protected override void SetPauseMechanism()
        {
            StratusScene.Connect <PauseEvent>(this.OnPauseEvent);
            gameObject.Connect <PauseEvent>(this.OnPauseEvent);

            StratusScene.Connect <ResumeEvent>(this.OnResumeEvent);
            gameObject.Connect <ResumeEvent>(this.OnResumeEvent);
        }
        //------------------------------------------------------------------------/
        // Messages
        //------------------------------------------------------------------------/
        private void Awake()
        {
            // Optionally, subscribe to scene-wide events
            if (scope == StratusEvent.Scope.Scene)
            {
                StratusScene.Connect <StateEvent>(this.OnStateEvent);
            }

            // Always subscribe to specific requests
            gameObject.Connect <StateEvent>(this.OnStateEvent);

            AddCommonRecorders();
        }
예제 #3
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        private void Subscribe()
        {
            switch (scope)
            {
            case StratusEvent.Scope.GameObject:
                this.gameObject.Connect(this.OnEvent, this.type);
                break;

            case StratusEvent.Scope.Scene:
                StratusScene.Connect(this.OnEvent, this.type);
                break;
            }

            connected = true;
        }
예제 #4
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 //------------------------------------------------------------------------/
 // Messages
 //------------------------------------------------------------------------/
 protected override void OnAwake()
 {
     StratusScene.Connect <StratusPauseEvent>(this.OnPauseEvent);
     StratusScene.Connect <StratusResumeEvent>(this.OnResumeEvent);
 }