = 20; } else if (string.Equals(this.m_action, "show_builder_menu")) { this.m_missionType = 21; } this.m_buildBuildingData = LogicDataTables.GetBuildingByName(this.GetValue("BuildBuilding", 0), this); if (this.m_buildBuildingData != null) { this.m_buildBuildingCount = this.GetIntegerValue("BuildBuildingCount", 0); this.m_buildBuildingLevel = this.GetIntegerValue("BuildBuildingLevel", 0) - 1; this.m_missionType = string.Equals(this.m_action, "unlock") ? 15 : 5; if (this.m_buildBuildingCount < 0) { Debugger.Error("missions.csv: BuildBuildingCount is invalid!"); } } else { if (this.m_missionType == -1) { this.m_openAchievements = this.GetBooleanValue("OpenAchievements", 0); if (this.m_openAchievements) { this.m_missionType = 7; } else { this.m_defendNpcData = LogicDataTables.GetNpcByName(this.GetValue("DefendNPC", 0), this); if (this.m_defendNpcData != null) { this.m_missionType = 1; } else { this.m_attackNpcData = LogicDataTables.GetNpcByName(this.GetValue("AttackNPC", 0), this); if (this.m_attackNpcData != null) { this.m_missionType = 2; this.m_showMap = this.GetBooleanValue("ShowMap", 0); } else { this.m_changeName = this.GetBooleanValue("ChangeName", 0); if (this.m_changeName) { this.m_missionType = 6; } else { this.m_trainTroopCount = this.GetIntegerValue("TrainTroops", 0); if (this.m_trainTroopCount > 0) { this.m_missionType = 4; } else { this.m_switchSides = this.GetBooleanValue("SwitchSides", 0); if (this.m_switchSides) { this.m_missionType = 8; } else { this.m_showWarBase = this.GetBooleanValue("ShowWarBase", 0); if (this.m_showWarBase) { this.m_missionType = 9; } else { this.m_openInfo = this.GetBooleanValue("OpenInfo", 0); if (this.m_openInfo) { this.m_missionType = 11; } else { this.m_showDonate = this.GetBooleanValue("ShowDonate", 0); if (this.m_showDonate) { this.m_missionType = 10; } else { this.m_showStates = this.GetBooleanValue("WarStates", 0); if (this.m_showStates) { this.m_missionType = 12; } } } } } } } } } } } } this.m_villagers = this.GetIntegerValue("Villagers", 0); if (this.m_villagers > 0) { this.m_missionType = 16; } this.m_forceCamera = this.GetBooleanValue("ForceCamera", 0); if (this.m_missionType == -1) { Debugger.Error(string.Format("missions.csv: invalid mission ({0})", this.GetName())); } this.m_rewardResourceData = LogicDataTables.GetResourceByName(this.GetValue("RewardResource", 0), this); this.m_rewardResourceCount = this.GetIntegerValue("RewardResourceCount", 0); if (this.m_rewardResourceData != null) { if (this.m_rewardResourceCount != 0) { if (this.m_rewardResourceCount < 0) { Debugger.Error("missions.csv: RewardResourceCount is negative!"); this.m_rewardResourceData = null; this.m_rewardResourceCount = 0; } } else { this.m_rewardResourceData = null; } } else if (this.m_rewardResourceCount != 0) { Debugger.Warning("missions.csv: RewardResourceCount defined but RewardResource is not!"); this.m_rewardResourceCount = 0; } this.m_customData = this.GetIntegerValue("CustomData", 0); this.m_rewardXp = this.GetIntegerValue("RewardXP", 0); if (this.m_rewardXp < 0) { Debugger.Warning("missions.csv: RewardXP is negative!"); this.m_rewardXp = 0; } this.m_rewardCharacterData = LogicDataTables.GetCharacterByName(this.GetValue("RewardTroop", 0), this); this.m_rewardCharacterCount = this.GetIntegerValue("RewardTroopCount", 0); if (this.m_rewardCharacterData != null) { if (this.m_rewardCharacterCount != 0) { if (this.m_rewardCharacterCount < 0) { Debugger.Error("missions.csv: RewardTroopCount is negative!"); this.m_rewardCharacterData = null; this.m_rewardCharacterCount = 0; } } else { this.m_rewardCharacterData = null; } } else if (this.m_rewardCharacterCount != 0) { Debugger.Warning("missions.csv: RewardTroopCount defined but RewardTroop is not!"); this.m_rewardCharacterCount = 0; } this.m_delay = this.GetIntegerValue("Delay", 0); this.m_villageType = this.GetIntegerValue("VillageType", 0); this.m_firstStep = this.GetBooleanValue("FirstStep", 0); this.m_tutorialText = this.GetValue("TutorialText", 0); if (this.m_tutorialText.Length > 0) { // BLABLABLA } }
public override void CreateReferences() { base.CreateReferences(); this.m_damage = new int[this.m_upgradeLevelCount]; this.m_troopDamagePermil = new int[this.m_upgradeLevelCount]; this.m_buildingDamagePermil = new int[this.m_upgradeLevelCount]; this.m_executeHealthPermil = new int[this.m_upgradeLevelCount]; this.m_damagePermilMin = new int[this.m_upgradeLevelCount]; this.m_preferredDamagePermilMin = new int[this.m_upgradeLevelCount]; this.m_boostTimeMS = new int[this.m_upgradeLevelCount]; this.m_speedBoost = new int[this.m_upgradeLevelCount]; this.m_speedBoost2 = new int[this.m_upgradeLevelCount]; this.m_damageBoostPercent = new int[this.m_upgradeLevelCount]; this.m_duplicateLifetime = new int[this.m_upgradeLevelCount]; this.m_duplicateHousing = new int[this.m_upgradeLevelCount]; this.m_radius = new int[this.m_upgradeLevelCount]; this.m_numberOfHits = new int[this.m_upgradeLevelCount]; this.m_randomRadius = new int[this.m_upgradeLevelCount]; this.m_timeBetweenHitsMS = new int[this.m_upgradeLevelCount]; this.m_jumpBoostMS = new int[this.m_upgradeLevelCount]; this.m_jumpHousingLimit = new int[this.m_upgradeLevelCount]; this.m_freezeTimeMS = new int[this.m_upgradeLevelCount]; this.m_strengthWeight = new int[this.m_upgradeLevelCount]; this.m_buildingDamageBoostPercent = new int[this.m_upgradeLevelCount]; this.m_shieldProjectileSpeed = new int[this.m_upgradeLevelCount]; this.m_shieldProjectileDamageMod = new int[this.m_upgradeLevelCount]; this.m_extraHealthPermil = new int[this.m_upgradeLevelCount]; this.m_extraHealthMin = new int[this.m_upgradeLevelCount]; this.m_extraHealthMax = new int[this.m_upgradeLevelCount]; this.m_poisonDamage = new int[this.m_upgradeLevelCount]; this.m_attackSpeedBoost = new int[this.m_upgradeLevelCount]; this.m_invulnerabilityTime = new int[this.m_upgradeLevelCount]; this.m_maxUnitsHit = new int[this.m_upgradeLevelCount]; this.m_unitsToSpawn = new int[this.m_upgradeLevelCount]; this.m_spawnDuration = new int[this.m_upgradeLevelCount]; this.m_preDeployEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_deployEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_deployEffect2 = new LogicEffectData[this.m_upgradeLevelCount]; this.m_enemyDeployEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_chargingEffect = new LogicEffectData[this.m_upgradeLevelCount]; this.m_hitEffect = new LogicEffectData[this.m_upgradeLevelCount]; for (int i = 0; i < this.m_upgradeLevelCount; i++) { this.m_damage[i] = LogicGamePlayUtil.DPSToSingleHit(this.GetClampedIntegerValue("Damage", i), 1000); this.m_troopDamagePermil[i] = this.GetClampedIntegerValue("TroopDamagePermil", i); this.m_buildingDamagePermil[i] = this.GetClampedIntegerValue("BuildingDamagePermil", i); this.m_executeHealthPermil[i] = this.GetClampedIntegerValue("ExecuteHealthPermil", i); this.m_damagePermilMin[i] = this.GetClampedIntegerValue("DamagePermilMin", i); this.m_preferredDamagePermilMin[i] = this.GetClampedIntegerValue("PreferredDamagePermilMin", i); this.m_boostTimeMS[i] = this.GetClampedIntegerValue("BoostTimeMS", i); this.m_speedBoost[i] = this.GetClampedIntegerValue("SpeedBoost", i); this.m_speedBoost2[i] = this.GetClampedIntegerValue("SpeedBoost2", i); this.m_damageBoostPercent[i] = this.GetClampedIntegerValue("DamageBoostPercent", i); this.m_duplicateLifetime[i] = this.GetClampedIntegerValue("DuplicateLifetime", i); this.m_duplicateHousing[i] = this.GetClampedIntegerValue("DuplicateHousing", i); this.m_radius[i] = (this.GetClampedIntegerValue("Radius", i) << 9) / 100; this.m_numberOfHits[i] = this.GetClampedIntegerValue("NumberOfHits", i); this.m_randomRadius[i] = (this.GetClampedIntegerValue("RandomRadius", i) << 9) / 100; this.m_timeBetweenHitsMS[i] = this.GetClampedIntegerValue("TimeBetweenHitsMS", i); this.m_jumpBoostMS[i] = this.GetClampedIntegerValue("JumpBoostMS", i); this.m_jumpHousingLimit[i] = this.GetClampedIntegerValue("JumpHousingLimit", i); this.m_hitEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("HitEffect", i), this); this.m_chargingEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("ChargingEffect", i), this); this.m_preDeployEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("PreDeployEffect", i), this); this.m_deployEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DeployEffect", i), this); this.m_enemyDeployEffect[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("EnemyDeployEffect", i), this); this.m_deployEffect2[i] = LogicDataTables.GetEffectByName(this.GetClampedValue("DeployEffect2", i), this); this.m_freezeTimeMS[i] = this.GetClampedIntegerValue("FreezeTimeMS", i); this.m_strengthWeight[i] = this.GetClampedIntegerValue("StrengthWeight", i); this.m_buildingDamageBoostPercent[i] = this.GetClampedIntegerValue("BuildingDamageBoostPercent", i); this.m_shieldProjectileSpeed[i] = this.GetClampedIntegerValue("ShieldProjectileSpeed", i); this.m_shieldProjectileDamageMod[i] = this.GetClampedIntegerValue("ShieldProjectileDamageMod", i); this.m_extraHealthPermil[i] = this.GetClampedIntegerValue("ExtraHealthPermil", i); this.m_extraHealthMin[i] = this.GetClampedIntegerValue("ExtraHealthMin", i); this.m_extraHealthMax[i] = this.GetClampedIntegerValue("ExtraHealthMax", i); this.m_poisonDamage[i] = LogicGamePlayUtil.DPSToSingleHit(this.GetClampedIntegerValue("PoisonDPS", i), 1000); this.m_attackSpeedBoost[i] = this.GetClampedIntegerValue("AttackSpeedBoost", i); this.m_invulnerabilityTime[i] = this.GetClampedIntegerValue("InvulnerabilityTime", i); this.m_maxUnitsHit[i] = this.GetClampedIntegerValue("MaxUnitsHit", i); this.m_unitsToSpawn[i] = this.GetClampedIntegerValue("UnitsToSpawn", i); this.m_spawnDuration[i] = this.GetClampedIntegerValue("SpawnDuration", i); } this.m_poisonIncreaseSlowly = this.GetBooleanValue("PoisonIncreaseSlowly", 0); this.m_poisonAffectAir = this.GetBooleanValue("PoisonAffectAir", 0); this.m_spawnFirstGroupSize = this.GetIntegerValue("SpawnFirstGroupSize", 0); this.m_scaleByTownHall = this.GetBooleanValue("ScaleByTH", 0); this.m_pauseCombatComponentMs = this.GetIntegerValue("PauseCombatComponentsMs", 0); this.m_damageTHPercent = this.GetIntegerValue("DamageTHPercent", 0); if (this.m_damageTHPercent <= 0) { this.m_damageTHPercent = 100; } this.m_shrinkReduceSpeedRatio = this.GetIntegerValue("ShrinkReduceSpeedRatio", 0); this.m_shrinkHitpointsRatio = this.GetIntegerValue("ShrinkHitpointsRatio", 0); this.m_deployEffect2Delay = this.GetIntegerValue("DeployEffect2Delay", 0); this.m_hitTimeMS = this.GetIntegerValue("HitTimeMS", 0); this.m_deployTimeMS = this.GetIntegerValue("DeployTimeMS", 0); this.m_chargingTimeMS = this.GetIntegerValue("ChargingTimeMS", 0); this.m_spellForgeLevel = this.GetIntegerValue("SpellForgeLevel", 0) - 1; this.m_randomRadiusAffectsOnlyGfx = this.GetBooleanValue("RandomRadiusAffectsOnlyGfx", 0); this.m_spawnObstacle = LogicDataTables.GetObstacleByName(this.GetValue("SpawnObstacle", 0), this); this.m_numObstacles = this.GetIntegerValue("NumObstacles", 0); this.m_troopsOnly = this.GetBooleanValue("TroopsOnly", 0); this.m_targetInfoString = this.GetValue("TargetInfoString", 0); string preferredTarget = this.GetValue("PreferredTarget", 0); if (preferredTarget.Length != 0) { this.m_preferredTarget = LogicDataTables.GetBuildingClassByName(preferredTarget, null); if (this.m_preferredTarget == null) { this.m_preferredTarget = LogicDataTables.GetBuildingByName(preferredTarget, null); if (this.m_preferredTarget == null) { this.m_preferredTarget = LogicDataTables.GetCharacterByName(preferredTarget, null); if (this.m_preferredTarget == null) { Debugger.Warning(string.Format("CSV row ({0}) has an invalid reference ({1})", this.GetName(), preferredTarget)); } } } } this.m_preferredTargetDamageMod = this.GetIntegerValue("PreferredTargetDamageMod", 0); if (this.m_preferredTargetDamageMod == 0) { this.m_preferredTargetDamageMod = 100; } this.m_heroDamageMultiplier = this.GetIntegerValue("HeroDamageMultiplier", 0); if (this.m_heroDamageMultiplier == 0) { this.m_heroDamageMultiplier = 100; } this.m_snapToGrid = this.GetBooleanValue("SnapToGrid", 0); this.m_boostDefenders = this.GetBooleanValue("BoostDefenders", 0); this.m_boostLinkedToPoison = this.GetBooleanValue("BoostLinkedToPoison", 0); this.m_scaleDeployEffects = this.GetBooleanValue("ScaleDeployEffects", 0); this.m_summonTroop = LogicDataTables.GetCharacterByName(this.GetValue("SummonTroop", 0), null); }
public override LogicBuildingData GetProductionHouseData() { return(LogicDataTables.GetBuildingByName(this.GetUnitOfType() == 1 ? "Spell Forge" : "Mini Spell Factory", null)); }
public void CreateReferences(CSVRow row, LogicData data, int idx) { this.m_row = row; this.m_data = data; this.m_index = idx; this.m_pushBack = row.GetClampedIntegerValue("PushBack", idx); this.m_airTargets = row.GetClampedBooleanValue("AirTargets", idx); this.m_groundTargets = row.GetClampedBooleanValue("GroundTargets", idx); this.m_altAttackMode = row.GetClampedBooleanValue("AltAttackMode", idx); this.m_damage = 100 * row.GetClampedIntegerValue("Damage", idx); int dps = row.GetClampedIntegerValue("DPS", idx); int attackSpeed = row.GetClampedIntegerValue("AttackSpeed", idx); int altDps = row.GetClampedIntegerValue("AltDPS", idx); int altAttackSpeed = row.GetClampedIntegerValue("AltAttackSpeed", idx); if (this.m_altAttackMode && altAttackSpeed == 0) { altAttackSpeed = attackSpeed; } int cooldownOverride = row.GetClampedIntegerValue("CoolDownOverride", idx); if (cooldownOverride == 0) { int tmp = (int)(((dps | this.m_damage) >> 31) & 0xFFFFFAEC) + 1500; if (attackSpeed > tmp) { cooldownOverride = attackSpeed - tmp; } } this.m_prepareSpeed = row.GetClampedIntegerValue("PrepareSpeed", idx); this.m_attackSpeed = attackSpeed - cooldownOverride; this.m_altAttackSpeed = altAttackSpeed - cooldownOverride; this.m_cooldownOverride = cooldownOverride; this.m_damageMulti = 100 * row.GetClampedIntegerValue("DamageMulti", idx); this.m_damageLvl2 = 100 * row.GetClampedIntegerValue("DamageLv2", idx); this.m_damageLvl3 = 100 * row.GetClampedIntegerValue("DamageLv3", idx); this.m_altDamage = this.m_damage; if (dps != 0) { if (altDps == 0) { altDps = dps; } this.m_damage = LogicGamePlayUtil.DPSToSingleHit(dps, this.m_attackSpeed + this.m_cooldownOverride); this.m_altDamage = LogicGamePlayUtil.DPSToSingleHit(altDps, this.m_altAttackSpeed + this.m_cooldownOverride); this.m_damageMulti = LogicGamePlayUtil.DPSToSingleHit(row.GetClampedIntegerValue("DPSMulti", idx), this.m_attackSpeed + this.m_cooldownOverride); this.m_damageLvl2 = LogicGamePlayUtil.DPSToSingleHit(row.GetClampedIntegerValue("DPSLv2", idx), this.m_attackSpeed + this.m_cooldownOverride); this.m_damageLvl3 = LogicGamePlayUtil.DPSToSingleHit(row.GetClampedIntegerValue("DPSLv3", idx), this.m_attackSpeed + this.m_cooldownOverride); } this.m_hitEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("HitEffect", idx), data); this.m_hitEffect2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("HitEffect2", idx), data); this.m_hitEffectActiveData = LogicDataTables.GetEffectByName(row.GetClampedValue("HitEffectActive", idx), data); this.m_attackRange = (row.GetClampedIntegerValue("AttackRange", idx) << 9) / 100; this.m_damageRadius = (row.GetClampedIntegerValue("DamageRadius", idx) << 9) / 100; this.m_attackEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffect", idx), data); this.m_altAttackEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectAlt", idx), data); this.m_ammoCount = row.GetClampedIntegerValue("AmmoCount", idx); this.m_attackEffect2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffect2", idx), data); this.m_attackEffectLv2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectLv2", idx), data); this.m_attackEffectLv3Data = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectLv3", idx), data); this.m_transitionEffectLv2Data = LogicDataTables.GetEffectByName(row.GetClampedValue("TransitionEffectLv2", idx), data); this.m_transitionEffectLv3Data = LogicDataTables.GetEffectByName(row.GetClampedValue("TransitionEffectLv3", idx), data); this.m_altNumMultiTargets = row.GetClampedIntegerValue("AltNumMultiTargets", idx); this.m_switchTimeLv2 = row.GetClampedIntegerValue("Lv2SwitchTime", idx); this.m_switchTimeLv3 = row.GetClampedIntegerValue("Lv3SwitchTime", idx); this.m_statusEffectTime = row.GetClampedIntegerValue("StatusEffectTime", idx); this.m_speedMod = row.GetClampedIntegerValue("SpeedMod", idx); this.m_altAttackRange = (row.GetClampedIntegerValue("AltAttackRange", idx) << 9) / 100; this.m_projectileData = LogicDataTables.GetProjectileByName(row.GetClampedValue("Projectile", idx), data); this.m_altProjectileData = LogicDataTables.GetProjectileByName(row.GetClampedValue("AltProjectile", idx), data); this.m_shockwavePushStrength = row.GetClampedIntegerValue("ShockwavePushStrength", idx); this.m_hitSpellData = LogicDataTables.GetSpellByName(row.GetClampedValue("HitSpell", idx), data); this.m_hitSpellLevel = row.GetClampedIntegerValue("HitSpellLevel", idx); this.m_damage2 = 100 * row.GetClampedIntegerValue("Damage2", idx); this.m_damage2Radius = (row.GetClampedIntegerValue("Damage2Radius", idx) << 9) / 100; this.m_damage2Delay = row.GetClampedIntegerValue("Damage2Delay", idx); this.m_damage2Min = 100 * row.GetClampedIntegerValue("Damage2Min", idx); this.m_damage2FalloffStart = (row.GetClampedIntegerValue("Damage2FalloffStart", idx) << 9) / 100; this.m_damage2FalloffEnd = (row.GetClampedIntegerValue("Damage2FalloffStart", idx) << 9) / 100; if (this.m_damage2FalloffEnd < this.m_damage2FalloffStart) { Debugger.Error("Building " + row.GetName() + " has falloff end less than falloff start!"); } if (this.m_damage2FalloffEnd > this.m_damage2Radius) { Debugger.Error("Building " + row.GetName() + " has falloff end greater than the damage radius!"); } this.m_preAttackEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("PreAttackEffect", idx), data); this.m_becomesTargetableEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("BecomesTargetableEffect", idx), data); this.m_increasingDamage = row.GetClampedBooleanValue("IncreasingDamage", idx); this.m_preventsHealing = row.GetClampedBooleanValue("PreventsHealing", idx); this.m_alternatePickNewTargetDelay = row.GetClampedIntegerValue("AlternatePickNewTargetDelay", idx); this.m_shockwaveArcLength = row.GetClampedIntegerValue("ShockwaveArcLength", idx); this.m_shockwaveExpandRadius = row.GetClampedIntegerValue("ShockwaveExpandRadius", idx); this.m_targetingConeAngle = row.GetClampedIntegerValue("TargetingConeAngle", idx); this.m_penetratingProjectile = row.GetClampedBooleanValue("PenetratingProjectile", idx); this.m_penetratingRadius = (row.GetClampedIntegerValue("PenetratingRadius", idx) << 9) / 100; this.m_penetratingExtraRange = (row.GetClampedIntegerValue("PenetratingExtraRange", idx) << 9) / 100; this.m_targetGroups = row.GetClampedBooleanValue("TargetGroups", idx); this.m_fightWithGroups = row.GetClampedBooleanValue("FightWithGroups", idx); this.m_targetGroupsRadius = (row.GetClampedIntegerValue("TargetGroupsRadius", idx) << 9) / 100; this.m_targetGroupsRange = (row.GetClampedIntegerValue("TargetGroupsRange", idx) << 9) / 100; this.m_targetGroupsMinWeight = row.GetClampedIntegerValue("TargetGroupsMinWeight", idx); this.m_wakeUpSpace = row.GetClampedIntegerValue("WakeUpSpace", idx); this.m_wakeUpSpeed = row.GetClampedIntegerValue("WakeUpSpeed", idx); this.m_preferredTargetData = LogicDataTables.GetCharacterByName(row.GetClampedValue("PreferredTarget", idx), data); this.m_preferredTargetDamageMod = row.GetClampedIntegerValue("PreferredTargetDamageMod", idx); this.m_preferredTargetNoTargeting = row.GetClampedBooleanValue("PreferredTargetNoTargeting", idx); this.m_altAirTargets = row.GetClampedBooleanValue("AltAirTargets", idx); this.m_altGroundTargets = row.GetClampedBooleanValue("AltGroundTargets", idx); this.m_altMultiTargets = row.GetClampedBooleanValue("AltMultiTargets", idx); this.m_minAttackRange = (row.GetClampedIntegerValue("MinAttackRange", idx) << 9) / 100; if (this.m_preferredTargetData == null) { this.m_preferredTargetData = LogicDataTables.GetBuildingClassByName(row.GetClampedValue("PreferedTargetBuildingClass", idx), data); if (this.m_preferredTargetData == null) { this.m_preferredTargetData = LogicDataTables.GetBuildingByName(row.GetClampedValue("PreferedTargetBuilding", idx), data); } this.m_preferredTargetDamageMod = row.GetClampedIntegerValue("PreferedTargetDamageMod", idx); if (this.m_preferredTargetDamageMod == 0) { this.m_preferredTargetDamageMod = 100; } } this.m_summonTroopCount = row.GetClampedIntegerValue("SummonTroopCount", idx); this.m_summonCooldown = row.GetClampedIntegerValue("SummonCooldown", idx); this.m_summonEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("SummonEffect", idx), data); this.m_summonLimit = row.GetClampedIntegerValue("SummonLimit", idx); this.m_summonTroopData = LogicDataTables.GetCharacterByName(row.GetClampedValue("SummonTroop", idx), data); this.m_spawnOnAttack = row.GetClampedBooleanValue("SpawnOnAttack", idx); this.m_hideEffectData = LogicDataTables.GetEffectByName(row.GetClampedValue("HideEffect", idx), data); this.m_rageProjectileData = LogicDataTables.GetProjectileByName(row.GetClampedValue("RageProjectile", idx), data); this.m_projectileBounces = row.GetClampedIntegerValue("ProjectileBounces", idx); this.m_selfAsAoeCenter = row.GetClampedBooleanValue("SelfAsAoeCenter", idx); if (this.m_damage2Delay > this.m_cooldownOverride + this.m_attackSpeed) { Debugger.Error(row.GetName() + " has Damage2Delay greater than the attack speed!"); } if (this.m_ammoCount > 0 && (this.m_attackSpeed & 63) != 0) { Debugger.Error(string.Format("Invalid attack speed {0} (must be multiple of 64)", this.m_attackSpeed)); } this.m_burstCount = row.GetClampedIntegerValue("BurstCount", idx); this.m_burstDelay = row.GetClampedIntegerValue("BurstDelay", idx); this.m_altBurstCount = row.GetClampedIntegerValue("AltBurstCount", idx); this.m_altBurstDelay = row.GetClampedIntegerValue("AltBurstDelay", idx); this.m_dummyProjectileCount = row.GetClampedIntegerValue("DummyProjectileCount", idx); this.m_attackEffectSharedData = LogicDataTables.GetEffectByName(row.GetClampedValue("AttackEffectShared", idx), data); this.m_chainAttackDistance = row.GetClampedIntegerValue("ChainAttackDistance", idx); this.m_newTargetAttackDelay = row.GetClampedIntegerValue("NewTargetAttackDelay", idx); if (this.m_newTargetAttackDelay > 0) { this.m_newTargetAttackDelay = LogicMath.Clamp(attackSpeed - this.m_newTargetAttackDelay, 0, attackSpeed); } }
public override void CreateReferences() { base.CreateReferences(); this.m_upgradeLevelCount = this.m_row.GetBiggestArraySize(); this.m_buildingClass = LogicDataTables.GetBuildingClassByName(this.GetValue("BuildingClass", 0), this); if (this.m_buildingClass == null) { Debugger.Error("Building class is not defined for " + this.GetName()); } this.m_secondaryTargetingClass = LogicDataTables.GetBuildingClassByName(this.GetValue("SecondaryTargetingClass", 0), this); this.m_shopBuildingClass = LogicDataTables.GetBuildingClassByName(this.GetValue("ShopBuildingClass", 0), this); if (this.m_shopBuildingClass == null) { this.m_shopBuildingClass = this.m_buildingClass; } this.m_exportNameNpc = this.GetValue("ExportNameNpc", 0); this.m_exportNameConstruction = this.GetValue("ExportNameConstruction", 0); this.m_exportNameLocked = this.GetValue("ExportNameLocked", 0); this.m_width = this.GetIntegerValue("Width", 0); this.m_height = this.GetIntegerValue("Height", 0); this.m_lootOnDestruction = this.GetBooleanValue("LootOnDestruction", 0); this.m_bunker = this.GetBooleanValue("Bunker", 0); this.m_village2Housing = this.GetIntegerValue("Village2Housing", 0); this.m_upgradesUnits = this.GetBooleanValue("UpgradesUnits", 0); this.m_producesUnitsOfType = this.GetIntegerValue("ProducesUnitsOfType", 0); this.m_freeBoost = this.GetBooleanValue("FreeBoost", 0); this.m_randomHitPosition = this.GetBooleanValue("RandomHitPosition", 0); this.m_chainAttackDistance = this.GetIntegerValue("ChainAttackDistance", 0); this.m_buildingW = this.GetIntegerValue("BuildingW", 0); this.m_buildingH = this.GetIntegerValue("BuildingH", 0); if (this.m_buildingW == 0) { this.m_buildingW = this.m_width; } if (this.m_buildingH == 0) { this.m_buildingH = this.m_height; } this.m_baseGfx = this.GetIntegerValue("BaseGfx", 0); this.m_loadAmmoEffect = LogicDataTables.GetEffectByName(this.GetValue("LoadAmmoEffect", 0), this); this.m_noAmmoEffect = LogicDataTables.GetEffectByName(this.GetValue("NoAmmoEffect", 0), this); this.m_toggleAttackModeEffect = LogicDataTables.GetEffectByName(this.GetValue("ToggleAttackModeEffect", 0), this); this.m_pickUpEffect = LogicDataTables.GetEffectByName(this.GetValue("PickUpEffect", 0), this); this.m_placingEffect = LogicDataTables.GetEffectByName(this.GetValue("PlacingEffect", 0), this); this.m_canNotSellLast = this.GetBooleanValue("CanNotSellLast", 0); this.m_locked = this.GetBooleanValue("Locked", 0); this.m_startingHomeCount = this.GetIntegerValue("StartingHomeCount", 0); this.m_hidden = this.GetBooleanValue("Hidden", 0); this.m_triggerRadius = (this.GetIntegerValue("TriggerRadius", 0) << 9) / 100; this.m_appearEffect = LogicDataTables.GetEffectByName(this.GetValue("AppearEffect", 0), this); this.m_forgesSpells = this.GetBooleanValue("ForgesSpells", 0); this.m_forgesMiniSpells = this.GetBooleanValue("ForgesMiniSpells", 0); this.m_isHeroBarrack = this.GetBooleanValue("IsHeroBarrack", 0); this.m_aimRotateStep = this.GetIntegerValue("AimRotateStep", 0); this.m_turnSpeed = this.GetIntegerValue("TurnSpeed", 0); if (this.m_turnSpeed == 0) { this.m_turnSpeed = 500; } this.m_needsAim = this.GetBooleanValue("NeedsAim", 0); this.m_exportNameBeamStart = this.GetValue("ExportNameBeamStart", 0); this.m_exportNameBeamEnd = this.GetValue("ExportNameBeamEnd", 0); this.m_shareHeroCombatData = this.GetBooleanValue("ShareHeroCombatData", 0); this.m_dieDamageRadius = (this.GetIntegerValue("DieDamageRadius", 0) << 9) / 100; this.m_dieDamageEffect = LogicDataTables.GetEffectByName(this.GetValue("DieDamageEffect", 0), this); this.m_dieDamageDelay = this.GetIntegerValue("DieDamageDelay", 0); if (this.m_dieDamageDelay > 4000) { Debugger.Warning("m_dieDamageDelay too big"); this.m_dieDamageDelay = 4000; } this.m_isRed = this.GetBooleanValue("IsRed", 0); this.m_redMul = this.GetIntegerValue("RedMul", 0); this.m_greenMul = this.GetIntegerValue("GreenMul", 0); this.m_blueMul = this.GetIntegerValue("BlueMul", 0); this.m_redAdd = this.GetIntegerValue("RedAdd", 0); this.m_greenAdd = this.GetIntegerValue("GreenAdd", 0); this.m_blueAdd = this.GetIntegerValue("BlueAdd", 0); this.m_selfAsAoeCenter = this.GetBooleanValue("SelfAsAoeCenter", 0); this.m_newTargetAttackDelay = this.GetIntegerValue("NewTargetAttackDelay", 0); this.m_gearUpLevelRequirement = this.GetIntegerValue("GearUpLevelRequirement", 0); this.m_bunker = this.GetBooleanValue("Bunker", 0); int longestArraySize = this.m_row.GetBiggestArraySize(); this.m_buildResourceData = new LogicResourceData[longestArraySize]; this.m_altBuildResourceData = new LogicResourceData[longestArraySize]; this.m_storedResourceCounts = new LogicArrayList <int> [longestArraySize]; this.m_percentageStoredResourceCounts = new LogicArrayList <int> [longestArraySize]; this.m_ammoResourceData = new LogicResourceData[longestArraySize]; this.m_attackItemData = new LogicArrayList <LogicAttackerItemData>(longestArraySize); this.m_defenceTroopCharacter = new LogicCharacterData[longestArraySize]; this.m_defenceTroopCharacter2 = new LogicCharacterData[longestArraySize]; this.m_buildCost = new int[longestArraySize]; this.m_ammoCost = new int[longestArraySize]; this.m_townHallLevel = new int[longestArraySize]; this.m_townHallVillage2Level = new int[longestArraySize]; this.m_constructionTimes = new int[longestArraySize]; this.m_gearUpTime = new int[longestArraySize]; this.m_gearUpCost = new int[longestArraySize]; this.m_boostCost = new int[longestArraySize]; this.m_housingSpace = new int[longestArraySize]; this.m_housingSpaceAlt = new int[longestArraySize]; this.m_resourcePer100Hours = new int[longestArraySize]; this.m_resourceMax = new int[longestArraySize]; this.m_resourceIconLimit = new int[longestArraySize]; this.m_hitpoints = new int[longestArraySize]; this.m_regenTime = new int[longestArraySize]; this.m_amountCanBeUpgraded = new int[longestArraySize]; this.m_unitProduction = new int[longestArraySize]; this.m_strengthWeight = new int[longestArraySize]; this.m_destructionXP = new int[longestArraySize]; this.m_defenceTroopCount = new int[longestArraySize]; this.m_defenceTroopLevel = new int[longestArraySize]; this.m_dieDamage = new int[longestArraySize]; this.m_wallBlockX = new int[0]; this.m_wallBlockY = new int[0]; for (int i = 0; i < longestArraySize; i++) { LogicAttackerItemData itemData = new LogicAttackerItemData(); itemData.CreateReferences(this.m_row, this, i); this.m_attackItemData.Add(itemData); this.m_dieDamage[i] = this.GetClampedIntegerValue("DieDamage", i); this.m_buildCost[i] = this.GetClampedIntegerValue("BuildCost", i); this.m_housingSpace[i] = this.GetClampedIntegerValue("HousingSpace", i); this.m_housingSpaceAlt[i] = this.GetClampedIntegerValue("HousingSpaceAlt", i); this.m_unitProduction[i] = this.GetClampedIntegerValue("UnitProduction", i); this.m_gearUpCost[i] = this.GetClampedIntegerValue("GearUpCost", i); this.m_boostCost[i] = this.GetClampedIntegerValue("BoostCost", i); this.m_resourcePer100Hours[i] = this.GetClampedIntegerValue("ResourcePer100Hours", i); this.m_resourceMax[i] = this.GetClampedIntegerValue("ResourceMax", i); this.m_resourceIconLimit[i] = this.GetClampedIntegerValue("ResourceIconLimit", i); this.m_hitpoints[i] = this.GetClampedIntegerValue("Hitpoints", i); this.m_regenTime[i] = this.GetClampedIntegerValue("RegenTime", i); this.m_amountCanBeUpgraded[i] = this.GetClampedIntegerValue("AmountCanBeUpgraded", i); this.m_buildResourceData[i] = LogicDataTables.GetResourceByName(this.GetClampedValue("BuildResource", i), this); this.m_altBuildResourceData[i] = LogicDataTables.GetResourceByName(this.GetClampedValue("AltBuildResource", i), this); this.m_townHallLevel[i] = LogicMath.Max(this.GetClampedIntegerValue("TownHallLevel", i) - 1, 0); this.m_townHallVillage2Level[i] = LogicMath.Max(this.GetClampedIntegerValue("TownHallLevel2", i) - 1, 0); this.m_storedResourceCounts[i] = new LogicArrayList <int>(); this.m_percentageStoredResourceCounts[i] = new LogicArrayList <int>(); LogicDataTable table = LogicDataTables.GetTable(LogicDataType.RESOURCE); for (int j = 0; j < table.GetItemCount(); j++) { this.m_storedResourceCounts[i].Add(this.GetClampedIntegerValue("MaxStored" + table.GetItemAt(j).GetName(), i)); this.m_percentageStoredResourceCounts[i].Add(this.GetClampedIntegerValue("PercentageStored" + table.GetItemAt(j).GetName(), i)); } this.m_gearUpTime[i] = 60 * this.GetClampedIntegerValue("GearUpTime", i); this.m_constructionTimes[i] = 86400 * this.GetClampedIntegerValue("BuildTimeD", i) + 3600 * this.GetClampedIntegerValue("BuildTimeH", i) + 60 * this.GetClampedIntegerValue("BuildTimeM", i) + this.GetIntegerValue("BuildTimeS", i); this.m_destructionXP[i] = this.GetClampedIntegerValue("DestructionXP", i); this.m_ammoResourceData[i] = LogicDataTables.GetResourceByName(this.GetClampedValue("AmmoResource", i), this); this.m_ammoCost[i] = this.GetClampedIntegerValue("AmmoCost", i); this.m_strengthWeight[i] = this.GetClampedIntegerValue("StrengthWeight", i); string defenceTroopCharacter = this.GetClampedValue("DefenceTroopCharacter", i); if (defenceTroopCharacter.Length > 0) { this.m_defenceTroopCharacter[i] = LogicDataTables.GetCharacterByName(defenceTroopCharacter, this); } string defenceTroopCharacter2 = this.GetClampedValue("DefenceTroopCharacter2", i); if (defenceTroopCharacter2.Length > 0) { this.m_defenceTroopCharacter2[i] = LogicDataTables.GetCharacterByName(defenceTroopCharacter2, this); } this.m_defenceTroopCount[i] = this.GetIntegerValue("DefenceTroopCount", i); this.m_defenceTroopLevel[i] = this.GetIntegerValue("DefenceTroopLevel", i); if (i > 0 && this.m_housingSpace[i] < this.m_housingSpace[i - 1]) { Debugger.Error("Building " + this.GetName() + " unit storage space decreases by upgrade level!"); } if (this.m_gearUpCost[i] > 0 && this.m_gearUpTime[i] <= 0 || this.m_gearUpCost[i] <= 0 && this.m_gearUpTime[i] > 0) { Debugger.Error("invalid gear up settings. gear up time and cost must be set for levels where available"); } } this.m_areaOfEffectSpellData = LogicDataTables.GetSpellByName(this.GetValue("AOESpell", 0), this); this.m_alternativeAreaOfEffectSpellData = LogicDataTables.GetSpellByName(this.GetValue("AOESpellAlternate", 0), this); this.m_produceResourceData = LogicDataTables.GetResourceByName(this.GetValue("ProducesResource", 0), this); this.m_gearUpResourceData = LogicDataTables.GetResourceByName(this.GetValue("GearUpResource", 0), this); string heroType = this.GetValue("HeroType", 0); if (!string.IsNullOrEmpty(heroType)) { this.m_heroData = LogicDataTables.GetHeroByName(heroType, this); } string wallBlockX = this.GetValue("WallBlockX", 0); if (wallBlockX.Length > 0) { this.LoadWallBlock(wallBlockX, out this.m_wallBlockX); this.LoadWallBlock(this.GetValue("WallBlockY", 0), out this.m_wallBlockY); if (this.m_wallBlockX.Length != this.m_wallBlockY.Length) { Debugger.Error("LogicBuildingData: Error parsing wall offsets"); } if (this.m_wallBlockX.Length > 10) { Debugger.Error("LogicBuildingData: Too many wall blocks"); } } string gearUpBuilding = this.GetValue("GearUpBuilding", 0); if (gearUpBuilding.Length > 0) { this.m_gearUpBuildingData = LogicDataTables.GetBuildingByName(gearUpBuilding, this); } this.m_isClockTower = this.GetName().Equals("Clock Tower"); this.m_isFlamer = this.GetName().Equals("Flamer"); this.m_isBarrackVillage2 = this.GetName().Equals("Barrack2"); }