public Outro(EncounterState encounterState, Battle battle) : base(battle) { Battle.OverworldEncounter.State = encounterState; Logger.Log(battle.PlayerPartyItemsUsed.ToString() + " items were used"); BattleStateRenderer = new IntroOutroRenderer(this); Time = FadeTimeInSeconds * (encounterState == EncounterState.Won ? (1.0f - WinRenderer.MaxOverlayAlpha) : 1.0f); }
public override void Start() { Time = 0.0f; BattleStateRenderer = new IntroOutroRenderer(this); }