/* taka moje da izglejda Moving() za hero, ako oprostim renderEngine-a * public void Moving() * { * ConsoleKeyInfo inputKey = Console.ReadKey(); * if (inputKey.Key == ConsoleKey.RightArrow) * { * RenderEngine.RenderHero("Right"); * } * else if (inputKey.Key == ConsoleKey.LeftArrow) * { * RenderEngine.RenderHero("Left"); * } * } */ public void MovingHero(Hero mario) { ConsoleKeyInfo inputKey = Console.ReadKey(); if (inputKey.Key == ConsoleKey.RightArrow) { RenderEngine.RenderHero(mario, "Right"); } else if (inputKey.Key == ConsoleKey.LeftArrow) { RenderEngine.RenderHero(mario, "Left"); } }
private static void Main() { RenderEngine.RenderMap(); Hero superMario = new Hero(); //test na rendvaneto na kostenurka Turtle turtle = new Turtle(500, 100, 42); RenderEngine.RenderHero(superMario); while (true) { //turtle.Moving(); superMario.MovingHero(superMario); } }
private static void Main() { RenderEngine.RenderMap(); Hero superMario = new Hero(); RenderEngine.RenderHero(superMario); while (true) { ConsoleKeyInfo inputKey = Console.ReadKey(); if (inputKey.Key == ConsoleKey.RightArrow) { RenderEngine.RenderHero(superMario, "Right"); } else if (inputKey.Key == ConsoleKey.LeftArrow) { RenderEngine.RenderHero(superMario, "Left"); } } }