public override sealed void Initialize() { _result = _result ?? new Float4OutputChannel(0, "Result"); _vector1 = _vector1 ?? new Float4InputChannel(0, "Vector1", Vector4.zero); _vector2 = _vector2 ?? new Float4InputChannel(1, "Vector2", Vector4.zero); _channels = _channels ?? new EditorGroup(1, new[] { "xy", "xyz", "xyzw" }, 3); }
public override sealed void Initialize () { _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector1 = _vector1 ?? new Float4InputChannel( 0, "Vector1", Vector4.zero ); _vector2 = _vector2 ?? new Float4InputChannel( 1, "Vector2", Vector4.zero ); _channels = _channels ?? new EditorGroup( 1, new[] { "xy", "xyz", "xyzw" }, 3 ); }
public override sealed void Initialize() { _xChannel = _xChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _yChannel = _yChannel ?? new EditorGroup(1, new[] { "x", "y", "z", "w" }, 4); _zChannel = _zChannel ?? new EditorGroup(2, new[] { "x", "y", "z", "w" }, 4); _wChannel = _wChannel ?? new EditorGroup(3, new[] { "x", "y", "z", "w" }, 4); _result = _result ?? new Float4OutputChannel(0, "Result"); _vector = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero); }
public override sealed void Initialize () { _xChannel = _xChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _yChannel = _yChannel ?? new EditorGroup( 1, new[] { "x", "y", "z", "w" }, 4 ); _zChannel = _zChannel ?? new EditorGroup( 2, new[] { "x", "y", "z", "w" }, 4 ); _wChannel = _wChannel ?? new EditorGroup( 3, new[] { "x", "y", "z", "w" }, 4 ); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero ); }
public override sealed void Initialize() { _xChannel = _xChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _yChannel = _yChannel ?? new EditorGroup(1, new[] { "x", "y", "z", "w" }, 4); _zChannel = _zChannel ?? new EditorGroup(2, new[] { "x", "y", "z", "w" }, 4); _wChannel = _wChannel ?? new EditorGroup(3, new[] { "x", "y", "z", "w" }, 4); _result = _result ?? new Float4OutputChannel(0, "Result"); _v1 = _v1 ?? new Float4InputChannel(0, "X", Vector4.zero); _v2 = _v2 ?? new Float4InputChannel(1, "Y", Vector4.zero); _v3 = _v3 ?? new Float4InputChannel(2, "Z", Vector4.zero); _v4 = _v4 ?? new Float4InputChannel(3, "W", Vector4.zero); }
public override sealed void Initialize () { _xChannel = _xChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _yChannel = _yChannel ?? new EditorGroup( 1, new[] { "x", "y", "z", "w" }, 4 ); _zChannel = _zChannel ?? new EditorGroup( 2, new[] { "x", "y", "z", "w" }, 4 ); _wChannel = _wChannel ?? new EditorGroup( 3, new[] { "x", "y", "z", "w" }, 4 ); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _v1 = _v1 ?? new Float4InputChannel( 0, "X", Vector4.zero ); _v2 = _v2 ?? new Float4InputChannel( 1, "Y", Vector4.zero ); _v3 = _v3 ?? new Float4InputChannel( 2, "Z", Vector4.zero ); _v4 = _v4 ?? new Float4InputChannel( 3, "W", Vector4.zero ); }
public override sealed void Initialize () { _inputAddChannel = _inputAddChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _xPan = _xPan ?? new EditorBool(); _yPan = _yPan ?? new EditorBool(); _zPan = _zPan ?? new EditorBool(); _wPan = _wPan ?? new EditorBool(); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _uv = _uv ?? new Float4InputChannel( 0, "UV", Vector4.zero ); _time = _time ?? new Float4InputChannel( 1, "Time", Vector4.zero ); }
public override sealed void Initialize() { _inputAddChannel = _inputAddChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _xPan = _xPan ?? new EditorBool(); _yPan = _yPan ?? new EditorBool(); _zPan = _zPan ?? new EditorBool(); _wPan = _wPan ?? new EditorBool(); _result = _result ?? new Float4OutputChannel(0, "Result"); _uv = _uv ?? new Float4InputChannel(0, "UV", Vector4.zero); _time = _time ?? new Float4InputChannel(1, "Time", Vector4.zero); }
protected override void RemoveObsoleteInputConfig() { _inputName = null; _defaultTexture = null; }
public override sealed void Initialize() { _splatSelection = _splatSelection ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 ); _result = _result ?? new Float4OutputChannel( 0, "Result" ); _vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero ); }
public override sealed void Initialize() { _splatSelection = _splatSelection ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4); _result = _result ?? new Float4OutputChannel(0, "Result"); _vector = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero); }