private void InitialiseScene() { m_objectsToDraw.Clear(); m_drawCollisionModels = false; avatar.Z = 0.0f; //Corridor corridor = new Corridor(-1.5f, 0.0f, 4.0f, 1.5f, 6.0f, -500.0f); //m_objectsToDraw.Add(corridor); m_VideoTextureManager = new VideoTextureManager(Textures.ListOfTextureFilePaths("jpeg", true)); }