/// <summary> /// Opens all scenes in the editor /// </summary> public void OpenAll(StratusScene.SceneCallback onOpened = null) { StratusScene.Load(scenes, onOpened); //foreach (var scene in this.scenes) // scene.Add(); }
/// <summary> /// Opens/loads the scene in the editor, adding it to the current list of scenes /// </summary> /// <param name="mode"></param> public void Add() { StratusScene.Load(this); }
/// <summary> /// Loads this scene /// </summary> /// <param name="mode"></param> public void Load(LoadSceneMode mode, StratusScene.SceneCallback onFinished = null) { StratusScene.Load(this, mode, onFinished); }