Example #1
0
 public override sealed void Initialize()
 {
     _result   = _result ?? new Float4OutputChannel(0, "Result");
     _vector1  = _vector1 ?? new Float4InputChannel(0, "Vector1", Vector4.zero);
     _vector2  = _vector2 ?? new Float4InputChannel(1, "Vector2", Vector4.zero);
     _channels = _channels ?? new EditorGroup(1, new[] { "xy", "xyz", "xyzw" }, 3);
 }
Example #2
0
		public override sealed void Initialize ()
		{
			_result = _result ?? new Float4OutputChannel( 0, "Result" );
			_vector1 = _vector1 ?? new Float4InputChannel( 0, "Vector1", Vector4.zero );
			_vector2 = _vector2 ?? new Float4InputChannel( 1, "Vector2", Vector4.zero );
			_channels = _channels ?? new EditorGroup( 1, new[] { "xy", "xyz", "xyzw" }, 3 );
		}
Example #3
0
 public override sealed void Initialize()
 {
     _xChannel = _xChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4);
     _yChannel = _yChannel ?? new EditorGroup(1, new[] { "x", "y", "z", "w" }, 4);
     _zChannel = _zChannel ?? new EditorGroup(2, new[] { "x", "y", "z", "w" }, 4);
     _wChannel = _wChannel ?? new EditorGroup(3, new[] { "x", "y", "z", "w" }, 4);
     _result   = _result ?? new Float4OutputChannel(0, "Result");
     _vector   = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero);
 }
Example #4
0
		public override sealed void Initialize ()
		{
			_xChannel = _xChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 );
			_yChannel = _yChannel ?? new EditorGroup( 1, new[] { "x", "y", "z", "w" }, 4 );
			_zChannel = _zChannel ?? new EditorGroup( 2, new[] { "x", "y", "z", "w" }, 4 );
			_wChannel = _wChannel ?? new EditorGroup( 3, new[] { "x", "y", "z", "w" }, 4 );
			_result = _result ?? new Float4OutputChannel( 0, "Result" );
			_vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero );
		}
Example #5
0
 public override sealed void Initialize()
 {
     _xChannel = _xChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4);
     _yChannel = _yChannel ?? new EditorGroup(1, new[] { "x", "y", "z", "w" }, 4);
     _zChannel = _zChannel ?? new EditorGroup(2, new[] { "x", "y", "z", "w" }, 4);
     _wChannel = _wChannel ?? new EditorGroup(3, new[] { "x", "y", "z", "w" }, 4);
     _result   = _result ?? new Float4OutputChannel(0, "Result");
     _v1       = _v1 ?? new Float4InputChannel(0, "X", Vector4.zero);
     _v2       = _v2 ?? new Float4InputChannel(1, "Y", Vector4.zero);
     _v3       = _v3 ?? new Float4InputChannel(2, "Z", Vector4.zero);
     _v4       = _v4 ?? new Float4InputChannel(3, "W", Vector4.zero);
 }
Example #6
0
		public override sealed void Initialize ()
		{
			_xChannel = _xChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 );
			_yChannel = _yChannel ?? new EditorGroup( 1, new[] { "x", "y", "z", "w" }, 4 );
			_zChannel = _zChannel ?? new EditorGroup( 2, new[] { "x", "y", "z", "w" }, 4 );
			_wChannel = _wChannel ?? new EditorGroup( 3, new[] { "x", "y", "z", "w" }, 4 );
			_result = _result ?? new Float4OutputChannel( 0, "Result" );
			_v1 = _v1 ?? new Float4InputChannel( 0, "X", Vector4.zero );
			_v2 = _v2 ?? new Float4InputChannel( 1, "Y", Vector4.zero );
			_v3 = _v3 ?? new Float4InputChannel( 2, "Z", Vector4.zero );
			_v4 = _v4 ?? new Float4InputChannel( 3, "W", Vector4.zero );
		}
Example #7
0
		public override sealed void Initialize ()
		{
			_inputAddChannel = _inputAddChannel ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 );
		
			_xPan = _xPan ?? new EditorBool();
			_yPan = _yPan ?? new EditorBool();
			_zPan = _zPan ?? new EditorBool();
			_wPan = _wPan ?? new EditorBool();
			
			_result = _result ?? new Float4OutputChannel( 0, "Result" );
			_uv = _uv ?? new Float4InputChannel( 0, "UV", Vector4.zero );
			_time = _time ?? new Float4InputChannel( 1, "Time", Vector4.zero );
		}
Example #8
0
        public override sealed void Initialize()
        {
            _inputAddChannel = _inputAddChannel ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4);

            _xPan = _xPan ?? new EditorBool();
            _yPan = _yPan ?? new EditorBool();
            _zPan = _zPan ?? new EditorBool();
            _wPan = _wPan ?? new EditorBool();

            _result = _result ?? new Float4OutputChannel(0, "Result");
            _uv     = _uv ?? new Float4InputChannel(0, "UV", Vector4.zero);
            _time   = _time ?? new Float4InputChannel(1, "Time", Vector4.zero);
        }
Example #9
0
 protected override void RemoveObsoleteInputConfig()
 {
     _inputName = null;
     _defaultTexture = null;
 }
Example #10
0
 protected override void RemoveObsoleteInputConfig()
 {
     _inputName      = null;
     _defaultTexture = null;
 }
Example #11
0
 public override sealed void Initialize()
 {
     _splatSelection = _splatSelection ?? new EditorGroup( 0, new[] { "x", "y", "z", "w" }, 4 );
     _result = _result ?? new Float4OutputChannel( 0, "Result" );
     _vector = _vector ?? new Float4InputChannel( 1, "Vector", Vector4.zero );
 }
Example #12
0
 public override sealed void Initialize()
 {
     _splatSelection = _splatSelection ?? new EditorGroup(0, new[] { "x", "y", "z", "w" }, 4);
     _result         = _result ?? new Float4OutputChannel(0, "Result");
     _vector         = _vector ?? new Float4InputChannel(1, "Vector", Vector4.zero);
 }